A Legionary's Life

A Legionary's Life

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partyboy Dec 27, 2020 @ 3:50am
People that say its too hard = bad
It's really not that hard at all, my first game ever and I won (played to the very end), almost died twice from getting unlucky but managed to survive playing super defensively and destroying my morale. I never even read any guides because I didn't want spoilers, just read all the tips in the game.. ez pz
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Showing 1-15 of 17 comments
reciproke Dec 27, 2020 @ 4:10pm 
Almost died twice? Gid gud noob
partyboy Dec 27, 2020 @ 4:29pm 
Originally posted by Wolkolak:
Almost died twice? Gid gud noob
Yeah, the RNG wouldn't let me recover for like 15 turns lmao

and even then I still survived, clearly the people complaining are just doing something wrong, probably attacking with no stance and what not :steamthumbsdown::killer:
Oh for Fox Sake Dec 29, 2020 @ 2:52pm 
I've got an amazing roll and the only stat under 50 is quickness and awareness

71int 64cha
Got ranked up in the first act and then again.
So far I'm dueling everyone any winning.
My dude is pretty much a war hero
But this was before 2 runs got shut down under 30 score...
Also the more you play, the more starting points you get.
I have 2500 points to spend now. I dont really need to worry too much about a lower stat.
Last edited by Oh for Fox Sake; Dec 29, 2020 @ 3:22pm
partyboy Dec 31, 2020 @ 12:18am 
Originally posted by Morcaster:
I've got an amazing roll and the only stat under 50 is quickness and awareness

71int 64cha
Got ranked up in the first act and then again.
So far I'm dueling everyone any winning.
My dude is pretty much a war hero
But this was before 2 runs got shut down under 30 score...
Also the more you play, the more starting points you get.
I have 2500 points to spend now. I dont really need to worry too much about a lower stat.
Haha yeah after my first 3 games I already had almost 4000 points to spend, too easy

Just for fun I like creating characters with the absolute worst rolls possible (like under 340 points all combined for the 8 stats) and then seeing how well I can still do. The one game I even tried playing with no armor & starting sword only and no training any skills lmao.. I didn't get very far. Made it to part IV though with a few kills still :steamhappy::cozybethesda:

Wish there was a hardcore difficulty or something :killer:
flori2412 Dec 31, 2020 @ 2:08am 
Originally posted by partyboy:
Wish there was a hardcore difficulty or something

Here is my suggestion for a hardcore challenge (and one of my favourite ways to play the game):

a) Do not spend any of your enhancement points during character creation. However, you can re-roll your legionary's stats as often as you wish to.

b) Throughout your entire playthrough, do not refuse any fight: Volunteer for everything, accept every chance for a duel, no matter how wounded or outclassed your legionary is. Whether you wish to play a high- or low-virtue character is up to you.

I once managed to beat the Chiliarch and survive the final battle with these rules. That has been my best run ever. All the other times I tried this my legionary perished at some point, but I often got surprisingly far. It's a very intense way to play the game.
Last edited by flori2412; Dec 31, 2020 @ 2:10am
partyboy Dec 31, 2020 @ 2:14am 
Originally posted by flori2412:
Originally posted by partyboy:
Wish there was a hardcore difficulty or something

Here is my suggestion for a hardcore challenge (and one of my favourite ways to play the game):

a) Do not spend any of your enhancement points during character creation. However, you can re-roll your legionary's stats as often as you wish to.

b) Throughout your entire playthrough, do not refuse any fight: Volunteer for everything, accept any chance for a duel, no matter how wounded or outclassed you are. Whether you wish to play a high- or low-virtue character is up to you.

I once managed to beat the Chiliarch and survive the final battle with these rules. That has been my best run ever. All the other times I tried this my legionary perished at some point, but I often got surprisingly far. It's a very intense way to play the game.
That's a good idea, I could try to beat the high score my first character got since I finished the game with him. I didn't realize until after my first play through how awesome the roll was that I had with him lol I only rolled like 10 times but it was one of the best rolls I've got even after rolling hundreds of times now
Amadeo Jan 8, 2021 @ 10:18am 
I did beat the game on, I believe, the fourth try, and I do like it. Yet, I believe that the RNG mechanics, or perhaps its graphic representation, is broken, which certainly discourages one from attempting more challenging playthroughs. It seems to work fine when you fight easier opponents or even face enemies whose strength matches yours, but once you stand against more powerful adversaries, you start failing rolls way more often than you are supposed to.

