Ori and the Will of the Wisps

Ori and the Will of the Wisps

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Purpleetea Mar 13, 2020 @ 11:19pm
About sand "boss" fight!!! Nerf needed
Nerf the speed for hard difficulty of this moder ♥♥♥♥♥♥ cause hes speed is out of reality. I want to finish this game thank you.
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Showing 61-75 of 180 comments
Scorpix Mar 15, 2020 @ 4:37am 
I think you dont know how this section works. Worm doesnt move in each try in the same speed. The track is cutted for few section in which you have limited time to run away from the worm. It doesnt matter if you will complete this run in 59 or 65 seconds. The distance between you and worm will be probably the same for the most of time.
Difficulty level doesnt affect worm speed at all.
Last edited by Scorpix; Mar 15, 2020 @ 4:39am
Scorpix Mar 15, 2020 @ 6:39am 
I think the main problem for the most of you is that you try to do it on K+M, which makes this even harder. I am fine on what are you playing, but I think that using controller during this sequence is a much better option.
On a pad Burrow/Dash button is RB and Grab button LB, so you have everything what you need quite close and there is no problems in controling Ori in the same time, because of analog Stick. On Keyboard the situation is different. You control Ori by WASD, Dash Button is on CTRL and Grapple button is on Right mouse click and you need a mouse to target Ori's dashes in sand. This makes those fragments where you need to grab blue flowers much harder than they would be on a pad.
Scorpix Mar 15, 2020 @ 7:15am 
Originally posted by Archadian(SK):
problem is controlling ori with in burrow movement with wasd instead, mouse pointer will be easier alot i have no problem with aming but using WASD with such speed and liitle to no space in cave is insane. wi need option for mouse control ori in burrow state.

Actually in section when you need to do dash out from sand to get further you dont need to hurry. Worm is slowing in those moments and speeds up only if you will pass those segments.

I will try this again with the minimal amount of dashes in sand while dashing mainly outside of it. BRB

EDIT:
OK, experiment results:

- Spaming dash only outside of sand is enough for 90% of encounter. Only in the last part you need to keep dashing in sand. There is a hole between two patches of sand, but if you miss your dash out, you still can reach next sand patch by using mid air jump or double/triple jump and continue.
- I used sand abillity only to get inside to sand and to jump out from it. Worm was sometimes close, but never catched me.

So the advice. Dont panic and dont spam sand dash. Precision is much more important for those 90% od sequence.

Time is not important. My record of this sequence is under 59 seconds while during my experiment I escaped after 70 seconds. In both runs Worm was quite close, so there is no difference how much often you dash in sand.
Last edited by Scorpix; Mar 15, 2020 @ 7:42am
ZeeSvk Mar 15, 2020 @ 7:43am 
Originally posted by Scorpix:
Originally posted by Archadian(SK):
problem is controlling ori with in burrow movement with wasd instead, mouse pointer will be easier alot i have no problem with aming but using WASD with such speed and liitle to no space in cave is insane. wi need option for mouse control ori in burrow state.

Actually in section when you need to do dash out from sand to get further you dont need to hurry. Worm is slowing in those moments and speeds up only if you will pass those segments.

I will try this again with the minimal amount of dashes in sand while dashing mainly outside of it. BRB

EDIT:
OK, experiment results:

- Spaming dash only outside of sand is enough for 90% of encounter. Only in the last part you need to keep dashing in sand. There is a hole between two patches of sand, but if you miss your dash out, you still can reach it by using mid air jump or double/triple jump and continue.
- I used sand abillity only to get inside to sand and to jump out from it. Worm was sometimes close, but never catched me.

So the advice. Dont panic and dont spam sand dash. Precision is much more important for those 90% od sequence.

did it finally this morning and i agree with this, keep cool, even if he is directly behind you and only dash in and out, and try to be precise. I would still nerf his speed a tad so you are allowed atleast 1 mistake.
AdApt* Mar 16, 2020 @ 7:39am 
Fk using keyboard for a platformer.
Bankai9212 Mar 16, 2020 @ 7:54am 
Took me only 3 attempts. Honestly this doesn’t compare to anything the first game did.
js51472 Mar 16, 2020 @ 7:59am 
I've been playing Ori 1 the last few days, and did two of its escapes so far, and they were nowhere near as challenging as this. I beat both of them first try, despite missing several jumps, and in the second one, getting hit 6 or so times from falling ice. I wasn't able to make any progress on the worm at all. I absolutely hate the burrow mechanic, it's just awful. I gave in and youtubed the end of the game, but, still hope they add an option to skip it, so I can actually play the rest of the game.
AdApt* Mar 16, 2020 @ 8:01am 
Originally posted by Bankai9212:
Took me only 3 attempts. Honestly this doesn’t compare to anything the first game did.

