Ori and the Will of the Wisps

Ori and the Will of the Wisps

檢視統計資料:
Woland 2020 年 5 月 14 日 下午 9:00
Ori and the Will of the Wisps Patch 2
Dear Ori Fans,

We’d like to thank all of you for the heartwarming words of support, constructive feedback, and patience as we improve the game and address the issues some of you have encountered.

Our team has been very hard at work and we are extremely excited to deliver our latest patch for Ori and the Will of the Wisps, full of new features, improvements and fixes to all of you!


Patch Release Notes

New Features

  • HDR Support for PC (Windows 10 and a HDR compatible display required)
  • Improved HDR visuals on Xbox consoles (with new powerful HDR settings!)
  • Dynamic Resolution Scaling (enables the game to automatically lower its rendering resolution to achieve higher framerate when necessary)
  • FPS Limit (for those that prefer locked frame-rate experience with less frame-rate fluctuation at high refresh-rate)
  • Audio Output Device Selection (to specify the device used for sound output)
  • Speaker Type Selection (better configure audio panning and other features for headphones or speakers)
  • Sound API Selection (multiple sound api’s available to help with potential sound hardware compatibility problems)
  • Turning Microsoft Spatial Audio On/Off (allows more control over the spatial audio for more immersive experience and audio troubleshooting for those having no audio output)
  • Added Steam Trading Cards, Badges, Backgrounds and Emojis

    Gameplay Improvements

  • Fine-tuned the Windtorn Ruins Escape Difficulty on Normal and Hard Mode
  • Fixed the ‘missing Kwolok’ issue
  • Fixed ‘Fallen Friend’ quest
  • Fixed issues with some NPCs disappearing from side quest locations
  • Fixed issues in Silent Woods connected to Ori’s moveset getting limited
  • Several Quality of Life improvements have been added to the Spirit Smash, Burrow and Grapple mechanics
  • Improvements and fixes to various enemy behaviors
  • Improvements and fixes to the completion counter: Area completion is affected only by the collectibles and optional challenges present in the area and global completion is affected by area completion, completing all quests, owning every Spirit Shard, and learning all skills from Opher. No longer does simply uncovering parts of the map while exploring impact the completion % of the area, in the interest of not being stuck hunting down the last few nooks and crannies left that have no real significance to the experience
  • Map fixes: Issues related to displaying icons on the map, fixing map alignment with the world, added ability tree icons to the map, added “complete” state to spirit trial icons
  • Numerous adjustments and additions to improve understanding of unlocking, engaging with and completing Spirit Trials
  • Small enemy distribution adjustments to Luma Pools and Mouldwood Depths post boss battles

    Technical Improvements

  • Further improved Performance and Stability on both PC and Xbox One family consoles
  • Fixed the ‘crashing on start’ issues
  • Fixed the outstanding problems with achievements not being granted
  • Fixed various potential sources of compatibility issues rooted in audio hardware and drivers
  • Improvements to reduce pixel aliasing and improve image quality in a variety of scenes
  • Issues concerning the Spirit Trials Leaderboards were fixed

    Additional Fixes

  • Fixed bugs with certain resolutions not displaying properly
  • Fixed invincibility after obtaining Seir
  • Fixed ‘Flash ability effect lingering’ issues
  • Fixed issues concerning skipping cutscenes
  • Fixed issues concerning players sometimes not receiving quest rewards
  • Improvements to localization
  • Fixed issues related to Backup Saves
  • Fixed button prompt issues
  • Fixed soft locks in The Wellspring
  • Fixed a number of asset pops and loading issues
  • Fixed a number of motion blur issues
  • Improvements to the Warp Mechanic
  • Map: Added quest list to the "All" filter
  • Fixed vitality shard having no effect while swap shard is equipped
  • Fixed Spirit Smash and Spike descriptors
  • Swapped default equipment assignment in Ku gameplay section to clarify the available moveset
  • Minor adjustment to Wellspring Spirit Trial to prevent players from skipping a majority of the trial in an unintended way
  • Added collapsing walls on the left and right of Mora’s first arena to prevent players from staying on the walls indefinitely once the escape portion has begun
  • After completing the ‘Hand to Hand’ quest, the purchasable map icon upgrades in Lupo’s shop are considered purchased to prevent players from wasting Spirit Light unintentionally
  • Fixed issue where small respawnable collectible orbs in water or sand would become unable to be collected on respawn
  • Fixed undiscovered Spirit Well being activated on purchase of Windswept Wastes area map
  • Out of bounds fix for Shriek boss battle

    As always, thank you for your continued support. One of our goals has been to make sure Ori and the Will of the Wisps brings joy to as many people around the world as it possibly can, and we hope that we’ve brought joy to you.
最後修改者:Woland; 2020 年 5 月 18 日 上午 3:42
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目前顯示第 106-120 則留言,共 309
CDM12 2020 年 5 月 17 日 上午 3:32 
引用自 AtomHeartDragon
引用自 MysticFLASh0
The simplest way would be giving players the option to change difficulty mid-game (Like if was possible in blind forest, why is this feature gone in the first place?)
That should definitely be in, but I think the best fix here would be allowing mouse control on all directional movement abilities. I have this marvelous device on my desk that allows very precise directional control that pretty much sits idle when I am burrowing, swimming or grappling. That's frustrating.

