Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Just make the next Ori game nothing like an Ori game.
Aaaa!
*sound of head rhytmically impacting desk*
Now that I've cooled down a bit, here are my thoughts:
I do stand behind the issue with these sequences, though. I understand that they're a high-pressure test of your platforming ability, however I feel like it spikes the difficulty basically for no reason. This level of platforming/ability use isn't required at later parts of the game in such a high-stress manner, which is usually why you'd test a player's skill with any given ability. So it kind of just becomes a pointless difficulty spike that ends up frustrating a player far more than a boss battle or just a really difficult platforming section, imo.
Ginso tree was the initial reason I put down Ori and the Blind Forest. I bought it upon release and have only actually finished it since Will of the Wisps came out, because I got SO frustrated with the Ginso tree. Since then I've played through Hollow Knight and am a considerably better platformer, but I feel like the point stands. Yes, there's an element of the player NEEDS to get better in order to progress, but I think the escape sequences, rather than adding a sense of urgency to the gameplay, make it feel very stilted and repetitive through multiple attempts.
Small aside, honestly I don't even feel good after finishing them. Really hard boss battles that I die 100 times on feel less frustrating and more rewarding than a chase sequence I die 100 times (or even 50 times tbh) on, but that could very well just be me.
A built-in skip or option to lower difficulty when it comes to these sequences after a number of deaths could be a good way of ensuring a player gives it a go, but doesn't get stuck on it for hours and hundreds of deaths.
Yes, after the Ginso Tree I dreaded that there should be the second episode of the same nature, but when time was to run through my last escape sequence in Ori Blind Forest I already loved that gameplay.
So I feel some escape sequence can't scare away a Blind Forest veteran
I see what you're saying, but I disagree that I'm saying to alter a significant game element. The escape sequences are a BREAK in gameplay, something that's not consistent with the rest of the game. I'm not asking to fundamentally change the game, just include a way to skip the frustrating and un-fun parts of it. I still love the game, don't get me wrong.
I got through it and had to take a break. It didn't feel rewarding, it just felt like the punishment had finally ended. I'm glad your experience was a positive one, though! :)
Yeah, I don't disagree with you on that. I didn't enjoy but could understand the role of the escape sequences in Blind Forest. Since it was a mainly not-combat-oriented game, they served as the 'boss battles.' But in this game they've really leaned into the combat system. We have plenty of boss battles, but also more chase sequences? I don't know why we couldn't just have had the boss battles.
Idk, maybe if they were just less *punishing*, they feel soul crushing at times, and I know I'm not the only person with the issue.
i nearly beat it today just to get stuck somehow in the last sand .... will take some trys more
i personally enjoy them
In any case, escape sequences are one of defining traits of Ori games.
The first Ori i replayed half a dozen times. I loved it, because even the worst parts of it are still fair and manageable. This one? I'm on my second playthrough. Breezed though it, tbh, no problems whatsoever. But the sandworm part is like a brickwall and quite frankly, it makes me want to uninstall it and never touch it again. Because i know that even if i go through it and manage to win after the dozen or so tries that i'll need to get the wonky ♥♥♥♥♥♥♥ sand-dodge areas right, there won't be any meaningful payoff for the work i put in.