Terraria

Terraria

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MatTitan Dec 3, 2014 @ 3:24pm
Corruption or Crimson and World Size?
It's been a while since I played the game. So what is better (in your opinion and why) crimson or corruption? Also I don't really know what size world I should play in. Right now I'm probably going to make a medium world because I know large is way too big, and I don't want to worry about running out of reasources in a small world. Should I play in a small, medium, or large world?
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Showing 16-30 of 30 comments
VagueCryptid Dec 3, 2014 @ 3:58pm 
If you can host, I'll play.
MatTitan Dec 3, 2014 @ 4:00pm 
Originally posted by jacenmilligan:
maybe another time

Sure.... that is if I ever get around to redownloading hamachi :3
Gabrex Dec 3, 2014 @ 4:02pm 
I guess crismon is better because its easier to defend yourself(corruption have more flying monsters than crismon) and i guess large is better for multiplayer (more buildings more space)
also large is not big that way
Last edited by Gabrex; Dec 3, 2014 @ 4:03pm
VagueCryptid Dec 3, 2014 @ 4:05pm 
It's roughly 12k blocks, from ocean to ocean, is that not big? Also, if it's less than 5 people, medium might be better so you don't have to walk for 10 minutes to get where you wanna be. (at least early on)
Gabrex Dec 3, 2014 @ 4:16pm 
i guess you are right sorry i only play since last 2 days
VagueCryptid Dec 3, 2014 @ 4:21pm 
There's nothing to say sorry for, we're all good :D
Gabrex Dec 3, 2014 @ 4:41pm 
but really reccomend to choose crismon
Drag Dec 3, 2014 @ 4:42pm 
Well, I've read all the comments on this thread so far, and I thought I'd throw in my two cents:

On the crimson vs corruption debate, I'd say that there are certain pros and cons to be considered.

Crimson pros:
  • Better to have in the long run
  • Easier terrain to negotiate
  • Crimtane armor's set bonus
  • Fewer flying enemies

Crimson cons:
  • Overall tougher enemies
  • Missing a couple types of items that Corruption offers
  • Significantly harder pre-hardmode boss
  • Enemies cover a wider area

Corruption pros:
  • No walking enemies
  • Mobs generally easier to deal with
  • Has item types that crimson doesn't have a dual of
  • Easier to control pre-hardmode boss

Corruption cons:
  • Eventually less desirable to have
  • Underground area acess points are steep and difficult to negotiate
  • Shadow armor's set bonus isn't as awesome as crimtane's

The items that wer ementioned, the ones that crimson doesn't have, are worm teeth, vile mushrooms, the shadow orb item, and the band of starpower. Most of those aren't overly useful, and the ichor effect from crimson is much more useful than the cursed flames from corruption. But on the other hand, crimson tends to be harder to deal with than corruption is, and having a crimson world means that you'll be able to eventually get a set of vampire knives. While the knives are overrated, they serve as a method of fast, direct healing even while under the effects of the healing potion debuff. While the scourge of the corruptor weapon from corrupt worlds is a good melee weapon, it's outdone by the flairon and, with skill, the north pole.

Ichor in early hardmode makes life much easier, as it reduces the victim's defense, allowing for your early hardmode weapons to do more damage to hardy opponents. On the flip side, the cursed flames debuff just plain sucks on high health enemies.

While the items crafted from worm teeth and vile mushrooms aren't entirely needed, the fact remains that a crimson world offers no method of removing hallow before getting a certain hardmode NPC. While the item sold by that NPC is much more effective and desirable than the dust made from vile 'shrooms, it's still nice to have that option. Similarly, the shadow orb item has no crimson dual, although in all honesty, a shadow orb is unnecessary and outdated in the long run.



As far as world size goes, I'm personally more partial to large. While it does mean more travel time, it also means there's a higher chance of having chests that contain all you need from certain biomes. There are more resources overall in the world, but they are spread out further from each other. A large world also makes large scale building projects, such as a skybridge, more difficult and time consuming to impliment. Larger worlds do also give a higher chance of having more evenly distributed biomes. But there are plenty of reasons to prefer a smaller world size.
Dr. McWeazel Dec 3, 2014 @ 5:00pm 
I'm gonna keep this short; Large world size is the best (more resources, after all), and I prefer the Corruption. The Crimson monsters are easier to deal with, however.
Choc Dec 3, 2014 @ 5:29pm 
im looking for some one to play a short match, i have 1.30 -2 hours
Sleelan Dec 4, 2014 @ 7:11am 
Crimson all the way. Even with Corruptors not being cancer anymore, the absolutley broken Ichor that dorps in crimson is a no brainer. You get best bullets/arrows and best spell for like 70% of the game,
Lasagna Dec 4, 2014 @ 7:51am 
How do you change the option of having a Crimson or Corruption biome in the world?
MatTitan Dec 4, 2014 @ 5:00pm 
Originally posted by SulkyTelecast:
How do you change the option of having a Crimson or Corruption biome in the world?

Upon creation there is a 50% chance you will get corruption and a 50% chance you will get crimson. Outside of creating artificial crimson/corruption (getting seeds and what not) you can't get both in a world. However when your waiting for the world to be created you can tell which will be in your world. After the prompt that says "creating jungle" it says some stuff and then goes to "creating underworld". After that it says "creating dungeon". After that it will either say "making the world evil" (corruption) or "making the world bloody" (crimson).
FDru Dec 4, 2014 @ 7:36pm 
I can't see any reason to play on a small or medium world, other than shorter time to generate it (which only happens once). Obviously making small worlds to test stuff or create farming zones or whatever is useful, but for any map you're actually planning to play on large seems to be a no-brainer.
MatTitan Dec 5, 2014 @ 9:19am 
Originally posted by FDru:
I can't see any reason to play on a small or medium world, other than shorter time to generate it (which only happens once). Obviously making small worlds to test stuff or create farming zones or whatever is useful, but for any map you're actually planning to play on large seems to be a no-brainer.

Well it is also easier to control the spread of corruption/crimson in a smaller world once you enter hardmode.
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Date Posted: Dec 3, 2014 @ 3:24pm
Posts: 30