Ori and the Will of the Wisps

Ori and the Will of the Wisps

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Triple Jump disabled during races?
First of all, to be clear, I don't expect this is a bug. Purely because of the leaderboards, I expect they wanted everyone to be on even ground (at least assuming you have all upgrades) for the leaderboards.

That said, from the perspective of a purely single player experience, it seems like a questionable decision to not allow players to utilize a tool you placed in the game that's specifically designed to make certain challenges easier (since it's not something that's ever necessary to beat the game), on some challenges.

If any devs see this, I'd ask that if the leaderboards were the reason behind this decision, then give a warning either when you equip Triple Jump or before you start a race, that you're not eligible for the leaderboards if you have it equipped. But let people use the tool you gave them for the single player experience.

(And yes, I know you have other priorities now, but I think it should still be said)
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Showing 1-10 of 10 comments
Nope Mar 12, 2020 @ 1:08pm 
As someone who finished win all race, tripple jump would trivial the race, as you already win against the ghost a few second by having the dash ability that you can spam
ALeafOnTheWind42 Mar 12, 2020 @ 2:34pm 
Originally posted by Nope:
As someone who finished win all race, tripple jump would trivial the race, as you already win against the ghost a few second by having the dash ability that you can spam
You can't spam dash in all races. Hell, in some races it would probably hurt you to do

And I fully disagree with the notion that it would trivialize all races. It gives you some extra hang time, but while that would certainly help in some races, it's not going to trivialize everything. You still need some precision, especially when it comes things like Burrow.

But even if it DID trivialize every race... So what? If it trivializes all the races, then it trivializes pretty much any platforming in the game, and if that's an issue, then why even have it there in the first place? Again, I get them not wanting access to it for the sake of the leaderboards. But it's a tool they put in the game for people to use in order to make challenges easier, and they're denying the ability for people to use it where they would likely need it the most. It's backwards design
Iggi Mar 12, 2020 @ 2:42pm 
Leaderboards are already borked from people cheating and using infinite jump.

That being said, I believe the reason they went with no triple jump was due to it not being consistent when you would acquire that ability, along with anything else you have to "equip" to your slots. Pretty sure you won't stick to walls either even if you have the perk equipped. This was to level the playing field so to speak for all players rather then trying to balance it around what you could or couldn't possibly have at any given time.

It's meant to be a challenge but not overly difficult to beat for a single player experience. Would triple jump make it easier? Sure, but it's not required by any means for any of the trials and the devs knew this and just disabled passive slots entirely.
Nope Mar 12, 2020 @ 2:47pm 
Spamming dash is a good way to shortened distance plus better control while airborne with a correct dash

And the problem with trivial the race is because two thing
1. Leaderboard
2. It's in the name, spirit TRIAL
3. As you said, it's an optional ability, it's not even a necessary thing to have, a player might have that but other don't at the moment and don't want to redo the run, combined with 1 you have this
Last edited by Nope; Mar 12, 2020 @ 2:47pm
ALeafOnTheWind42 Mar 12, 2020 @ 3:01pm 
Why does it matter if people get the ability at different times? Unless they care about their position on the leaderboard, people aren't going to care about redoing a race once they finish it one way or another. If they get Triple Jump earlier and make them all slightly easier, good for them. If they get it later, so what?

I don't really understand what your point about it being a trial is supposed to mean, though. Again, the ability exists solely for the purpose of making challenges easier. But there are certain challenges you're arbitrarily not allowed to use it for, because...? It not being necessary to complete them is irrelevant. Optional tools that they give you to make some things easier should not be arbitrarily taken from you. Especially because if you're used to having a triple jump, and suddenly don't have access to it, the challenge has been made harder for you than if you never had triple jump, because your muscle memory of how you platform has been tinkered with.

And for the record, you 100% do still stick to walls if you have Sticky equipped (I literally just tested it), so it's completely inconsistent. If they wanted all shards to be turned off for trials, I could accept it. But as it is, they arbitrarily decided 1 Shard is not allowed while another is.
Nope Mar 12, 2020 @ 3:12pm 
A Trial is meant to be challenging, it required personal skills not depending on abilities to complete it
If allow you to use the triple jump to trivial the trial, why even call it a trail then? Calling it a race would be more appropriate in that case, not trial

For the sticky shard, it's actually not really an advantage, if you jump normally it would still be the same speed, it's just a quality of life ability that allow you to easier prepare for the jump, you still die if messed up anyway, and in a speed trial, you slowing down 1s can mean everything. But skipping a jump can dramatically change the result
Last edited by Nope; Mar 12, 2020 @ 3:13pm
drp_ Mar 12, 2020 @ 3:30pm 
You can set any shards before start of the trial, triple jump included. Not sure if intended though. I was pretty sure people figured that out.
Last edited by drp_; Mar 12, 2020 @ 3:31pm
ALeafOnTheWind42 Mar 12, 2020 @ 3:31pm 
You keep saying that it would trivialize the races. Making something easier is not the same as trivializing it, and I fully disagree with the notion that it trivialize them. Maybe there's one somewhere that it would - I haven't beaten all of them yet. But of the ones I have done? It absolutely would not trivialize any of them. At absolute best it gives you a bit more wiggle room, especially on some of them where the time you need to beat is incredibly tight (most notably off the top of my head, the one in Silent Woods, because there's almost no room for extra dashes in order to make up time)

And I'll come back to again: by removing access to Triple Jump, you're making it significantly harder for people who have come to rely on having a 3rd jump. And to my mind, there's a far more significant impact on those people than the advantage gained by allowing triple jump. But even if you disagree with that, it doesn't change the fact that you're punishing people for using a tool that you have given them access to. Please explain to me how that's good game design. And don't fall back on "it's a trial so it should be challenging". No. If you give people a tool and then take that tool away from them arbitrarily, that's a problem
ALeafOnTheWind42 Mar 12, 2020 @ 3:31pm 
Originally posted by drp_:
You can set any shards before start of the trial, triple jump included. Not sure if intended though. I was pretty sure people figured that out.
You can set shards before you go into the trial, but Triple Jump gets disabled without even a warning
drp_ Mar 12, 2020 @ 4:00pm 
Originally posted by ALeafOnTheWind42:
Originally posted by drp_:
You can set any shards before start of the trial, triple jump included. Not sure if intended though. I was pretty sure people figured that out.
You can set shards before you go into the trial, but Triple Jump gets disabled without even a warning
Maybe it was patched, but I didn’t get any updates (I think) and so it definitely worked for me.
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Date Posted: Mar 12, 2020 @ 1:02pm
Posts: 10