Terraria

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Why I hate Terraria 1.2 and want it to be more like 1.1
I hate the 1.2 update, now this isn't just a rant, I want to see what you guys think about it aswell and whether you disagree with me or agree with me.

Firstly, item collecting: Collecting items in this game is just like 1.1 (obviously) but now there is much more grinding (unless grinding isn't what I think it means) unless you want to spend hours and hours and hours trying to collect a key to a stupid chest then you pretty much have to grind. For example, to collect a key to a certain type of chest (can't remember which type of chest it was) you have to kill these creatures over and over again until you get it and it was a 1 out of 1000 drop or something rediculous like that. Item collecting needs to take more skill so I don't find myself time and time again making a trap and just waiting there until I finally get an item.

Secondly, armour crafting: This isn't actually an issue with 1.2 but an issue with Terraria itself. Whenever I play with my friends the way to get better and better armour is linear, if I want better armour we all have to choose the same path. For example, my friends and I will always find each other with the same armour because it goes like copper, to iron, to silver to gold and so on. What I'm trying to say is it would be much better if there were some armour that did the same amount of effectiveness as other armour so we don't all look the same.

Thirdly, bosses: The bosses in 1.1 were all different apart from the Hardcore versions of them which was great, it was kind of as if we would kill a boss and then once we were in Hardmode they upgraded. In 1.2 it feels as if they are running out of ideas for bosses. The Brain of Chutulu is just like the Twins and the Eye of Chetulu. The other bosses do similar type of attacks as previous bosses from 1.1 aswell.

Fourthly? Character creation: Alot of people I see look the same (not just with their armour) because there's like a few cool hairstyles and then there's all the crappy ones. I know the Vanity items are meant to make up for this but the Chracter Creation needs more, kind of like what Starbound is doing (here's the link to that in case you don't know what it is http://playstarbound.com/). Maybe not so much the different species since we don't want it to get too different from good ol' Terraria but more the clothing. In Terraria the only things to change on your character is difficulty, gender colours and hairstyles. I thought I remember hearing the developers say the Character Creation had a lot more content in it >:(

There's a lot of things 1.2 did right but more so they did wrong. Here's what I like about the update:

First off, building: We now have a lot more customization, everything is now easier to use and not just blocks, we have all different shapes we can make using the hammer so now we can make slopes and stuff. We can also now paint, a great idea though kind of ruins getting all the materialsto make things different colours but painting is needed in this game I think.

Second off?: Multiplayer: They fixed a lot with multiplayer, there's now more PVP settings and it's not just killing each other now. The Capture the Gem thing is great and makes PVP more objective and fun

Here's what I want in Terraria 2:

+Better Char Customization
+More Vanity Items
+More variety with armour
+More variety with bosses
+Revamped difficulty options
+More ways to create buildings
+More multiplayer options
+More skill required

Here's what I think needs to be removed from Terraria 2 that was in the original Terraria:

-Boring item collecting
-The removal of the removal of skill
-Slow boss battles
-Bounce back from getting hit (SO FREAKIN' ANNOYING!)
-Re-skinned armour
-Re-skinned weapons

Feel free to share your thoughts guys, I'm interested to hear what you think
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Showing 1-15 of 43 comments
Bookshelf Nov 28, 2013 @ 7:24am 
Intresting ideas, I would have to disagree with most of them but i see your point.
Crash Nov 28, 2013 @ 10:26am 
I would like to see a freaking hookshot available on character creation! So ridiculous that I start a new game and constantly have to reload the saved game to escape a large cavern that I cant get out of... Really?! This isn't MC.. I can't choose to walk around the cavern, being 2D forces me into it if I want to explore the overworld, which just makes me go into that cavern to get stuck. I will not mine a escape path because that would just take too long IMO
FaelisongTalim Nov 28, 2013 @ 10:39am 
You should be thankful Re-logic even included a 1.2.

