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Imo it's significantly better than HLL or Squad. Compared to those franchises it's very old yet people still play and adore it for good reasons.
While RS2 is very tight with how the whole formula works and doesn't require 100p to feel big and intense.
Only thing I'd say is I'd like to see a better Supremacy mode so we do get that "sandbox" kind of match type. But I feel that Supremacy from RS2 could be better somehow.
Armor vehicles probably would've sent Supremacy over the top, as you could position a tank on one side of the map and hold thing down.
Also, please deploy-able ammo crates that never had been added lol. That is, if the formula remands very similar.
83 comes from Red orchestra. Which itself is pitched as a more realistic call of duty or more accurately battlefield type game.
It’s just that Squad type games have dominated the market recently since basically nothing since RS2 has been released. And that was way back in 2017.
I think they should have something like HLL warfare gamemode. Running supplies and building spawn points.
Not as tedious as Squad, not as silly as HLL.
I can't wait !
RS 2 vietnam has 200-500 players bro... HLL is vastly more popular
Also wtf does playercount have to do with it?
Are you going to argue that Rising Storm Vietnam is bad or what is your point?
At peak, Red Orchestra 2 also had thousands of players daily. Communities become more niche as years pass, this is not correlated to quality
Well it is correlated to quality. RO2 was a lot more unstable on release compared to RS2 which was butter smooth and had 3 times more players.
RO2 only had playercount twice the initial amount only when it was fixed and RS1 was merged with RO2 in 2014 which still remained lower.
Quality of the game is extremely important to its player count. People buy games for what they are right now, not for what they aspire to be or become. So a high quality release mitigates the risk of low player retention.