On a side note, I hope we'll see a depth-of-field slider option someday.
Yes please.
I am completely unable to understand industry's infatuation with this effect. 99.9% of the time it just makes good looking games look much worse and doesn't mimic any realistic or cool effect the way it's used most of the time.
Yes, I hate "Depth Of Field" (it makes any game looks horrible). Can you add an option to disable it please??
最後修改者:CDM12; 2020 年 5 月 17 日 上午 3:32
Jelly Sandwich 2020 年 5 月 17 日 上午 4:37 
Please reverse all difficulty changes for Hard mode! The worm chase is so boring now!
a_l_vin 2020 年 5 月 17 日 上午 4:45 
引用自 Assassin
引用自 a_l_vin
This latest patch actually made the game speed bad in my computer.

Before I installed this patch, the game ran smoothly at 50 FPS (monitor limit at 50Hz) with resolution at 3440x1440 (21:9), running at nvidia geforce 2080.

Now it's running at between 20-40 FPS using same resolution. Already tried disabling dynamic resolution. How do I improve my gamplay experience? Please help.
Same for me, it's running worse now.

Good to know I'm not alone having this issue. I hope they issue a fix real soon.
scaldspb 2020 年 5 月 17 日 上午 6:54 
After update the game has no sound (thru HDMI) and breaks after restart. I have to restart Windows for starting the game without sound.
FrostedCube_904 2020 年 5 月 17 日 上午 9:27 
After update 2 also no sound, windows has sound (usb audio), game - no. Please help.
Stars11 2020 年 5 月 17 日 上午 10:13 
Hey folks! does anyone have a savefile for this game over 14 hours? LIke 60 progress? plzzz answer L ost over 6hours;( try everthing now but stupid steam cloud;( I cant get my progress back. So any have over 50 progress save file? Whatever tell me plzzzzz?
Ori 2020 年 5 月 17 日 下午 12:11 
Thank you so much for your hard work :D
kalebe 2020 年 5 月 17 日 下午 2:08 
引用自 MysticFLASh0
On a side note, I hope we'll see a depth-of-field slider option someday.

yeeep. I will be really glad if I see this feature on the next patch :)
NAVras 2020 年 5 月 18 日 上午 4:14 
Is there a difference between WASAPI and XAudio2 quality/function wise? Is WASAPI exclusive mode?
Or are they just two options in case one of them doesn't work?
STDMN 2020 年 5 月 18 日 上午 4:35 
Thank You !!! :steamhappy:
Terepin 2020 年 5 月 18 日 上午 5:20 
引用自 NAVras
Is there a difference between WASAPI and XAudio2 quality/function wise? Is WASAPI exclusive mode?
Or are they just two options in case one of them doesn't work?
For games it's best to stick with XAudio2.
Drummer1212 2020 年 5 月 18 日 上午 8:25 
I'm playing the Steam version on Windows 10 and have only run into the issue of returning the amulet to Kwolok's pond and placing the map stone in the windblown ruins, but I get the prompt to press E to place the item and instead Ori is attacking and won't place the object.
This has been a phenomenal game and I love of all the detail and hard work that went into this! I'll definitely be looking forward to a 3rd in the series if you guys ever make one!
Thanks!
Stormspark 2020 年 5 月 18 日 下午 3:19 
Just completed the game again post-patch, didn't encounter any of the bugs (especially the map display bugs and audio bugs) that I did on my first playthrough. The only thing I found that could be somewhat called a bug post-patch is, if you uncover an item, collect it, and then die before an autosave, it will disappear from the map unless you go to where it is again (possibly leading you to think you still have it when you don't). Minor issue really.
MiguelTulioMPG-FISH MAFIA 2020 年 5 月 18 日 下午 4:58 
Nearly bug free as well. I did find one problem though where if you die during the final part of the mora fight and the it restarts, the blue grapple thing at the beginning of the fight will stop working. It's easily fixed though by restarting the fight, but you have to go through the cutscene again which can get a bit annoying.

Also I mentioned this before but I wan't the hard sandworm back! pleeeeaaasssseee. It was so much more exciting before. At least on hard.
eagerstriker 2020 年 5 月 19 日 上午 1:58 
Great! Ending still blows though!
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