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Avernum 2 is just not as good than Avernum 1. For Avernum 3 by leaving the marking idea of underground world with huge caverns, it miss the point, but I admit I never played it past a quick try.
Avernum 1 key points:
- Genius design idea of three main quests, and very well implemented.
- Most open of all probably until Queen's Wish: The Conqueror.
- Feeling of adventure and discovery that haven't any other Avernum and Spiderweb game. It's not the tourism aspect.
- Underworld huge caverns with weird vegetation, no sun, light from mushroom and magic, bizarre common animals variations coming from their food and absence of sun.
If one Spiderweb game would worth to be made AAA, it's Avernum 1 with a technology that can implement huge caverns, light from mushrooms, weird vegetation, bizarre common animals variations coming from their food and absence of sun.
That said there's many aspects in the game that would need be changed/improved for an AAA appraoch. And to be realistic, no way the sells could justify the budget.
Maybe it's just because I'm aging right along with the games, so am less and less inclined on micro-managing, busywork, puzzle solving, and theory-crafting. I just want a good adventure with a great story, and it seems that Spiderweb games are going in that direction right along with me.
So in my honest opinion, Queen's Wish is the best SS game to date. It's even got me wanting to replay the Avadon series just to understand how much of a progression QW is step-wise from Avernum to Avadon to QW.
But as rejenn says, I am also getting old, so I appreciate the simplicity in Queen's wish, but I do miss all the funny skill imagery and attainable abilities and secret skills.
I really liked the historical twist, with the Romans vs the Celts theme. For me, especially with being a major history buff of that era, it's the most relateable game he made, even if it did have magic.
It's a title I mentioned more than once about wishing for an update to, or a wish for another historical romp since that is an open, fertile ground that seems mostly untouched.
So hopefuly Geneforge 3 when it gets remastered around 5 years from now. :)
Also, big font size.
I think what is the perfect game would differ depending on subjective tastes.:) like I love the geneforge series cause how they are similar to the first two fallouts. I like Avadon cause of how it is similar to the Bioware RPGs, But I just bounce off an Avernum demo when I tried it. Combat/exploration is an important part of an RPG but my favorite part is feeling like my choices can impact the story and having multiple solutions to choose from for quests.. In fact, I prefer smaller areas in genera... I guess this is one of hte big problems for Jeff Vogel, everyone wants different things, so if he tries some new things like in Queen's wish it turns off some people but also pleases some people. (note I haven't played Queen's wish yet..)
Edit- Oh I haven't played it but I think the topic poster would like Underrail a lot.
Blasphemer!
Seriously though, story/character/dialogue are a large part of what makes a Spiderweb game a Spiderweb game. Take that away, or make it like in Dark Souls, and you won't have a Spiderweb game anymore.
I don't see why people enjoy that, get that they do, and don't have a problem with it... but to me it's the Worst kind of story telling there is.
Me personally been playing RPGs for a long long time, I lost the interest in reading whole paragraphs of text unless it is a near perfect story, Im talking Panescape Torment level, telling a story like Dark Soul does is by no means an easy feat, it is a fine balance between atmosphere, art, gameplay..etc.
What defines an RPG game is not well established. For me, the main elements are an intriguing game world that needs to be explored, rewards and secrets, persistent challenge. I dont need lines and lines of dialogue and prefer a dark themed atmospheric experience.
Ahem.
Don't take me wrong, I like Dark Souls, but story telling is NOT its strong point. Also, spiderweb games does something almost anyone does these days: using text to tell a well crafted story. Jeff is a supberb writer and I love that his games are so full of text. For me, a spiderweb without much text would be... I don't know. I hope it never happnes.