Terraria

Terraria

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Is there any way to remove that healing time limit thing?
it's annoying

i'm talking about the 60 second time where you can't heal again till it goes away

i'm sorry but it's gotta be one of the stupidest things i've ever seen in a videogame, i had to wait 60 seconds after using a mushroom

why even
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Showing 16-30 of 40 comments
Celator Jan 22, 2015 @ 12:25am 
Originally posted by omegareaper7:
Thinking about it? Thats funny. Without the cool down, it essentially turns in the game into super easy mode. Nothing would take effort anymore. Buy tons of potions, mash the hot key while flinging whatever weapon at the bosses. As if you can't do that already with the later stuff...

Try reading his actual post, then maybe you'll get his point.

Originally posted by Swagnemite:
snip

I agree, it's very sloppy, but it's better than not having anything at all. Though if you think that's the only sloppy mechanic in Terraria, that probably means you haven't yet gotten to hardmode, where the game turns into a giant lottery. After spending a few hundred hours farming for each item, you'll forget all about the potion cooldown.

And don't even get me started on the terrible way they tried to "balance" the Rod of Discord, which I still hold is the worst mechanic in the entire game.
Uzi Master Jan 22, 2015 @ 6:58am 
Originally posted by Over8001:
Originally posted by Necrius:
While I'm not a fan of this either, I don't think this delay should be removed. Maybe lowered to 45/30 seconds on softcore, but still present.

I will say that it's a pretty sloppy way to implement difficulty, although I can see why they did it. But what they really should've done is made healing items more valuable, so that the player is him/herself reluctant to burn through them, rather than having that limit imposed.
There is literally no way they could make them "more valuable" as an alternative to potion sickness sans limiting the amount that can exist at any one time. If they can be stoackpiled and used without cooldown they simply will not be balanced.
Celator Jan 22, 2015 @ 9:29am 
Originally posted by Uzi Master:
There is literally no way they could make them "more valuable" as an alternative to potion sickness sans limiting the amount that can exist at any one time. If they can be stoackpiled and used without cooldown they simply will not be balanced.

Sure there is: just increase the value. That is, make them more expensive, either in money or in the materials it takes to craft them.
Uzi Master Jan 22, 2015 @ 9:44am 
Originally posted by Over8001:

Sure there is: just increase the value. That is, make them more expensive, either in money or in the materials it takes to craft them.
That doesn't in any way stop people from spamming potions endlessly, it just makes getting them take a bit longer. That doesn't do anything to stop how overpowered zero-cooldown healing is.
Celator Jan 22, 2015 @ 9:50am 
Originally posted by Uzi Master:
That doesn't in any way stop people from spamming potions endlessly, it just makes getting them take a bit longer. That doesn't do anything to stop how overpowered zero-cooldown healing is.

The point is not to stop them, since that results in the tacked-on cooldown that we got, but rather to make them hesitant. If potions are harder to come by, players will think twice before using them and only use them when they really need it.
Uzi Master Jan 22, 2015 @ 10:09am 
The point is that's incredibly overpowered and impossible to balance. It'd also make the better potions pointless.
Celator Jan 22, 2015 @ 10:11am 
Originally posted by Uzi Master:
The point is that's incredibly overpowered and impossible to balance. It'd also make the better potions pointless.

How do other games do it, then? I've played plenty of games whose potions have no cooldown yet are still perfectly balanced.

The answer: they make potions harder to come by.
Uzi Master Jan 22, 2015 @ 10:51am 
What games are you talking about, exactly? I've seen games do it like you suggest and it's pretty overpowered, Fallout 3 and TES come to mind. Simply put, insta-healing-insta-use-no-cooldown items are overpowered.

To have them not be over-powered you need either some sort of cooldown, a decently long period of vulnerability while healing, or put a hard limit on how many health items you can get in addition to how common or expensive they actually are.

