Beyond a Total Loss

Beyond a Total Loss

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Ereene Mar 9, 2020 @ 11:16pm
really sad
still see no more people reviewing this or activity in there, your game was (and still is) a nice little gem of its own, made with love, sad to see that not many people can witness it :neonsad:

how are you doing nice dev guy? you were always here to answer me, really appreciated it, any problem i found you fixed them :Cerberus814:

Last edited by Ereene; Mar 9, 2020 @ 11:18pm
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Showing 1-15 of 15 comments
Pseudobug  [developer] Mar 22, 2020 @ 7:26am 
Yeah, well, it is what it is. I had a lot of fun making it and it was great interacting and getting feedback from people like you.
The lack of succes does mean this probably is my first and last game (at least for the forseeable future). Gotta pay the bills etc.

There's still one major update coming out tomorrow and that'll be the last thing I'll do for this game (except for minor bug fixes that may pop up).
Ereene Mar 22, 2020 @ 9:17am 
yea that's what's more important, that you did something you enjoyed

well, does it cost anything to have your game on store? success could still come at a later time, im sure many people could really enjoy this game, you know what, i don't have many friends or anything but i will try to post the link to game on discord servers, maybe some people will be interested

i suppose you do this on your free time, i really like what you created, you can't just stop ^^ but after all it's really up to you, it's nice to do what you like but at some point it's good to get something back too (in this case a bit more sales)


nice, i will check what the update is about, i actually wanted to replay your game soon, maybe retry speedrun, especially if it changes something big in the game

anyway, wish you luck, and be safe with the virus around man :Cerberus814:
Ereene Mar 22, 2020 @ 9:23am 
i wanted to add something, it's always never working right in this world, people like you that make things with passion are always drown under those greedy bastards that takes all the credit (yea credit...) but hope what i just did will have some people hop on the train :)
wcc Mar 23, 2020 @ 4:08pm 
Haven't played the game yet (I'm plannig to) but when you're stuck with less then 100 reviews its more likely a marketing problem than anything else. I'm no expert there and I can understand that it's no fun to deal with that, but yeah.
I think you've gotta to contact professional reviewers (maybe even while the game is still in development), find Curators on Steam, promote the game in the LISA fanbase (I think you've linked it once in the Steam forum, but that's it ... I don't know about the situation now but some time ago there where active LISA-related Discord servers and an active fan art community).
Ereene Mar 23, 2020 @ 5:00pm 
oh idk how it went actually, i found the game randomly in end november for my part, after finishing LISA the painful and joyful, got interested when seeing it was platforming like in LISA and the art and universe sold it to me, also the demo is definitely a nice touch
wcc Mar 24, 2020 @ 1:20am 
There was platforming in Lisa? Must have missed that part. Thanks god, I hate platforming. :D
Last edited by wcc; Mar 24, 2020 @ 1:29am
Pseudobug  [developer] Mar 24, 2020 @ 3:08am 
Originally posted by Drєэm 🥴:
well, does it cost anything to have your game on store? [...]
Of course the game will keep being available on Steam. I do think there's a possibility it will be discovered, but for all I know it could take more than ten years. And I'm not going to put anymore effort in marketing and ♥♥♥♥ because I hate it and so far that has amounted to nothing. But spreading the word is always appreciated!

By the way, I will keep making games (I'm currently working on a two new projects), but I don't have a lot of spare time anymore, so the chance I will finish anything in the foreseeable future is slim.


wcc Mar 24, 2020 @ 4:00am 
I'm just wondering: how can some really ♥♥♥♥♥♥ games no love was put into make it to 200 (negative) reviews? Did they just throw their steam keys out for free or is there more behind it?

You might at least think about asking curators to review your game (in exchange for a free key), so you make it above the 40 or 50 reviews which are required for Steam so it won't take a game as scam.

That said, I understand marketing sucks and begging parasitic or narcistic curators for attention is no fun either. But there are some good ones out there as well.
Pseudobug  [developer] Mar 24, 2020 @ 6:05am 
Originally posted by wcc:
I'm just wondering: how can some really ♥♥♥♥♥♥ games no love was put into make it to 200 (negative) reviews? Did they just throw their steam keys out for free or is there more behind it?
I honestly have no idea, but there are a lot of shady companies that send you e-mails you when you publish a game who promise golden mountains (if you pay them). Maybe they got something to do with it?

Of course we sent tons of messages to curators/reviewers/youtubers/twitch streamers/etc, but to no avail. Not one single response. My guess is that a lot of people are sick and tired of quirky looking 2D action-adventure pixelart indie games, and when they see a screenshot they think: ♥♥♥♥ off, not another one. But that's just a theory so I don't have to blame myself for failing at marketing.
wcc Mar 24, 2020 @ 7:14am 
I feel somehow reminded of this game: https://store.steampowered.com/app/854120/Subterraneus
Maybe it's the somewhat MS-Paintish look which discourges people from giving it a try?
Last edited by wcc; Mar 24, 2020 @ 7:14am
Ereene Mar 24, 2020 @ 9:59am 
Originally posted by wcc:
There was platforming in Lisa? Must have missed that part. Thanks god, I hate platforming. :D

sorry i didn't really mean platforming in the sense we all think, just that it's a 2D plane with verticallity like in LISA, as in, you can move up and down the same way it's done there, that's about it haha ^^
Last edited by Ereene; Mar 24, 2020 @ 9:59am
Ereene Mar 24, 2020 @ 10:00am 
Originally posted by Pseudobug:
Originally posted by Drєэm 🥴:
well, does it cost anything to have your game on store? [...]
Of course the game will keep being available on Steam. I do think there's a possibility it will be discovered, but for all I know it could take more than ten years. And I'm not going to put anymore effort in marketing and ♥♥♥♥ because I hate it and so far that has amounted to nothing. But spreading the word is always appreciated!

By the way, I will keep making games (I'm currently working on a two new projects), but I don't have a lot of spare time anymore, so the chance I will finish anything in the foreseeable future is slim.

oh ok, i will keep an eye on you my dude :)

if you manage to put something else up, maybe this time it will get more attention and then they will be able to discover Beyond a Total Loss that way :Cerberus814:
Last edited by Ereene; Mar 24, 2020 @ 10:01am
Oppenheimer Oct 15, 2020 @ 8:57am 
This has been on my wishlist a while, I'll purchase, play, and review to give you support!
Pseudobug  [developer] Oct 16, 2020 @ 11:41am 
Originally posted by Oppenheimer:
This has been on my wishlist a while, I'll purchase, play, and review to give you support!
That's much appreciated!
A.K : HL2 20th Dec 7, 2020 @ 6:41pm 
Originally posted by Pseudobug:
Yeah, well, it is what it is. I had a lot of fun making it and it was great interacting and getting feedback from people like you.
The lack of succes does mean this probably is my first and last game (at least for the forseeable future). Gotta pay the bills etc.

There's still one major update coming out tomorrow and that'll be the last thing I'll do for this game (except for minor bug fixes that may pop up).

Is nice work still. I love this game.
Pray you will receive more success in the future work.
have a good day.
:headcrab:
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