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Ironically, for me, it's the Nazars I get too much of and those accursed Bezoars I can't seem to find at all.
Yes, Cursed Skulls are pre-hardmode enemies, but it takes longer to kill them then because they can go through walls and they wait for the longest time while doing so before they'll come at you. Having the Leaf buff from a full set of Chlorophyte will kill anything within a certain proximity, regardless of whether or not it is inside a wall or not. You kill the Cursed Skulls so much more quickly that way, therefore raising your chances of getting a Nazar to drop.
..."normal mode?" Right now there is only pre-hardmode and hardmode. Both of those can be considered "normal" modes.
Find a nice open section of Dungeon (or create one) and just place two platforms so that you will be standing with the floor maybe 1 - 3 blocks off the screen. Put on summoner gear and summon as many twins as you can. Place a water candle on the platform, hold one in your hand and grapple yourself into place. The twins will constantly swoop down and murder everything that spawns below you. If I recall correctly Paladins won't even throw hammers if you are directly above them.
Can pretty much just go afk, read a book, smoke a bowl... whatever floats your boat.
Good luck though on your terraria adventure
I for one, disagree with that opinion, that the shield becomes quickly outdated. The +4 defense is a direct upgrade form the obsidian shield, and for people who are obsessed with defense like me, that's useful.
Although it is true that I could put more effort into dodging, I'm not perfect. I still get hit from time to time. I'd rather not have the ocasional stray mob hit me and debuff me, especially if it's one of the debuffs that are just plain annoying, like the broken armor debuff. I mena seriously, that one drives me insane. Five entire mintues of halved defens eis just... too much.
Oh, and my main reason for keeping ym ankh shield isn't because of the debuff immunity, it's because of the knockback immunity combined with all the other straight upgrades. I dislike being pushed around by mobs. Most times it is a good thing, as it gets you away, but other times it can lethal. Being able to maintain control of where I'm going is important to me. I might as well keep the extra defense and immunities.
But back on topic, the naazar only drops from four enemies, the cursed skulls, cursed hammers, enchanted swords, and crimson axes. All of the alternative ones are even harder to come across than the skulls are. (http://terraria.gamepedia.com/Nazar)
However, your suggestion is indeed a good one. The first nazaar I found was indeed from randomly just playing the game, although tha was during pre-hardmode when I was looting gold chests. But the RNG decided to make me pay for that much later on armor polish. Took me so darn long to get one of those.
Though I still argue that Paladin's Hammers and Blindfolds are far more annoying to get.
Look a bit further up on this page.
I can understand that some people just don't like to read and/or have the attention span of a gnat but some consideration should always be put into whether they are really making a novel contribution if they choose to be that way. At least admit you didn't read the entire thread and therefore may be repeating someone else before you post, if that is the case.