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If you want to break through the spearwall, I recommend that you spend as many turns as possible on using chop or slash. Try a chop attack if the chance of success is more than 50%, otherwise go with the slash attack. If your stance drops so much that slash has a hit chance of less than 50%, you should recover before you attack again.
I think lowering the stance of the phalanx with decoy or the shield push attack only makes sense if your goal is to survive instead of trying to break through. Getting down the phalanx formation's stance effectively seems very difficult to me. Basically, with decoy and shield push you can stall the phalanx and buy yourself time, but if you want to break through chop and slash are better options imo.
Being a centurion also helps because it allows you to stay on the frontline for a longer period of time before the battle ends.
I did about 25% damage to the phalanx once, but then it regenerated it's health somehow? Not sure how that works, exactly, and it was pretty frustrating, but interesting.
Edit: Should be noted my Legionary’s sword skill is in the low 70’s, STR is in the low 60’s, QCK is in the low 60’s, and I have the Seric Iron Gladius.
It gets much easier once you have more than 8,000 enhancement points to spend in character creation. Higher starting attributes allow you to invest more time into weapons training and by the time you face the phalanx, you will be a much better fighter.
The phalanx can regenerate some of its health with an action called "rally". The way I imagine it this means that the phalangites spend a turn to regroup and reinforce their spearwall.
By the way, what exactly is the decoy action supposed to mean in terms of realism - what does your legionary actually do if you choose this? I guess chop and slash are both attempts to push away or damage the spears with your sword. Shield push makes sense to me as well, but I have no clue what a decoy is in this context.
Another thing is that the phalanx may try to attack your health and if they miss (I had about 70 shield and they missed a lot) they lose 1/3 of stance. This allows just to spam chops until they manage to recover.
Once you do break through though, muhahaha, it's a slaughter
Yeah, I recognize that's a bit cryptic. Decoy means that you try to lure the pikes slightly out of position.
There are only a few things that can beat a phalanx:
- terrible terrain (wich a soldier has no control over). A moving phalanx has real issues with rough terrain.
- a better skilled phalanx
- a Sarissa Phalanx - because they are better at phalanxing
- the one in a thousand shoot that between exhaustion, and terrain, corpses, etc. someone manages to break through the front at some point. Maybe 5 enemy guys at the same time had a heart attack?
- some hilarious skill and armor gap. Think "Militia Phalanx attacked by heavy Elite infantery".
- the way more realistic outcome of someone else managing to flank the phalanx. Maybe the whole enemy unit rushing ahead, so some people at the edge found a gap? Maybe your sides cavalry beat their sides and now is free to move?
Yep. You're preaching to the choir, mate.
The phalanx doesn't shield push, it uses "spear push". In my imagination this means that the phalangites advance in a coordinated way to push back and unbalance the infantry in front of their spearwall. It feels realistic imo that this move can only lower your stance, not that of the phalanx.
Keep in mind that your legionary is standing in front of five layers of six-metre-long pikes which are wielded by well-trained infantry. You are clearly at a disadvantage, and the combat mechanics are supposed to reflect that.