Terraria

Terraria

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Goblin Invasion - SOLVED (sort of)
I've been using Goblin Battle Standards to summon goblin invasions repeatedly for a while now in my primary world and one of the first things I discovered is that the goblins (no longer?) spawn from a location farther away and invade from there. They spawn all around you, no matter where you are, as long as you are reasonably close to your spawnpoint.

This is a problem for me because when I summoned my first goblin invasion I was under the assumption that they would spawn farther away. I had my whole NPC town barricaded for practically nothing. Why? Because during each invasion I've noticed that the goblins keep spawning in some weird locations.

Some locations have the Grass Wallpaper that you can buy from the Dryad NPC placed in them. Not too much of a problem because I've barricaded these places from the rest of the NPC town with Active Stone Blocks. But I am noticing that many of the goblins - even goblin warriors and archers - are spawning inside NPC houses...

Basically I just really want to know how to prevent this. I already lost my Arms Dealer NPC in my last invasion and I'd like to prevent as many NPC deaths as I can.

Most of my NPCs' houses have artificially-placed dirt backwalls in them, including that of my Arms Dealer NPC. I also get goblins spawning inside my Dryad NPC's house and that house has Living Wood backwalls in it. Do these two types of backwalls allow goblins to spawn in them?

Finally, I would like to know what the minimal amount of tile space goblins require in order to spawn in is (assuming an appropriate background is present). One of the things I noticed in my last invasion is that some goblins seem to be spawning in the 3-tile space inbetween the barricade and the door, so I am starting to wonder.

Anyway, sorry for the long post. Any advice would be appreciated. Thanks for reading.

EDIT: I changed the title of the thread to reflect the current status of my original dilemma.
Zuletzt bearbeitet von Zemecon; 19. Dez. 2014 um 11:56
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big demon energy (Ausgeschlossen) 16. Dez. 2014 um 22:25 
k.
They spawn a certain distance from you, and those sorcerer goblins can teleport anywhere
The Goblin Invasion will spawn, move in from the east or west depending on which you're told, and park it right around the middle of your world, regardless of where you build. One class of goblins, the casters, is able to teleport around. That might be what is appearing inside your house? Otherwise it could be the walls, I guess?

I like to fortify for the Goblins by digging out the ground at the base of my building and using pits with lava. If the lava is suitably shallow (less than half a block in height), it won't even destroy the loot, just the goblins. Then I run around killing the casters--a nice open floor plan and wooden platforms will help with this-- until they give up and go home.
Zemecon 16. Dez. 2014 um 22:43 
Thanks, guys. The issue I'm having is that the warriors and archers are also appearing inside my NPC houses. From out of nowhere. There is a huge tower directly to the east of my NPC town so they can't be sneaking up behind me. I swear, they are spawning in places right next to my default spawnpoint. I end up having to break house walls in order to get at them.

I can change the backwalls if that would help but I would want to know whether or not they are the problem befor I change them.
big demon energy (Ausgeschlossen) 16. Dez. 2014 um 22:53 
Ursprünglich geschrieben von Endymion:
Thanks
You're welcome
If they're actually appearing in the house, I would consider changing the back walls. I think they can spawn in on top of your house if the top is slightly off screen above you and there is no wall up there. Or on top of your tower. Or in a gap between your house and the tower if that's off screen and not walled up. They can and will appear anywhere slightly offscreen, where there are no walls.

And they can break open doors, of course.

Oh, and they could potentially also be spawning on a Sky Island above your house (there tends to be one near the middle of the map) and just falling down from there.
Zemecon 16. Dez. 2014 um 23:10 
OK. Thanks, sagevaliant. I will look further into the backwalls issue later and I may end up changing them eventually (ugh).

Ursprünglich geschrieben von EnablingUrchin:
Ursprünglich geschrieben von Endymion:
Thanks
You're welcome

Don't walk a mile when I give you an inch ;-)
big demon energy (Ausgeschlossen) 16. Dez. 2014 um 23:14 
Ursprünglich geschrieben von Endymion:
Ursprünglich geschrieben von EnablingUrchin:
You're welcome

Don't walk a mile when I give you an inch ;-)

Again, You're welcome!
Zuletzt bearbeitet von big demon energy; 16. Dez. 2014 um 23:33
Or, you could just let them die, and respawn. As long as you have those houses built, they will respawn is a couple of minutes.
Zemecon 16. Dez. 2014 um 23:42 
Ursprünglich geschrieben von Lord Fatso:
Or, you could just let them die, and respawn. As long as you have those houses built, they will respawn is a couple of minutes.

That's true. I was hoping to minimalize that but I'll tolerate a few NPC deaths if I need to.
Zemecon 19. Dez. 2014 um 12:12 
UPDATE:

I've looked into the backwall situation and the wiki says that neither an artificially-placed dirt wall or a Living Wood wall will allow enemies to spawn in them. And, sure enough, this seems to be true; I've now discovered how the goblins were getting into my NPC houses. Apparently there is now a bug that lets enemies fall through vertically-placed blocks. So the goblins were basically falling through the roofs of my NPCs' houses. I've seen this happen a few times now.

I've also found a solution to this new dilemma: I am now summoning goblin invasions farther away from my NPC town. In particular, I now summon them in the center of my invasion traps area and I am staying there until the invasion is over. The moment my screen comes into contact with any part of an NPC's house, I can expect to encounter the new bug I just mentioned. So I will avoid doing that for the time being.
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Geschrieben am: 16. Dez. 2014 um 22:16
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