Terraria

Terraria

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Swagnemite779 20 ENE 2015 a las 1:31
Is there any way to remove that healing time limit thing?
it's annoying

i'm talking about the 60 second time where you can't heal again till it goes away

i'm sorry but it's gotta be one of the stupidest things i've ever seen in a videogame, i had to wait 60 seconds after using a mushroom

why even
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Mostrando 16-30 de 40 comentarios
Celator 22 ENE 2015 a las 0:25 
Publicado originalmente por omegareaper7:
Thinking about it? Thats funny. Without the cool down, it essentially turns in the game into super easy mode. Nothing would take effort anymore. Buy tons of potions, mash the hot key while flinging whatever weapon at the bosses. As if you can't do that already with the later stuff...

Try reading his actual post, then maybe you'll get his point.

Publicado originalmente por Swagnemite:
snip

I agree, it's very sloppy, but it's better than not having anything at all. Though if you think that's the only sloppy mechanic in Terraria, that probably means you haven't yet gotten to hardmode, where the game turns into a giant lottery. After spending a few hundred hours farming for each item, you'll forget all about the potion cooldown.

And don't even get me started on the terrible way they tried to "balance" the Rod of Discord, which I still hold is the worst mechanic in the entire game.
Uzi Master 22 ENE 2015 a las 6:58 
Publicado originalmente por Over8001:
Publicado originalmente por Necrius:
While I'm not a fan of this either, I don't think this delay should be removed. Maybe lowered to 45/30 seconds on softcore, but still present.

I will say that it's a pretty sloppy way to implement difficulty, although I can see why they did it. But what they really should've done is made healing items more valuable, so that the player is him/herself reluctant to burn through them, rather than having that limit imposed.
There is literally no way they could make them "more valuable" as an alternative to potion sickness sans limiting the amount that can exist at any one time. If they can be stoackpiled and used without cooldown they simply will not be balanced.
Celator 22 ENE 2015 a las 9:29 
Publicado originalmente por Uzi Master:
There is literally no way they could make them "more valuable" as an alternative to potion sickness sans limiting the amount that can exist at any one time. If they can be stoackpiled and used without cooldown they simply will not be balanced.

Sure there is: just increase the value. That is, make them more expensive, either in money or in the materials it takes to craft them.
Uzi Master 22 ENE 2015 a las 9:44 
Publicado originalmente por Over8001:

Sure there is: just increase the value. That is, make them more expensive, either in money or in the materials it takes to craft them.
That doesn't in any way stop people from spamming potions endlessly, it just makes getting them take a bit longer. That doesn't do anything to stop how overpowered zero-cooldown healing is.
Celator 22 ENE 2015 a las 9:50 
Publicado originalmente por Uzi Master:
That doesn't in any way stop people from spamming potions endlessly, it just makes getting them take a bit longer. That doesn't do anything to stop how overpowered zero-cooldown healing is.

The point is not to stop them, since that results in the tacked-on cooldown that we got, but rather to make them hesitant. If potions are harder to come by, players will think twice before using them and only use them when they really need it.
Uzi Master 22 ENE 2015 a las 10:09 
The point is that's incredibly overpowered and impossible to balance. It'd also make the better potions pointless.
Celator 22 ENE 2015 a las 10:11 
Publicado originalmente por Uzi Master:
The point is that's incredibly overpowered and impossible to balance. It'd also make the better potions pointless.

How do other games do it, then? I've played plenty of games whose potions have no cooldown yet are still perfectly balanced.

The answer: they make potions harder to come by.
Uzi Master 22 ENE 2015 a las 10:51 
What games are you talking about, exactly? I've seen games do it like you suggest and it's pretty overpowered, Fallout 3 and TES come to mind. Simply put, insta-healing-insta-use-no-cooldown items are overpowered.

To have them not be over-powered you need either some sort of cooldown, a decently long period of vulnerability while healing, or put a hard limit on how many health items you can get in addition to how common or expensive they actually are.

