Ori and the Will of the Wisps

Ori and the Will of the Wisps

Ori and the Will of the Wisps Patch 2
Dear Ori Fans,

We’d like to thank all of you for the heartwarming words of support, constructive feedback, and patience as we improve the game and address the issues some of you have encountered.

Our team has been very hard at work and we are extremely excited to deliver our latest patch for Ori and the Will of the Wisps, full of new features, improvements and fixes to all of you!


Patch Release Notes

New Features

  • HDR Support for PC (Windows 10 and a HDR compatible display required)
  • Improved HDR visuals on Xbox consoles (with new powerful HDR settings!)
  • Dynamic Resolution Scaling (enables the game to automatically lower its rendering resolution to achieve higher framerate when necessary)
  • FPS Limit (for those that prefer locked frame-rate experience with less frame-rate fluctuation at high refresh-rate)
  • Audio Output Device Selection (to specify the device used for sound output)
  • Speaker Type Selection (better configure audio panning and other features for headphones or speakers)
  • Sound API Selection (multiple sound api’s available to help with potential sound hardware compatibility problems)
  • Turning Microsoft Spatial Audio On/Off (allows more control over the spatial audio for more immersive experience and audio troubleshooting for those having no audio output)
  • Added Steam Trading Cards, Badges, Backgrounds and Emojis

    Gameplay Improvements

  • Fine-tuned the Windtorn Ruins Escape Difficulty on Normal and Hard Mode
  • Fixed the ‘missing Kwolok’ issue
  • Fixed ‘Fallen Friend’ quest
  • Fixed issues with some NPCs disappearing from side quest locations
  • Fixed issues in Silent Woods connected to Ori’s moveset getting limited
  • Several Quality of Life improvements have been added to the Spirit Smash, Burrow and Grapple mechanics
  • Improvements and fixes to various enemy behaviors
  • Improvements and fixes to the completion counter: Area completion is affected only by the collectibles and optional challenges present in the area and global completion is affected by area completion, completing all quests, owning every Spirit Shard, and learning all skills from Opher. No longer does simply uncovering parts of the map while exploring impact the completion % of the area, in the interest of not being stuck hunting down the last few nooks and crannies left that have no real significance to the experience
  • Map fixes: Issues related to displaying icons on the map, fixing map alignment with the world, added ability tree icons to the map, added “complete” state to spirit trial icons
  • Numerous adjustments and additions to improve understanding of unlocking, engaging with and completing Spirit Trials
  • Small enemy distribution adjustments to Luma Pools and Mouldwood Depths post boss battles

    Technical Improvements

  • Further improved Performance and Stability on both PC and Xbox One family consoles
  • Fixed the ‘crashing on start’ issues
  • Fixed the outstanding problems with achievements not being granted
  • Fixed various potential sources of compatibility issues rooted in audio hardware and drivers
  • Improvements to reduce pixel aliasing and improve image quality in a variety of scenes
  • Issues concerning the Spirit Trials Leaderboards were fixed

    Additional Fixes

  • Fixed bugs with certain resolutions not displaying properly
  • Fixed invincibility after obtaining Seir
  • Fixed ‘Flash ability effect lingering’ issues
  • Fixed issues concerning skipping cutscenes
  • Fixed issues concerning players sometimes not receiving quest rewards
  • Improvements to localization
  • Fixed issues related to Backup Saves
  • Fixed button prompt issues
  • Fixed soft locks in The Wellspring
  • Fixed a number of asset pops and loading issues
  • Fixed a number of motion blur issues
  • Improvements to the Warp Mechanic
  • Map: Added quest list to the "All" filter
  • Fixed vitality shard having no effect while swap shard is equipped
  • Fixed Spirit Smash and Spike descriptors
  • Swapped default equipment assignment in Ku gameplay section to clarify the available moveset
  • Minor adjustment to Wellspring Spirit Trial to prevent players from skipping a majority of the trial in an unintended way
  • Added collapsing walls on the left and right of Mora’s first arena to prevent players from staying on the walls indefinitely once the escape portion has begun
  • After completing the ‘Hand to Hand’ quest, the purchasable map icon upgrades in Lupo’s shop are considered purchased to prevent players from wasting Spirit Light unintentionally
  • Fixed issue where small respawnable collectible orbs in water or sand would become unable to be collected on respawn
  • Fixed undiscovered Spirit Well being activated on purchase of Windswept Wastes area map
  • Out of bounds fix for Shriek boss battle

