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Fordítási probléma jelentése
It will take (as you sure already found out) a massive amount of time, and it is just no way near to be efficent, in my opinion, since the tiniest leftover corrupted block can (and will) expand after you entered hardmode, corrupting everthing all over again.
If this is your first world in Terraria, don't destroy the Crimson/Corruption - the mobs who spawn only there, have some pretty useful items to drop for you, potion ingrediences, accessoires and so on.
To "seperate" it from the other Biomes, you can place a at least 6 blocks clay wall around the corrupted area, so it may not expand.
Hope this helps you a little (: Have fun!
I know that Corruption has vines that can bridge a gap and continue the spread, but is there something similar to that in Crimson. If I were to dig a 10 block gap to the sides and below the Crimson biome and just leave it as empty space, could I prevent the spread that way?
I'd use clay anyway, just to be safe.
However, be warned that entering hardmode will generate new crimson areas regardless of whether you've blocked off your original crimson biome, so if your original crimson biome isn't bothering you then just leave it for now. The crimson patches that spawn in hardmode are usually much bigger than the ones that spawn at world generation, so it won't make that much difference if you block off that tiny patch, although I guess it might help.
As far as I know, it only has a slight chance to create new crimson/corruption.
I also want to add a Screenshot of another user from the Gamepedia site, who succesfully seperated the Corruption biomes, maybe that gives a little more detail to it (:
http://hydra-media.cursecdn.com/terraria.gamepedia.com/8/8c/Contained_Corruption_and_Hallow_World.png
http://steamcommunity.com/sharedfiles/filedetails/?id=332749627
Basically I got rid of any substrate I could stand on that was not part of the main cavern but where I could still hear Crimson biome music playing. I like to think I did a pretty decent job.
TIP: Cut the substrate into smaller sections by tunneling through it, then remove each section one-by-one.
Thank you everyone for all the help though.
On this topic, I could say a few things. The first of which being sorry for you loss, and good luck with getting back to where you were.
With bosses, they will despawn on their own if every player in the server dies or goes too far away from the boss. The brain should have despawned on his own.
With items, they'll start disappearing after the world has a set limit on the ground (I believe the count was 400? it's a large number that takes a while to reach.) However, if the world is cloosed, such as through save and exit, it'll also get rid of any dropped items.
From the sounds of it, it would appear that you're playing as a mediumcore character and are new to the game. This character difficulty doesn't actually impact any gam emechanics, other than how harshly that death is penalized. There is a thrill to knowing that if you die, you're going to have to jump through hoops to get your things back, but in all reality, you'll have the exact same combat and exploring experience as a softcore character. I'd highly reccomend that you start the game with a softcore character to get an idea of what's going on. Things will get very brutal later on, and recovering your lost things may be harder than you bargianed for.
Well, what you know is wrong, then. New crimson/corruption is always created upon entering hardmode.
You probably quit the game sometime between when you dropped your items and when you went back to get them. Dropped items will always disappear when you quit the game.
As an aside, that's why you should really play softcore if it's your first time playing the game.
I only could find posts that say it has a chance to spawn another corruption/crimson, but you might show me your source than!
Would be happy to know what's fact.
Just look up "hardmode" on the wiki or ask anyone who's ever entered hardmode on their game. Upon beating the Wall of Flesh, a stripe of hallowed and a stripe of corruption or crimson are created in your world.
Well I've been playing off and on for the past year or so, but I didn't have the desire to get farther into the game until recently. I bought the game and started playing with little to no knowledge on how to play so I knew nothing on how the game really worked. The reason I chose mediumcore is because I was stupid and thought that years of experience with minecraft would help.
The only thing you 'lose' by making a new character is any Hearts / Mana stars you've invested into your Mediumcore character - but that doesnt matter.
You can just use your Mediumcore character to gather a whole bunch of Hearts and Mana Stars, then put all of them and your equipment in a chest. Return with your new Softcore character, take all your stuff, and there you go - brand new, up-to-where-you-were-before.
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All items left in containers will remain when you Save / Exit the game.
Any items that are left 'on the ground' will disappear.
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I believe the item-dropped limit for the game is roughly 400 as others have said.
However, when items are dropped, like Blocks or Money, you may notice that if multiples of the same thing are dropped close to one another, the game will 'combine' them into a single stack.
So if you are mining a tunnel through some Stone, instead of the game creating 200 individual stone blocks for you to pick up, they will accumulate together (if close enough) into a single stack of 200 stone, and thus it only actually counts as "1" dropped item.
So you never really have to worry about 'losing' items because too much stuff is onscreen.
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Corruption and Crimson will spread through compatible blocks Pre-Hardmode, such as Stone and any Dirt-layered grass.
During Hardmode, Corruption and Crimson will spread up to 4 blocks in distance from any corrupted terrain, even through background walls, whilst also being capable of 'corrupting' new sorts of blocks, such as Ice and Sand.
It is possible to completely change environments. You can remove all the Crimson / Corruption in an area and revert it back to the 'Purity' which is the standard default grass forest environment. The same goes for anything else - the environment which is dominant is determined by the total number of blocks fitting the category within a screen space.
The easiest way to tell what actual environment you're in is looking at the background and listening to what music is playing.
For instance, you may encounter areas where Hallow, Corruption, Purity, Snow and Sand all meet in the same spot. However, as far as the game is concerned, the Monsters that will spawn are determined by the dominant biome, which you can tell by what music is playing and the background.
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When starting Hardmode (by killing the Wall of Flesh) the game spawns a number of Crimson / Corruption and Hallow blocks in an X shape across your entire world. It only takes 1 single block to start the spread in Hardmode.
It will. Its not a 'maybe'. The game WILL spawn more Corruption / Crimson / Hallow the moment you start Hardmode. Also, destroying more Demon altars will generate additional Hardmode ores in your world, but also randomly spawn more Corrupt / Hallow blocks somewhere, anywhere, in your world.
Thus, it is impossible to completely prevent the arrival and subsequent spread of these biomes once you start Hardmode.
However, with great effort, you could still remove them entirely if you so wished. The problem is you'll probably only find where the Corruption / Hallow is spreading from once it has changed a significant amount of your world.
It could even be 1 singular block of Crimstone waaaaaaaaay underground. You're unlikely to find it, even with the best gear in the game.
Later on, in Hardmode, you can find an NPC called the Steampunker. She sells the 'Clentaminator' which functions like a flamethrower. It can be loaded with biome-specific ammunition and then fired to automatically spread or change terrain to the biome of your choice.
For example, I can load the Clentaminator with 250 'Purity Solution' and then fire it all over a Corrupted biome. The Clentaminator spray will convert any terrain it touches back into the Purity.
But remember, it only takes 1 block of corrupted terrain in Hardmode for it to spread back again.
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