Both games were equally challenging for the chase/escape sequences for me.
I love those parts. Especially the Ginso Tree in the first game.

https://steamcommunity.com/sharedfiles/filedetails/?id=2023520202
Bankai9212 Mar 16, 2020 @ 8:54am 
Honestly found them easier in 2 least there’s no instakill hazards.
[HTTYD] GLADOSCHELL Mar 16, 2020 @ 10:08am 
Originally posted by Aura:
Nerf not needed, that one wasn't bad at all, took me maybe a few attempts at most iirc. Have you played the first Ori? Those escape segments were a lot more unforgiving.
I played the first Ori, but that worm is just impossible.
And if that's unbeatable with mouse and keyboard, I can't imagine how hard it is for gamepad players!
Bankai9212 Mar 16, 2020 @ 10:09am 
Originally posted by MLP GLADOSCHELL:
Originally posted by Aura:
Nerf not needed, that one wasn't bad at all, took me maybe a few attempts at most iirc. Have you played the first Ori? Those escape segments were a lot more unforgiving.
I played the first Ori, but that worm is just impossible.
And if that's unbeatable with mouse and keyboard, I can't imagine how hard it is for gamepad players!
Beat it on the third attempt with a Xbox controller, which usually works best for games like this.
SpeedyParticles Mar 16, 2020 @ 10:10am 
This is the issue - it's like playing one of Celeste's B-sides, but instead of Celeste's super tight mechanics (that are leagues beyond this game's mechanics in terms of fun and control), it's got Ori's sloppy burrow/bash/grapple mechanics instead.

Not trashing Ori too hard here: I think that Ori's mechanics are "intentionally sloppy" which could be a "good thing" since it's some "forest spirit game" about nature and so on, so all the movements carry all this extra inertia and are more "floaty" on purpose to highlight that whole "you're a spirit wisp - vibe" ...but this particular sequence is designed like a super tight Celeste level - which requires better, tighter, more traditional game mechanics to play it and still have "fun."

The concept of the this escape seems cool, the specific implementation doesn't match the game play they have...

This is possible to beat, sure... it's just BORING.
Last edited by SpeedyParticles; Mar 16, 2020 @ 10:10am
[HTTYD] GLADOSCHELL Mar 16, 2020 @ 10:42am 
Originally posted by Bankai9212:
Originally posted by MLP GLADOSCHELL:
I played the first Ori, but that worm is just impossible.
And if that's unbeatable with mouse and keyboard, I can't imagine how hard it is for gamepad players!
Beat it on the third attempt with a Xbox controller, which usually works best for games like this.
Well, I have only this: https://www.amazon.it/Logitech-Rumblepad-Vibration-Feedback-Gamepad/dp/B00564H61G

And I don't know what "Xbox pad" to choose in the lots of options available on Amazon. Keep in mind I need a wired PC-compatible pad.
I can't control anything well with the analogs, anyway. I tried Blind Forest on my friend's Switch and aiming/moving Ori is hard as hell with those damn things!
Bankai9212 Mar 16, 2020 @ 10:44am 
I have an xbone controller so it auto detects.
Phobos Mar 16, 2020 @ 12:01pm 
I agree with this title, this sand worm escape is long, hard, every mistake is unforgivable, and in addition, absolutely no checkpoint that could encourage to try again. I liked the other escapes in this Ori 2 but it's possible here that I will stop because of this one. So sad. I agree to die even 10 times, but I play for fun and here, for me, it's not fun anymore.
Last edited by Phobos; Mar 16, 2020 @ 12:01pm
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Date Posted: Mar 13, 2020 @ 11:19pm
Posts: 180