I just attempted to save Marcellus in the fight against two elite peltasts, and I noticed (yet again) that my chance of success for any given action is about 1.5-2 lower than it is supposed to be. For instance, if it shows that I am about 60% likely to knock the opponent with my shield, it really means that ~30-40% of attempts will actually succeed. Then, once you start going down, you go down hard as it gets progressively less likely to succeed in anything, regardless of what the interface tells you. I happened to fail six or seven recovery attempts in a row, as the enemies slowly chipped at my HPs, even though my chance of success for a single attempt should have been around 55-60%. Needless to say, the opponents instantly recovered every time their stance was reduced.

Obviously, the probability of such an occurrence is somewhere between 0.1-1%. Had it happened the first time, I would have probably suspended my disbelief and attributed the fiasco to an epic case of bad luck. However, it seems that something of the sort happens every time my character dies -- even though, according to the graphical interface, I should have a fair chance of winning, the enemy prevails almost effortlessly, as if assisted by the Parcae themselves. In all seriousness though, I have a strong suspicion that some variable is not reflected in the interface.
Last edited by Amadeo; Jan 8, 2021 @ 11:48am
partyboy Jan 8, 2021 @ 12:31pm 
Originally posted by Amadeo:
I did beat the game on, I believe, the fourth try, and I do like it. Yet, I believe that the RNG mechanics, or perhaps its graphic representation, is broken, which certainly discourages one from attempting more challenging playthroughs. It seems to work fine when you fight easier opponents or even face enemies whose strength matches yours, but once you stand against more powerful adversaries, you start failing rolls way more often than you are supposed to.

I just attempted to save Marcellus in the fight against two elite peltasts, and I noticed (yet again) that my chance of success for any given action is about 1.5-2 lower than it is supposed to be. For instance, if it shows that I am about 60% likely to knock the opponent with my shield, it really means that ~30-40% of attempts will actually succeed. Then, once you start going down, you go down hard as it gets progressively less likely to succeed in anything, regardless of what the interface tells you. I happened to fail six or seven recovery attempts in a row, as the enemies slowly chipped at my HPs, even though my chance of success for a single attempt should have been around 55-60%. Needless to say, the opponents instantly recovered every time their stance was reduced.

Obviously, the probability of such an occurrence is somewhere between 0.1-1%. Had it happened the first time, I would have probably suspended my disbelief and attributed the fiasco to an epic case of bad luck. However, it seems that something of the sort happens every time my character dies -- even though, according to the graphical interface, I should have a fair chance of winning, the enemy prevails almost effortlessly, as if assisted by the Parcae themselves. In all seriousness though, I have a strong suspicion that some variable is not reflected in the interface.
It's always seemed accurate to me, sometimes you get really unlucky, sometimes you get really lucky. People just tend to remember the unlucky times more
Sertorius  [developer] Jan 11, 2021 @ 1:18am 
Originally posted by Amadeo:
I did beat the game on, I believe, the fourth try, and I do like it. Yet, I believe that the RNG mechanics, or perhaps its graphic representation, is broken, which certainly discourages one from attempting more challenging playthroughs. It seems to work fine when you fight easier opponents or even face enemies whose strength matches yours, but once you stand against more powerful adversaries, you start failing rolls way more often than you are supposed to.

I just attempted to save Marcellus in the fight against two elite peltasts, and I noticed (yet again) that my chance of success for any given action is about 1.5-2 lower than it is supposed to be. For instance, if it shows that I am about 60% likely to knock the opponent with my shield, it really means that ~30-40% of attempts will actually succeed. Then, once you start going down, you go down hard as it gets progressively less likely to succeed in anything, regardless of what the interface tells you. I happened to fail six or seven recovery attempts in a row, as the enemies slowly chipped at my HPs, even though my chance of success for a single attempt should have been around 55-60%. Needless to say, the opponents instantly recovered every time their stance was reduced.

Obviously, the probability of such an occurrence is somewhere between 0.1-1%. Had it happened the first time, I would have probably suspended my disbelief and attributed the fiasco to an epic case of bad luck. However, it seems that something of the sort happens every time my character dies -- even though, according to the graphical interface, I should have a fair chance of winning, the enemy prevails almost effortlessly, as if assisted by the Parcae themselves. In all seriousness though, I have a strong suspicion that some variable is not reflected in the interface.

I'm glad you like the game, but, if I may say so, you are ruining your experience for nothing. As I also explained in the FAQ, the number used to fill the indicator is the same used for the roll. The roll is handled by Unity engine and it is entirely reliable (it's been tested to death).

I'll use a little example to make things (hopefully) more clear: if you flip a coin 6 times, the chance to get 6 tails in a row is 1.56%. But if you flip it 200 times, the chance to stumble upon a sequence of 6 tails is a whopping 80%. You can test this with a real coin, or you can use a simulator like this[www.random.org]. You can repeat the test several times for better results. Of course, the chance to get tails in next toss is still 50%, no matter what happened in the past. Such is the nature of probability. In the same way, your chance of success for your next combat action is exactly what is shown on the interface.

