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No, she's literally the only specter without a real power (90s cd is basically a 2 R per game active perk and its a hit IF they're out of stamina), i'm glad they buffed the only good thing she has and they didn't even buff her BASE movespeed, they just made it so chases don't last half a ritual for 1 hit when you need 5-6 to have ONE execute.
She's still weak against 4 man premades at high mmr because they know how to maximize every loop-rush under 5 minutes with at least 1-2 syringes per game, nerfing her when she can't win at any point if they don't troll-make mistakes is not the way to ''balance'', imagine if you played perfectly with your premade and if the specter didn't make a mistake you'd never win-always lose, that'd be unfair, but that's how we are now and you'd like for the devs to nerf her after she just got a decent buff-a step towards the right way?
(P.s I'd make vc possible for randoms-solo q too, since swf-premades shouldn't be too advantaged-they should balance on high mmr for both sides otherwise it'd just be dbd 2.0 balancing for casuals-bad players-rank 20's).
I think devs balance around premade SWF deathsquads, solo can die, they dont care.
Specter mains telling them how to balance.
With that argument, she needed a CD reduction on her R, not an insane movespeed increase during bloodlust where survivors can be hit even with stamina. She's pretty good even before the buff. We got plenty games with SWF where a belle can 4k us with no sweat. A belle who knows when to use her skills and counter loops pretty much can do it.
Prisoner who needs buff not Belle
''plenty'', then goes into high mmr swat teams on twitch with 80% exorcise rate and the 20% is nymph-prisoner-belles only when they didn't even lose-did all rituals but decided staying and dying is more important than not exorcising (so its a given win-only when survivors make intentional mistakes), watch some high mmr streams with 4 mans and you'll understand that what the specter is able to do with what you called ''her skills and counter loops'' needs phasing-mistakes from stamina management from the survivor's side, phasing resets cd after every hit, a good survivor will just take a hit before jumping down and now you have no R no phase and you chased someone for half the rituals for no reason-he recovers stamina until you get back to him-gets half the map of distance and you're back to no bloodseek-no phase, as I said, HIGH MMR survivors, not bad survivors with 4 mans vc who lose against the weakest specter (Belle). If prisoner's hook reticle wasn't bugged he'd probably be even stronger than nymph, but now half his hooks aren't even centered-go left and right randomly-not accordingly to the reticle when it goes red, so even if you don't aim at the survivor sometimes rng kicks in and there's a loss in skill cap-rng hooks so that's the only reason why he's not the strongest specter right now, nymph has such slow movespeed that her slows are needed against high mmr survivors otherwise they just hold shift w and break los=gg never catch them, against bad survivors-randoms even 1 shot of nymph is fatal-will result in their death because they aren't experienced enough.
I play solo q survivor, premade survivor and specter, i can tell you that even when i just have 1 person of my same skill-mmr we looped bells for 15 mins+ and did all rituals as 2 people 2v1, imagine 4 people of this skill cap against any Belle all rushing with sharp eye, 3-4 min games and gg (we know all the ritual chest locations-open all doors at the start and you won't have enough time for us to waste half the doors-holes because of stamina management-yellow dropdowns-shack semi/infinites-elevator etc.).
If you want this game to be high level skill based then accept changes like vc for randoms-solo q and improve with your main class before asking for nerfs for an already weaker side who just got a decent (not op) buff on the WEAKEST specter of all 3.
Personally I like that they fixed her R cooldown, but she really did NOT need a speed buff. First thing I said was that I hope that her speed buff does not punish survivors who are smart enough to preserve stamina. But COME ON. Part of what made belle viable was the fact YOU HAVE TO hold onto her bloodseek for as long as possible and transfer it to people who are on rituals or in a worse position if you can't end a chase with someone else fast enough.
I think people who play specter and wanna win all the time, and baby specters saying there are "infinite loops" are the ones complaining she's too slow. She's not slow, her active ability just had an unnecessarily high cooldown if you ask me. And there are no "infinite loops", 9/10 specters I VS use their invisibility to catch up to people or hit them off rituals but don't think to use it when someone drops down a hole where there is a long way around to the survivor again.
I haven't even vs'd this yet but I already predict 5 things are gonna happen.
1. I can't preserve stamina as much
2. Stam Drain on belle is gonna be a pain in the butt when before it was basically useless against a good survivor
3. She can tunnel people with souls as annoyingly as Nymph and survivors will need to risk their lives with the person being chased giving her free hits to try and slow her down from getting the person with the soul asap
4. She will have annoying pressure on rituals
5. Her slide long lunge will be even more cheesy connecting with people's hitboxes while not actually touching them. (The thing I see high lvl belles do to get people camping vents/pots or about to go in a locker.)
Lets see how many I experience consistently. *Sweats Profusely*
You can't expect "balance" by ensuring all survivors will survive and finished 3 rituals, that means specter has no chance in any thing.
You may think I'm a fan of playing specter but in fact I hate it because it's unfavorable at the end. From survivor's viewpoint, a specter looks too op but in reality a specter not only got to hunt down just any random survivor for fun. It has to infiltrate 4 survivors from putting an almost inevitable end to itself. And it's 1 vs 4 game you don't have a sec. to rest and yet it's hard to prevent the survivors' side to succeed.
And that's why I rarely play as specter, I'd wait for when it got more chance not to be exorcised in most games like in present. The Belle's buff is good, it makes me wanna go try her again after all the frustrations that Belle is much more often being exorcised than succeeded in most games.
Personally I would have preferred if they changed the drop downs and other map design around a little bit (especially because half of swamp is basically a dead zone for survivors). The gameplay loop for survivor is still run to something, camp it until the specter commits, then use the thing.