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If I keep losing to exploits on one side, and abusing exploits on the opposite side also helps me win a lot easier. I don't suck on the side exploits beats me on and have the right to call myself good on the side exploits make me win easier on. If there IS counterplay, I don't care about it. If there IS NOT counter play, it needs to go. PERSONALLY, I always try to find counterplay to things which is why I don't share a lot of issues many specters come in here complaining about. Because I found counterplay already.
You're just trying to come here doing the whole "Unlike these other people" opinion in here thinking you'r'e going to change minds when every VALID problem with this game is in our faces clear as day. If you like losing to boosted game design and winning with boosted game design, more power to you, but that is not balance.
I mean if you're using exploits to win then you'll just end up salty when they remove them/fix them and you no longer have the edge to win. I don't know why people exploit other then wanting to win. I may not change minds, but at least I can openly say something that most people won't. There still needs to be bug fixes and balancing 100% but I don't think people should complain something is one sided unless they have a very good reason too think that way. Then again, as stated before, the game hasn't been out very long so I don't know why any reason is a good reason when the game is still in the works.
By his base, he's always been a weak killer, but the fact he was able to no-clip people made it his viable solution to standing a chance. We had to complain it was too OP because he should not be able to no clip. And survivors need to have really good teamwork AND rng to vs this guy.
Swamp map, a lot of specters knew in their first few hrs or minutes of playing is a specter-sided map because it's small and has the rituals too close, the ritual chests too close, and the swamp slows the survivors down. I cannot deny it's specter sided. I have around ~7.5k hrs in dbd and I'm a killer main. I knew that map was specter sided the first or second time I played on it because I already knew how to plan on that map so the survivors have extremely low odds of survival. Ofc eventually they learned to adapt and I am now convinced from my time that Nymph is the only killer rn who is too powerful on that map. Not even prisoner pre-nerf was as intimidating as she is on there.
Nymph on her base if you ask me is not that strong of a specter, but on the swamp map she was even stronger than busted prisoner because she lacked his slow speed and his long cooldown for range attack. You need to lock down the map and play with some generic tactics to severely lower the survivor's chances of getting rituals done.
Tim's cooldowns were too short making squads of them irritating to vs, sometimes survivors chest rng could be too generous with healing items making the specter have to reset their pressure multiple times a match. (Devs fixed both of those things though and prisoner noclip)
I don't think it's fair to say people are not allowed to complain about things being survivor or killer-sided when the problems are clear as day in our faces. I don't think every person who does it is just a sore loser. Ofc there are a good amount of people who are just lazy sore losers who don't want to search for counterplay and need to be told what to do or boosted. But not all of us are, and want the game to be fair too.
Not gonna lie if you play against SWF on the hospital you can try your best to at least tunnel to get one kill cuz you wont get more.
Surely the way to balance this game is to give people cheap wins instead of fixing issues.
So if one survivor escapes at the end thats considered a cheap win?
Lol specter mains laughable
But specters lazy to put work into, they just want 4k all the time.
Everything else is lost game for them.
But some specters really feel like they lost the game over that. Idk why games like this let specters think they didn't do enough just cause they lost 1 or 2 people and are STILL sitting in the after game lobby with more points than all the survivors.
This game actually has a chat function too and the stickers which is a plus for the survivors. AND you can tell people where the specter is which is something I use all the time and I don't often get teammates who use it back. I even use the Ping Specter while I'm mid-chase so the randoms know if I'm heading in their direction, but I never see anyone else do that in all my time in this game so far. Imagine if soloq survivors actually communicated more.
That being said, I think Belle and Prisoner are not and never were strong enough to VS swfs, and nymph is weaker on hospital but 1 ritual spawn on there helps her out more than another it seems (idk for sure, it just seems like it). Prisoner had his cheap No-clip snipe game but, even with that a swf could beat him. I think instead of giving belle a pointless speedboost, they should've just lessened her blood portal cooldown cause that's the only real pressure she has. I pretty much only play belle, just cause I don't feel like playing the other 2, especially not prisoner unless I want to test something. And Belle is really difficult vs swfs. It's not impossible to win, but you'll usually barely win if you do which is perfectly fine imo because I believe good teamwork deserves to win, and if I play bad I deserve to lose too. It's just stupid if they're having it easier because a map like say the hospital is letting them slam so many doors on your face to gain distance and waste your time breaking them while their teammates are trying to do rituals. Cause it's like:
"Do I break this door and give them more time to gain distance/do rituals? Or do I let go of this door and then they can use it on me again later and I find myself in this time-wasting predicament again?" Now imagine that happening A LOT cause there's so many doors on that map.
And you know I'm not anti-survivor at all. I main survivor in this game, but something silly is something silly. No matter what role gets it.