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http://steamcommunity.com/sharedfiles/filedetails/?id=200570392
The size is just my build pattern, you could make the rooms 6x6 or 3x10 or 10x3 (not counting walls).
When they can't get in, just go a few screens away during a time they would be at home, like night or when it rains.
basically i had 6 npcs in my house. guide, merchant, nurse, painter, demolitionist, and finally the dye trader.
my house is built like so
[+++]-----[><]
[+++]-[
[__] = room
+++
+++ = my two storied room
>< = Dye Trader
- = Space between each room (not big enough for a room itself)
the two storied room has no entrances/exits for the second floor, only wooden platforms which reach to the bottom floor. above the second floor is the roof, which connects to the FLOORING of the Dye trader
however, the Dye trader is freaking the f#ck out on the bottom floor, trying to get to his room, walking back and forth between the Guide's & the Trader's rooms (directly below his ow room)
the rest of the npc's are standing still in their rooms, since it is night time, & the dye trader simply cant get to his own
If going a few screens away at night won't help, please make a screenshot.
Because if that doesn't help, something else is wrong, and your diagram only shows what you want (if people bother to try to follow it), not what's really there.
Steam screenshots and uploading is really easy.
nope. its actually showing whats there :/
http://steamcommunity.com/sharedfiles/filedetails/?id=418338408
http://steamcommunity.com/sharedfiles/filedetails/?id=418338496
http://steamcommunity.com/sharedfiles/filedetails/?id=418338595
http://steamcommunity.com/sharedfiles/filedetails/?id=418338691
i had to physically reshape the house just to force the Dye trader to the top level. i then rebuilt it to its current shape.
no matter how many times i tried, the Dye trader would not TP to his room, he would be stuck on the bottom floor between the guide & trader, moving back and forth. i built a quick staircase to the top level, destroying the traders left wall & celine, and the dye trader simply walked up & got to his room, but it left the house in shambles.
is there any physical way for me to make this anything better. (i reccomend you save these screenshots i provided you, and illustrate, perhaps in MS paint with red marker, what i should put & where)
Check all the posts where people talk about housing problems. That's what I mean concerning the difference between what you want and what's there. Your layout does not show the real houses, only the layout.
Did you even try going a few screens away during a time npc would be at home?
Edit: You posted screenshots while I was typing.
The dye trader's room as shown on the shot is not valid housing, it has a gap at the right side that's not closed by wall or platform.
http://steamcommunity.com/sharedfiles/filedetails/?id=418338595
That's exactly what I meant concerning what you want not being what's there.
You can check whether he actually lives there with the housing menu (press esc, then look at the right side for a little house icon, click that).
look up -.-
Edited my post accordingly.