Also, your Second and Fourth Reason was in the game a long time ago.
Last edited by FaelisongTalim; Nov 28, 2013 @ 10:43am
1. Grinding is completely optional. Almost none of the rare drops are the same as items you could get without grinding in 1.1.
2. If you want to look different, use those Social slots.
3. Plantera and Golem are nothing like any other bosses. Queen Bee may be like EoC, but it's optional anyway.
4. There's tons of new hairstyles and practically infinite color choices for character creation, not to mention male and female. Besides, once you get your helmets, you'll probably never see your hair again. If you want different clothing, you have to equip something.

As for the "list of downsides":
- If you mean rare drops, you can play without them. If you mean ore and chest items, that's the whole point of the game
- What removal of skill? The new update made the game HARDER at endgame.
- They're slow if you don't have good enough gear
- Get a Cobalt Shield man.
- What do you mean? The new designs look much better and more unique. Or do you mean tin/lead/tungsten etc? Those aren't entirely reskins, they have different stats.
- Again, the new artwork looks better, and the new weapons aren't reskins.
Qelris Nov 28, 2013 @ 3:23pm 
Personally, 1.2 is way better to me.

In 1.1, the difficulty jump between WoF and Destroyer/Prime/Twins was way too high imo. It didn't change in 1.2, beside adding random spawn at night if they haven't been defeated yet(which could suck if you get one of them around the first nights), but with all the new items, it does feel like the jump between WoF and HM Bosses is a lot lower.

Though I do dislike one thing about 1.2. The game is too easy now.
Well, beside Brain of Chtlulu. That boss is insane at first when you barely have any gears.
That and how most new items are easier to craft and are way stronger than previously hard to make items.
Fine, 3 things.

1. Heh, key mold drops often enough for me. I've got a key mold for each biome without much farming. Hell, I think I've only farmed for the snow biome key, lol. I've had like 5 hallowed key mold left when I was done playing "that" character.

2. Ever tried Social collumns of your equiped items?

3. Heh, whatever. I've personally had a blast with the 110 hours I spent on "that" character in 1.2. Currently playing through the 1.2 again with 3 friends this time, we haven't got to a boss yet, but I'm 100% sure I will still have a blast fighting them all.

4. I do agree about the Character Creation. That has been a major bummer ever since I got the game. I basicly always take the same hair for each character I play, lol..



Last edited by Qelris; Nov 28, 2013 @ 3:24pm
Nice to see all your thoughts about it guys, you all seem to disagree with me and say that my reasons aren't actually valid. Maybe I just haven't played enough Terraria 1.2 yet. I'm gonna restart with a friend
Hide Nov 29, 2013 @ 1:46am 
Meh i think it's alright as it is right now. :terraria:
MagickCake Jul 22, 2014 @ 2:39am 
I think you're mostly just talking about how YOU don't like the sprites and artwork in Terraria (Hairstyles, I don't like most of them either) Although it's true that there should be more clothing customization. But what you said about the Brain of Cthulhu wasn't true, it's pretty much one of the most different bosses of them all. What I don't like about 1.2 myself is the new Invasion events in end-game, I much more enjoy single bosses or bosses with a couple of minions. And yes, grinding is sometimes boring. But you don't need the keys to continue in the game. There are much better items and weapons then what lies in those chests. But the idea about the Skill based drops (Or however you saw it) would be a nice addition. Like killing a monster in such a way that it drops what you want. That's pretty much it. (Oh and the "SO FREAKIN' ANNOYING Bounce Back... use a cobalt shield) :terraria::greenslime::demoneye:
ShadeDaystar Jul 22, 2014 @ 2:53am 
For those that don't know, the Stylist has several exclusive hairstyles, which aren't avaliable at character creation. The different dyes can also be fun to mess around with.
Clownsyndrome Jul 22, 2014 @ 4:00am 
Originally posted by Crash:
I would like to see a freaking hookshot available on character creation! So ridiculous that I start a new game and constantly have to reload the saved game to escape a large cavern that I cant get out of... Really?! This isn't MC.. I can't choose to walk around the cavern, being 2D forces me into it if I want to explore the overworld, which just makes me go into that cavern to get stuck. I will not mine a escape path because that would just take too long IMO
dude..... just build platforms.... its not hard.. and there are grappling hooks in the game.. quite a few actually sssssssoooooo... your argument is invalid
kevinshow Jul 22, 2014 @ 4:36am 
Although there is grinding, but the grinding can be done fairly easily. So it's a case of wanting less grind but at the same time, options for grinding exist even if there wasn't grinding necessary. What I mean by that is that even if there wasn't a grind for items, there would be a grind for money. And those two can be done the same way.