A full game involves literally thousands of rolls, you will necessarily come across some weird sequences. Some will be favorable and some unfavorable. It is very human to remember only the unfavorable ones. It is common to see complaints about the RNG in turn-based games that show a chance of success. I have seen them even against open source games, which says a lot. In this game, I guess the perception is exacerbated by permadeath.

I hope this post clarified your doubt.
Myth Alric Jan 23, 2021 @ 5:46am 
It is fairly easy to survive but what is hard is being a hero. Being a hero is what usually gets people killed.
Schokokeks Jan 24, 2021 @ 8:04am 
In my opinion its not too hard but sometimes it´s feels pretty unfair. It takes several rounds to develop a working combat strategy and build a character that is able to survive in combat and RPG, but sometimes I´m just frustrated.

Currently im making character builds made for combat and it´s a great feeling to dominate the battlefield and combat champions.

Anyway its pretty frustrating that the RNG sometimes just wants to see you die. It can happen that you fail a few times in a row on a somewhat simple task with high probability of success. But it takes a lot fun out of the game if that happens several times during a campain.

This does not make the game hard but but frustrating. I really enjoy it and I have created several characters und probably will create some more. But I would enjoy it much more if my character dies because of taking too much risks but dying failing a dozend times recovering.
Sertorius  [developer] Jan 27, 2021 @ 1:32am 
Originally posted by Schokokeks:
In my opinion its not too hard but sometimes it´s feels pretty unfair. It takes several rounds to develop a working combat strategy and build a character that is able to survive in combat and RPG, but sometimes I´m just frustrated.

Currently im making character builds made for combat and it´s a great feeling to dominate the battlefield and combat champions.

Anyway its pretty frustrating that the RNG sometimes just wants to see you die. It can happen that you fail a few times in a row on a somewhat simple task with high probability of success. But it takes a lot fun out of the game if that happens several times during a campain.

This does not make the game hard but but frustrating. I really enjoy it and I have created several characters und probably will create some more. But I would enjoy it much more if my character dies because of taking too much risks but dying failing a dozend times recovering.

I can't give you more specific advice without knowing the exact circumstances of those deaths. However, I can tell you that if you just consider the last few actions that happened before a death, you are always going to feel like the RNG is to blame.

It's the choices that you make before reaching that point that matter and minimize the risk of facing a life-or-death roll: from the way you have handled the fight up to that point, to how you spend your turns during the camp phase, to the equipment you choose, the fights you pick and so on. You should avoid situations where you put all your chips on a Recover roll. Also, you can't fail all those Recovers unless you are tired (you literally can't. You get a significant bonus after the first two failures, it's explained in the tooltip of the action).

A small example: I can consistently finish the game with characters using no enhancements, but I remember one time I died during the battle in which you get ambushed by light infantry. I decided to attack their leader instead of remaining in the ranks, even though my legionary wasn't particularly exceptional. My first mistake, but not necessarily fatal. I killed the two henchmen that protected my target. At that point I was tired; the game said clearly that if I still wanted to engage the leader, there would be no chance to rest. I decided to insist and went for the duel. I could have given up and avert the danger. During combat, I managed to wound my opponent several times, but I became exhausted. I decided to go for the killing blow while my opponent's Stance was full. A big risk I usually avoid, but this time I got carried out. I missed, lost about one third of my Stance, and the infantry leader hit me with a shield bash. My Stance went almost to 0. Then, because of the exhaustion, I failed 4 Recovers in a row and he killed me. Who should I blame: the RNG or myself?
Last edited by Sertorius; Jan 27, 2021 @ 1:36am
Wurzellium May 3, 2021 @ 5:11am 
Hi, just played my first life and managed to die without hitting an enemy, is there an "understandable" guide to combat?
Sertorius  [developer] May 5, 2021 @ 12:25am 
Originally posted by Wurzellium:
Hi, just played my first life and managed to die without hitting an enemy, is there an "understandable" guide to combat?

Hi, have you tried this one?

There are also some tips you might find useful in the second question of the FAQ.

I will also add that militiamen have poor skills as you can see in their details, so they won't be able to land a good hit on you if you are cautious enough; at worst, they will land a partial hit.
If you keep surviving and developing your skills, after a few years of career you should be better than most of the enemies you encounter in mandatory fights, because none of them level-scales. You may want to avoid most if not all optional fights until you manage to finish the game, depending on how much you are willing to take risks. They are usually a lot more dangerous and you can always come back in a future playthrough with a better character and a greater knowledge of the combat system.
LilyanaKabal May 13, 2021 @ 12:50pm 
Can't really be bad at a game so RNG.
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