Putting in a period of vulnerability would make potions nearly useless in the situations they're actually used in Terraria, and there simply is no way to effectively limit the amount of healing items you can accumulate in Terraria.
Celator Jan 22, 2015 @ 11:35am 
Originally posted by Uzi Master:
What games are you talking about, exactly? I've seen games do it like you suggest and it's pretty overpowered, Fallout 3 and TES come to mind. Simply put, insta-healing-insta-use-no-cooldown items are overpowered.

Amnesia, if you've ever played that, is an instance that comes to mind. Now, you can't buy potions in that game, but that fact alone makes them more valuable and makes the player more reluctant to use them. It's extremely well balanced.

And, although I hate to bring it up on a Terraria board, Minecraft's healing system is also quite well balanced. You can technically get an infinite amount of food, but it takes so much effort to farm it that you're usually reluctant to use it unless you have to. The fact that the healing is gradual also helps balance it.

You can also take for example any Mega Man game with sub-tanks, which most players tend to keep as a last resort since it's difficult to fill them up once spent.
OldManStains Jan 22, 2015 @ 11:37am 
I think the game need's the 1min CD....coz..insta heal really would be OP no matter what thay did so balance it

Coz

making healing items harder to find..sounds good but..what happens when a boss has ganked the granny out of you and you have to heal but have no healing items left..not just for the boss.even if you go on a loot run at some point you will need a heal out there...as we all know from HardMode!.that would kill the game for you right there.

Next-Needing more mats to craft them.again sounds good sept this is terraria we can make plant farms on many woulds and just get the mats from them to craft a Sh-it ton of potions.

Then we have a carry limit for hp pots (lets say 5) again sounds good but whats to stop us putting some chest's down around our arena's and stuff and just loading them up with hp pots and just taking them when needed.

i do agree at time that 1min CD seems like Hours with your pinky over the potion button counting that mo~fo down but in the end its the time between the use of a potion and the 1min CD ending that your nerve is tested...stay cool under pressure and all that....

lastly you say you have 400hp but used a mushroom to heal...did you by chance use the quick heal hot key and have a mushroom in your pack coz terraria always use's them before potions if you did....Lol@you...coz im pretty sure we've all done that at some point and died a 2D death coz of it ~.^

Have fun and take care out there all!

Ohhhhhhhhhh and roll on 1.3 :D
Last edited by OldManStains; Jan 22, 2015 @ 11:40am
Swagnemite779 Jan 22, 2015 @ 8:33pm 
actually here's my question

why is insta heal even an issue for how i am playing? i'm playing single player on the lowest difficulty, does it really matter if i can spam heal? it's not like it's a multiplier game where it gives me an unfair advantage
VagueCryptid Jan 22, 2015 @ 8:40pm 
Well that makes it pretty boring; you could fill up your entire inventory with greater healing potions and never die, or have a CHANCE of dieing.
Snippy Jan 22, 2015 @ 10:31pm 
Originally posted by Swagnemite:
actually here's my question

why is insta heal even an issue for how i am playing? i'm playing single player on the lowest difficulty, does it really matter if i can spam heal? it's not like it's a multiplier game where it gives me an unfair advantage
of every single post here who tries to justify no healing cd THIS ONE makes the most sense...Why do you even need to justify it? Make it so that we can decide that for ourselfes in single player, but keep that cd on multiplayer...sounds good to me.
VagueCryptid Jan 22, 2015 @ 11:02pm 
Ok, I see where you're coming from, but the infinate life doesn't sound very fun to me personally.
Alright, lowest difficulty, doesn't mean god-mode, does it?
kreeg (Banned) Jan 22, 2015 @ 11:25pm 
Originally posted by XTG_7Z:
What about a mod? Is there a mod that removes the counter entirely? So you can instantly use another potion/food item?

You are basically referring infinte health. At that point why not just cheat and use god mode or invincibility?
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Date Posted: Jan 20, 2015 @ 1:31am
Posts: 40