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Correct, monsters only spawn near players. If you aren't at home goblin armies and blood moons don't actually do anything until you return home. Well that's not really true the whole world is affected by blood moons so you'll see things going on elsewhere, but your house should be fine.
My early game method for keeping stuff out of my house is to dig pits just outside the doors that are too deep to jump out of, then top them with platforms. I then make the floor of the house one block lower than those platforms. Simply standing in the house will cause the monsters to drop through the platforms into the pits, which they can't escape from.
But don't forget that there are other events too that will only strike near your NPC's. Defending against solar eclipses is a tad harder as there are some flying vampires and guys that go through walls. But same applies here: staying away from your NPC's works best, even though Wiki says otherwise. My NPC's never die when im not near them.
He did indeed ask about prehard mode blood moon defense, which I replied to directly. The conversation turned to anticipating hardmode changes and I replied to that. I find it comical that you complain about people replying outside of the question explicit in the original post and then also complain about people not reading the preceding posts and replying in context to them.
I wasn't talking about you. My comments on people suggesting things beyond the original poster's progress in the game is also beyond the scope of this thread. People frequently suggest flairons and chainguns on the mech bosses, as well as many other legitimate gameplay impossibilities.
Your reply to the original poster's pre-hardmode blood moon questions was indeed new, unlike the fact that being away from your base prevents mobs spawns at your house. I'm not complaining about anything. I'm just making the statement that it's kinda funny people will continue to restate something that's already been said.
Regardless, the original poster's question has been answered.
......
Strangely enough, NPCs can apparently open doors that are blocked from the inside by furniture. And torches, too. But they can't open the door if a block is on the other side.
And what if you set your spawnpoint inside the building with your NPCs in it, die somewhere else further away, and respawn?
I prefer to skip doors altogether. Turning walls on and of doesn't require any clicking, they can't be destroyed during bloodmoons, can be player only with the right pressure plates and NPC's will never leave because of that (altough they might sneak out when you open the doors).
Then you fight, so you can run away.
~ Captain Jack Sparrow
Not true. I've seen NPCs open doors the way your character would if they opened the door while facing the opposite direction. They will only do this if they need to go into the building in question right before night begins but they will still do it. The only difference is that they don't turn around; they open the door on the outside as if they were opening it on the inside.
And what if doing that takes too long? During an invasion, while you are fighting off one enemy near the doorway, another may glitch through the building's ceiling and enter the house that way. And then there are the Goblin Sorcerers that can teleport inside the house and Reapers that just go through the house. During the Pumpkin Moon and Frost Moon events there are also enemy attacks that can go through walls and kill NPCs with only a few hits.