    As always, thank you for your continued support. One of our goals has been to make sure Ori and the Will of the Wisps brings joy to as many people around the world as it possibly can, and we hope that we’ve brought joy to you.
Отредактировано Woland; 18 мая. 2020 г. в 3:42
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Сообщения 3145 из 309
Автор сообщения: Seppl
Did you remove the ability to teleport to spirit portals from any location?
No. You have to buy it from the monkey.
Автор сообщения: Snake of Alaska
I hope you did not nerfed Windtorn Ruins Escape on hard mode. It was the only escape sequence in hard mod that was actually challenging. Other escape sequences are really easy.

Edit: So I tried the Windtorn Ruins Escape on hard mode and it is so easy now... They completly removed the challenge from this escape.
Well, that's disappointing to hear. Then i guess hard mode should not be called hard anymore.
Отредактировано Red Phantom; 15 мая. 2020 г. в 6:54
Автор сообщения: Red Phantom
Автор сообщения: Snake of Alaska
I hope you did not nerfed Windtorn Ruins Escape on hard mode. It was the only escape sequence in hard mod that was actually challenging. Other escape sequences are really easy.

Edit: So I tried the Windtorn Ruins Escape on hard mode and it is so easy now... They completly removed the challenge from this escape.
Well, that's disappointing to hear. Then i guess hard mode should not be called hard anymore.
I am going to reroll to the older version until they make hard mode HARD again.
Автор сообщения: Snake of Alaska
Автор сообщения: Red Phantom
Well, that's disappointing to hear. Then i guess hard mode should not be called hard anymore.
I am going to reroll to the older version until they make hard mode HARD again.
Is there a way to go back to older version?
Автор сообщения: Red Phantom
Автор сообщения: Snake of Alaska
I am going to reroll to the older version until they make hard mode HARD again.
Is there a way to go back to older version?

you need to make a backup folder before applying the update , copy it back and then edit the game's steam ini file
Автор сообщения: arcadepc
Автор сообщения: Red Phantom
Is there a way to go back to older version?

you need to make a backup folder before applying the update , copy it back and then edit the game's steam ini file
Thanks
Автор сообщения: arcadepc
Автор сообщения: Red Phantom
Is there a way to go back to older version?

you need to make a backup folder before applying the update , copy it back and then edit the game's steam ini file
How do I rollback when I already updated the game?
Автор сообщения: CervidaeAxis
Fixed bugs with certain resolutions not displaying properly
I'm curious why there's been an effort to fix resolution-related bugs, yet still no proper support for any monitors that aren't 16:9. Blind Forest had the same awful letterboxing, I don't see why WotW must continue that trend.
I've had no problems with 21:9 support in both Blind Forest Definitive Edition and Will of the Wisps. Is it possible you need to set your resolution manually in the options menu?
Good-looking patch! I was definitely impacted by a couple of the fixes listed here, so it's great to see the team fine-tuning everything. Thanks!
for some reason i still cant get to the spirit tree in the inkwater marsh, even after doing the same bell puzzle over and over again. is this a glitch or did i do something wrong?
Thanks for that update. Maybe I´ll finally escape that sandworm. On the other hand, the HDR is crazy on my LG C9. I attached some pictures to this tweet: https://twitter.com/olvlvl/status/1261337683172810754
Thanks for this! Can't wait to see what other things, be it Ori or something else, Moon has planned for the future :)
Thank you for doing all of this. I'm a little bit disappointed in the Steam Badges though but the Willows End Profile background however is very nice.
Автор сообщения: Snake of Alaska
I hope you did not nerfed Windtorn Ruins Escape on hard mode. It was the only escape sequence in hard mod that was actually challenging. Other escape sequences are really easy.

Edit: So I tried the Windtorn Ruins Escape on hard mode and it is so easy now... They completly removed the challenge from this escape.

That is a shame. I was planning to do a Hard playthrough and I was really curious to see how much harder it was going to be when compared to Normal difficulty. Still though I don't think it will ruin my overall enjoyment of this beautiful game.
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