Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Try reading his actual post, then maybe you'll get his point.
I agree, it's very sloppy, but it's better than not having anything at all. Though if you think that's the only sloppy mechanic in Terraria, that probably means you haven't yet gotten to hardmode, where the game turns into a giant lottery. After spending a few hundred hours farming for each item, you'll forget all about the potion cooldown.
And don't even get me started on the terrible way they tried to "balance" the Rod of Discord, which I still hold is the worst mechanic in the entire game.
Sure there is: just increase the value. That is, make them more expensive, either in money or in the materials it takes to craft them.
The point is not to stop them, since that results in the tacked-on cooldown that we got, but rather to make them hesitant. If potions are harder to come by, players will think twice before using them and only use them when they really need it.
How do other games do it, then? I've played plenty of games whose potions have no cooldown yet are still perfectly balanced.
The answer: they make potions harder to come by.
To have them not be over-powered you need either some sort of cooldown, a decently long period of vulnerability while healing, or put a hard limit on how many health items you can get in addition to how common or expensive they actually are.
Putting in a period of vulnerability would make potions nearly useless in the situations they're actually used in Terraria, and there simply is no way to effectively limit the amount of healing items you can accumulate in Terraria.
Amnesia, if you've ever played that, is an instance that comes to mind. Now, you can't buy potions in that game, but that fact alone makes them more valuable and makes the player more reluctant to use them. It's extremely well balanced.
And, although I hate to bring it up on a Terraria board, Minecraft's healing system is also quite well balanced. You can technically get an infinite amount of food, but it takes so much effort to farm it that you're usually reluctant to use it unless you have to. The fact that the healing is gradual also helps balance it.
You can also take for example any Mega Man game with sub-tanks, which most players tend to keep as a last resort since it's difficult to fill them up once spent.
Coz
making healing items harder to find..sounds good but..what happens when a boss has ganked the granny out of you and you have to heal but have no healing items left..not just for the boss.even if you go on a loot run at some point you will need a heal out there...as we all know from HardMode!.that would kill the game for you right there.
Next-Needing more mats to craft them.again sounds good sept this is terraria we can make plant farms on many woulds and just get the mats from them to craft a Sh-it ton of potions.
Then we have a carry limit for hp pots (lets say 5) again sounds good but whats to stop us putting some chest's down around our arena's and stuff and just loading them up with hp pots and just taking them when needed.
i do agree at time that 1min CD seems like Hours with your pinky over the potion button counting that mo~fo down but in the end its the time between the use of a potion and the 1min CD ending that your nerve is tested...stay cool under pressure and all that....
lastly you say you have 400hp but used a mushroom to heal...did you by chance use the quick heal hot key and have a mushroom in your pack coz terraria always use's them before potions if you did....Lol@you...coz im pretty sure we've all done that at some point and died a 2D death coz of it ~.^
Have fun and take care out there all!
Ohhhhhhhhhh and roll on 1.3 :D
why is insta heal even an issue for how i am playing? i'm playing single player on the lowest difficulty, does it really matter if i can spam heal? it's not like it's a multiplier game where it gives me an unfair advantage
Alright, lowest difficulty, doesn't mean god-mode, does it?
You are basically referring infinte health. At that point why not just cheat and use god mode or invincibility?