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There's minor differences. Ebonstone can be crafted into Ebonstone Bricks, but Crimstone can't be crafted directly into bricks. You have to get a Meat Grinder in Hardmode to craft them into Flesh Blocks. Crimson worlds also have the Steamcrafter sell the Flesh Cloning Vat to make Flesh themed furniture.
The regular monsters for pre-hardmode Crimson are Blood Crawlers (a spider), Face Monsters, and Crimeras (which resemble Eaters of Souls, kind of.) The regular monsters of Corruption are Eater of Souls and Devourers (a worm type enemy.)
Corruption is the only biome that you can fish up Purple Clubberfish. It's a weapon that's decent for early to mid-game.
If you like Wrath or Thorn potions, you're probably better off with Corruption, as it's the only place to get Ebonkoi and Worm Teeth, ingredients of these two potions.
The minor differences go on and on. But there's also nothing that says you can't cultivate a small patch of the other biome inside your world. Eye of Cthulu is easyish to slay, and drops seeds. You could also dig up the corrupted stone, ice, or sand to transfer, as these blocks will spread in Hardmode.
Personally, I'd suggest going to the Wiki, looking at all the differences, and deciding which you prefer.
Anyway, in hardmode, while within a frozen, jungle, corrupt/crimson, or hallowed biome, everything has a small chance of dropping a key mold, which can be crafted with some other materials to make a biome key. Within a recently generated dungeon, one chest spawns for each of those biomes in your world, with the corruption/crimson chest matching whichever your world naturally generated with.
The only reason I bring this up is that each chest has a unique weapon in it. The crimson variant is different from the corruption variant, and often times the crimson weapon is viewed as overpowered (although in some endgame cases, it's next to useless).
Now that think about it, there's also another thing that's definitely different between a crimson and corrupt world. Crimson mobs drop an alternate hardmode material from cursed flames, which itself also has its own early hardmode spell to make. That spell is rather quite useful and can still be used as a debuff tool in endgame.
That's all I have to say that hasn't been touched upon so far. If any veterans are looking upon this and see any glaring issues, please feel free to correct them. I've only played this game since 1.2.3, roughly, and that was well after the crimson and biome chests were a concept.