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Also, your Second and Fourth Reason was in the game a long time ago.
2. If you want to look different, use those Social slots.
3. Plantera and Golem are nothing like any other bosses. Queen Bee may be like EoC, but it's optional anyway.
4. There's tons of new hairstyles and practically infinite color choices for character creation, not to mention male and female. Besides, once you get your helmets, you'll probably never see your hair again. If you want different clothing, you have to equip something.
As for the "list of downsides":
- If you mean rare drops, you can play without them. If you mean ore and chest items, that's the whole point of the game
- What removal of skill? The new update made the game HARDER at endgame.
- They're slow if you don't have good enough gear
- Get a Cobalt Shield man.
- What do you mean? The new designs look much better and more unique. Or do you mean tin/lead/tungsten etc? Those aren't entirely reskins, they have different stats.
- Again, the new artwork looks better, and the new weapons aren't reskins.
In 1.1, the difficulty jump between WoF and Destroyer/Prime/Twins was way too high imo. It didn't change in 1.2, beside adding random spawn at night if they haven't been defeated yet(which could suck if you get one of them around the first nights), but with all the new items, it does feel like the jump between WoF and HM Bosses is a lot lower.
Though I do dislike one thing about 1.2. The game is too easy now.
Well, beside Brain of Chtlulu. That boss is insane at first when you barely have any gears.
That and how most new items are easier to craft and are way stronger than previously hard to make items.
Fine, 3 things.
1. Heh, key mold drops often enough for me. I've got a key mold for each biome without much farming. Hell, I think I've only farmed for the snow biome key, lol. I've had like 5 hallowed key mold left when I was done playing "that" character.
2. Ever tried Social collumns of your equiped items?
3. Heh, whatever. I've personally had a blast with the 110 hours I spent on "that" character in 1.2. Currently playing through the 1.2 again with 3 friends this time, we haven't got to a boss yet, but I'm 100% sure I will still have a blast fighting them all.
4. I do agree about the Character Creation. That has been a major bummer ever since I got the game. I basicly always take the same hair for each character I play, lol..
@crash, For you or any one else who has similar problems, when I first played Terraria and had no hook, I just either built platforms to walk on (over water or lava) or even used all the dirt/stone that I had been collecting to build pathways over danger spots or back up.
That's not really bad at all. If you don't want to mine up to escape, then when you are mining down, do it in such a way that you can come back up. For example, using a stair-case mining method, make it such that you can jump back up or use platforms. Just don't dig too deep that you would drop and die (with the ~100 or so HP that you have at the beginning). Digging and exploring like that is Terraria 101, even if now there are ropes and hooks at the beginning game also.
Edit: Oh, I see this is a fairly old thread so don't know if OP is still reading here. But the recent posts are still valid about current gameplay.
I think this whole argument over grinding in games is entirely moot - if you don't want to "grind", don't play games. Everything is a grind. You've gotta wait for loading, you've got grind the resources to build all those structures, then grind your way to build every block, you've gotta grind your way down to hell via mining, you've gotta grind every step as you go from one end of the map to the other, etc. I just don't get peoples' aversion to "grinding". Personally, I like working for my stuff, I like that it takes time to get epic loots, and I'm quite happy not to have games forever hold my hand.
Have to agree with what you said about Crash's post, navorskatie - it strikes me as common-sense not to just dig straight down, without bothering to come up with a means to get back, of which there are many methods and tools. Quitting to return is a "cheat" sort of method (not quite a cheat, but not entirely fair, either) and not actually the intended function. during my "newbie" houes, I never once quit just to get back to the surface; I don't think it ever actually crossed my mind to do so, although perhaps once or twice I may have considered dying for that purpose. I cannot believe someone took this as a reason to complain about the game. That's like complaining about an FPS game because you just blindly ran into a room full of armed guys, screaming "Say 'ello to my lil friend!" and got instantly gunned down.