Putting in a period of vulnerability would make potions nearly useless in the situations they're actually used in Terraria, and there simply is no way to effectively limit the amount of healing items you can accumulate in Terraria.
Celator 22 ENE 2015 a las 11:35 
Publicado originalmente por Uzi Master:
What games are you talking about, exactly? I've seen games do it like you suggest and it's pretty overpowered, Fallout 3 and TES come to mind. Simply put, insta-healing-insta-use-no-cooldown items are overpowered.

Amnesia, if you've ever played that, is an instance that comes to mind. Now, you can't buy potions in that game, but that fact alone makes them more valuable and makes the player more reluctant to use them. It's extremely well balanced.

And, although I hate to bring it up on a Terraria board, Minecraft's healing system is also quite well balanced. You can technically get an infinite amount of food, but it takes so much effort to farm it that you're usually reluctant to use it unless you have to. The fact that the healing is gradual also helps balance it.

You can also take for example any Mega Man game with sub-tanks, which most players tend to keep as a last resort since it's difficult to fill them up once spent.
OldManStains 22 ENE 2015 a las 11:37 
I think the game need's the 1min CD....coz..insta heal really would be OP no matter what thay did so balance it

Coz

making healing items harder to find..sounds good but..what happens when a boss has ganked the granny out of you and you have to heal but have no healing items left..not just for the boss.even if you go on a loot run at some point you will need a heal out there...as we all know from HardMode!.that would kill the game for you right there.

Next-Needing more mats to craft them.again sounds good sept this is terraria we can make plant farms on many woulds and just get the mats from them to craft a Sh-it ton of potions.

Then we have a carry limit for hp pots (lets say 5) again sounds good but whats to stop us putting some chest's down around our arena's and stuff and just loading them up with hp pots and just taking them when needed.

i do agree at time that 1min CD seems like Hours with your pinky over the potion button counting that mo~fo down but in the end its the time between the use of a potion and the 1min CD ending that your nerve is tested...stay cool under pressure and all that....

lastly you say you have 400hp but used a mushroom to heal...did you by chance use the quick heal hot key and have a mushroom in your pack coz terraria always use's them before potions if you did....Lol@you...coz im pretty sure we've all done that at some point and died a 2D death coz of it ~.^

Have fun and take care out there all!

Ohhhhhhhhhh and roll on 1.3 :D
Última edición por OldManStains; 22 ENE 2015 a las 11:40
Swagnemite779 22 ENE 2015 a las 20:33 
actually here's my question

why is insta heal even an issue for how i am playing? i'm playing single player on the lowest difficulty, does it really matter if i can spam heal? it's not like it's a multiplier game where it gives me an unfair advantage
VagueCryptid 22 ENE 2015 a las 20:40 
Well that makes it pretty boring; you could fill up your entire inventory with greater healing potions and never die, or have a CHANCE of dieing.
Snippy 22 ENE 2015 a las 22:31 
Publicado originalmente por Swagnemite:
actually here's my question

why is insta heal even an issue for how i am playing? i'm playing single player on the lowest difficulty, does it really matter if i can spam heal? it's not like it's a multiplier game where it gives me an unfair advantage
of every single post here who tries to justify no healing cd THIS ONE makes the most sense...Why do you even need to justify it? Make it so that we can decide that for ourselfes in single player, but keep that cd on multiplayer...sounds good to me.
VagueCryptid 22 ENE 2015 a las 23:02 
Ok, I see where you're coming from, but the infinate life doesn't sound very fun to me personally.
Alright, lowest difficulty, doesn't mean god-mode, does it?
kreeg (Bloqueado) 22 ENE 2015 a las 23:25 
Publicado originalmente por XTG_7Z:
What about a mod? Is there a mod that removes the counter entirely? So you can instantly use another potion/food item?

You are basically referring infinte health. At that point why not just cheat and use god mode or invincibility?
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Publicado el: 20 ENE 2015 a las 1:31
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