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And I fully disagree with the notion that it would trivialize all races. It gives you some extra hang time, but while that would certainly help in some races, it's not going to trivialize everything. You still need some precision, especially when it comes things like Burrow.
But even if it DID trivialize every race... So what? If it trivializes all the races, then it trivializes pretty much any platforming in the game, and if that's an issue, then why even have it there in the first place? Again, I get them not wanting access to it for the sake of the leaderboards. But it's a tool they put in the game for people to use in order to make challenges easier, and they're denying the ability for people to use it where they would likely need it the most. It's backwards design
That being said, I believe the reason they went with no triple jump was due to it not being consistent when you would acquire that ability, along with anything else you have to "equip" to your slots. Pretty sure you won't stick to walls either even if you have the perk equipped. This was to level the playing field so to speak for all players rather then trying to balance it around what you could or couldn't possibly have at any given time.
It's meant to be a challenge but not overly difficult to beat for a single player experience. Would triple jump make it easier? Sure, but it's not required by any means for any of the trials and the devs knew this and just disabled passive slots entirely.
And the problem with trivial the race is because two thing
1. Leaderboard
2. It's in the name, spirit TRIAL
3. As you said, it's an optional ability, it's not even a necessary thing to have, a player might have that but other don't at the moment and don't want to redo the run, combined with 1 you have this
I don't really understand what your point about it being a trial is supposed to mean, though. Again, the ability exists solely for the purpose of making challenges easier. But there are certain challenges you're arbitrarily not allowed to use it for, because...? It not being necessary to complete them is irrelevant. Optional tools that they give you to make some things easier should not be arbitrarily taken from you. Especially because if you're used to having a triple jump, and suddenly don't have access to it, the challenge has been made harder for you than if you never had triple jump, because your muscle memory of how you platform has been tinkered with.
And for the record, you 100% do still stick to walls if you have Sticky equipped (I literally just tested it), so it's completely inconsistent. If they wanted all shards to be turned off for trials, I could accept it. But as it is, they arbitrarily decided 1 Shard is not allowed while another is.
If allow you to use the triple jump to trivial the trial, why even call it a trail then? Calling it a race would be more appropriate in that case, not trial
For the sticky shard, it's actually not really an advantage, if you jump normally it would still be the same speed, it's just a quality of life ability that allow you to easier prepare for the jump, you still die if messed up anyway, and in a speed trial, you slowing down 1s can mean everything. But skipping a jump can dramatically change the result
And I'll come back to again: by removing access to Triple Jump, you're making it significantly harder for people who have come to rely on having a 3rd jump. And to my mind, there's a far more significant impact on those people than the advantage gained by allowing triple jump. But even if you disagree with that, it doesn't change the fact that you're punishing people for using a tool that you have given them access to. Please explain to me how that's good game design. And don't fall back on "it's a trial so it should be challenging". No. If you give people a tool and then take that tool away from them arbitrarily, that's a problem