Originally posted by Crash:
I would like to see a freaking hookshot available on character creation! So ridiculous that I start a new game and constantly have to reload the saved game to escape a large cavern that I cant get out of... Really?! This isn't MC.. I can't choose to walk around the cavern, being 2D forces me into it if I want to explore the overworld, which just makes me go into that cavern to get stuck. I will not mine a escape path because that would just take too long IMO

@crash, For you or any one else who has similar problems, when I first played Terraria and had no hook, I just either built platforms to walk on (over water or lava) or even used all the dirt/stone that I had been collecting to build pathways over danger spots or back up.

That's not really bad at all. If you don't want to mine up to escape, then when you are mining down, do it in such a way that you can come back up. For example, using a stair-case mining method, make it such that you can jump back up or use platforms. Just don't dig too deep that you would drop and die (with the ~100 or so HP that you have at the beginning). Digging and exploring like that is Terraria 101, even if now there are ropes and hooks at the beginning game also.

Edit: Oh, I see this is a fairly old thread so don't know if OP is still reading here. But the recent posts are still valid about current gameplay.


Last edited by kevinshow; Jul 22, 2014 @ 4:41am
NotApplicable Jul 22, 2014 @ 5:31am 
I just completely disagree. I read up to the key bit and you mentioning grinding, and.. yeah.. auto-disagree feature has been enabled. I love the game as it is. Nobody said you have to grind for those keys - it is, after all, a sandbox game. Keys are not that hard to get, unless you're on about back when it was a 1/4000, but so what? They are amazing and get you epic loot! Of course that's not gonna be handed to you on a platter. Cue the obligatory: "This isn't CoD."

I think this whole argument over grinding in games is entirely moot - if you don't want to "grind", don't play games. Everything is a grind. You've gotta wait for loading, you've got grind the resources to build all those structures, then grind your way to build every block, you've gotta grind your way down to hell via mining, you've gotta grind every step as you go from one end of the map to the other, etc. I just don't get peoples' aversion to "grinding". Personally, I like working for my stuff, I like that it takes time to get epic loots, and I'm quite happy not to have games forever hold my hand.

Have to agree with what you said about Crash's post, navorskatie - it strikes me as common-sense not to just dig straight down, without bothering to come up with a means to get back, of which there are many methods and tools. Quitting to return is a "cheat" sort of method (not quite a cheat, but not entirely fair, either) and not actually the intended function. during my "newbie" houes, I never once quit just to get back to the surface; I don't think it ever actually crossed my mind to do so, although perhaps once or twice I may have considered dying for that purpose. I cannot believe someone took this as a reason to complain about the game. That's like complaining about an FPS game because you just blindly ran into a room full of armed guys, screaming "Say 'ello to my lil friend!" and got instantly gunned down.
Last edited by NotApplicable; Jul 22, 2014 @ 5:44am
jesus christ this thread is from 2013, please let it die.
Originally posted by Batabii - Tortodrone Migration:
jesus christ this thread is from 2013, please let it die.
I thought it died ages ago about a week after I posted it. My mind has completely changed and I don't give a crap about this anymore. Why would people recomment on it? Not even gonna bother reading the comments.
Originally posted by IAmTheEggman!:
Originally posted by Batabii - Tortodrone Migration:
jesus christ this thread is from 2013, please let it die.
I thought it died ages ago about a week after I posted it. My mind has completely changed and I don't give a crap about this anymore. Why would people recomment on it? Not even gonna bother reading the comments.
as the original topic creator, you still have the ability to lock the thread...
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Date Posted: Nov 28, 2013 @ 12:32am
Posts: 43