Terraria

Terraria

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BossBTL Apr 1, 2015 @ 11:30pm
How do i make a multi level'd house (for npc's)?
in Terraria, you must build rooms (walls, a door, 2 furniture, a light source, & back walls) in order for an NPC, be it a trader, a hair stylist you saved from a cave full of vicious wall crawlers, or an annoying guide who keeps opening doors to le the zombies in, to live in there.

you soon run out of room to your left, & to your right, and start to build upwards. but then you realise 'Oh crud, the npcs cant get to their assigned rooms'

so heres what i did (and failed at)

i built it like a 2x2 cubicle motel, each room conected to each other, and to the far left was the big, two story room (my room), which connected the top row to the bottom. i then built a stair case to the LEFT of the big two story room, which goes up to the second story, & connects to the top right row of cubicle rooms. however, i could not create a small staircase that connected from the top right of the bottom right, as there is no room.


now what on earth do i do? ( i can prvide an illustration if you want of the current household)


fyi, i was wondering about the wooden platforms, a floor that players can go through if they press S, or down, on the keyboard. can npc's jump up & go down through these platfroms?

if so how high can i put the platforms before the npc's will refuse to jump through them?
Last edited by BossBTL; Apr 1, 2015 @ 11:34pm
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Showing 1-15 of 18 comments
Adent 48/7 Osard Apr 2, 2015 @ 12:33am 
you build a multi layered house x'D
Adent 48/7 Osard Apr 2, 2015 @ 12:34am 
and they wont jump through on it unlessits 3 blocks high which is way to low for them to move into a house for so just build the houses and go off screen so they can tp to your multilayered house
Gralzeim Apr 2, 2015 @ 1:19am 
I just use lots of platforms. >_> Seems to work. Doesn't look fantastic, but it works.
Last edited by Gralzeim; Apr 2, 2015 @ 1:19am
Adent 48/7 Osard Apr 2, 2015 @ 1:27am 
oh i just go offscreen so they can just tp to the houses
HiTechHate Apr 2, 2015 @ 2:47am 
could build a house in the sky w/ no access and they will just spawn in there ....
Mickmane Apr 2, 2015 @ 4:51am 
Here's an example of housing 19 NPC in an unpretty multilayered house, ignore the water (but if you don't: NPC won't respawn if the only free room is under water, they can be moved to live in them however).
http://steamcommunity.com/sharedfiles/filedetails/?id=200570392

The size is just my build pattern, you could make the rooms 6x6 or 3x10 or 10x3 (not counting walls).

When they can't get in, just go a few screens away during a time they would be at home, like night or when it rains.
BossBTL Apr 2, 2015 @ 10:36am 
i like how all of you are leaving great feedback/comments

basically i had 6 npcs in my house. guide, merchant, nurse, painter, demolitionist, and finally the dye trader.

my house is built like so


[+++]-----[><]
[+++]-[:ReclusiveCowboy:][:melon:][:sammich:][:jarate:]-[:duke:]


[__] = room

+++
+++ = my two storied room

:ReclusiveCowboy: = Guide
:melon: = Trader
:sammich: = Nurse
:jarate: = Painter
:duke: = Demolitionist
>< = Dye Trader

- = Space between each room (not big enough for a room itself)

the two storied room has no entrances/exits for the second floor, only wooden platforms which reach to the bottom floor. above the second floor is the roof, which connects to the FLOORING of the Dye trader


however, the Dye trader is freaking the f#ck out on the bottom floor, trying to get to his room, walking back and forth between the Guide's & the Trader's rooms (directly below his ow room)

the rest of the npc's are standing still in their rooms, since it is night time, & the dye trader simply cant get to his own
Last edited by BossBTL; Apr 2, 2015 @ 10:37am
Mickmane Apr 2, 2015 @ 11:59am 
Originally posted by Smithy The Blacksmith:
i like how all of you are leaving great feedback/comments

basically i had 6 npcs in my house. guide, merchant, nurse, painter, demolitionist, and finally the dye trader.

my house is built like so

[snip]

however, the Dye trader is freaking the f#ck out on the bottom floor, trying to get to his room, walking back and forth between the Guide's & the Trader's rooms (directly below his ow room)

the rest of the npc's are standing still in their rooms, since it is night time, & the dye trader simply cant get to his own

If going a few screens away at night won't help, please make a screenshot.

Because if that doesn't help, something else is wrong, and your diagram only shows what you want (if people bother to try to follow it), not what's really there.

Steam screenshots and uploading is really easy.
BossBTL Apr 2, 2015 @ 12:03pm 
Originally posted by Mickmane:
Originally posted by Smithy The Blacksmith:
i like how all of you are leaving great feedback/comments

basically i had 6 npcs in my house. guide, merchant, nurse, painter, demolitionist, and finally the dye trader.

my house is built like so

[snip]

however, the Dye trader is freaking the f#ck out on the bottom floor, trying to get to his room, walking back and forth between the Guide's & the Trader's rooms (directly below his ow room)

the rest of the npc's are standing still in their rooms, since it is night time, & the dye trader simply cant get to his own

If going a few screens away at night won't help, please make a screenshot.

Because if that doesn't help, something else is wrong, and your diagram only shows what you want (if people bother to try to follow it), not what's really there.

Steam screenshots and uploading is really easy.


nope. its actually showing whats there :/
BossBTL Apr 2, 2015 @ 12:11pm 
Originally posted by Mickmane:
Originally posted by Smithy The Blacksmith:
i like how all of you are leaving great feedback/comments

basically i had 6 npcs in my house. guide, merchant, nurse, painter, demolitionist, and finally the dye trader.

my house is built like so

[snip]

however, the Dye trader is freaking the f#ck out on the bottom floor, trying to get to his room, walking back and forth between the Guide's & the Trader's rooms (directly below his ow room)

the rest of the npc's are standing still in their rooms, since it is night time, & the dye trader simply cant get to his own

If going a few screens away at night won't help, please make a screenshot.

Because if that doesn't help, something else is wrong, and your diagram only shows what you want (if people bother to try to follow it), not what's really there.

Steam screenshots and uploading is really easy.





http://steamcommunity.com/sharedfiles/filedetails/?id=418338408

http://steamcommunity.com/sharedfiles/filedetails/?id=418338496

http://steamcommunity.com/sharedfiles/filedetails/?id=418338595

http://steamcommunity.com/sharedfiles/filedetails/?id=418338691



i had to physically reshape the house just to force the Dye trader to the top level. i then rebuilt it to its current shape.

no matter how many times i tried, the Dye trader would not TP to his room, he would be stuck on the bottom floor between the guide & trader, moving back and forth. i built a quick staircase to the top level, destroying the traders left wall & celine, and the dye trader simply walked up & got to his room, but it left the house in shambles.

is there any physical way for me to make this anything better. (i reccomend you save these screenshots i provided you, and illustrate, perhaps in MS paint with red marker, what i should put & where)

Last edited by BossBTL; Apr 2, 2015 @ 12:12pm
BossBTL Apr 2, 2015 @ 12:13pm 
oh, and NO i want the house to actually look like a house, not a bare minmum ugly ass cubicle
Mickmane Apr 2, 2015 @ 12:14pm 
Originally posted by Smithy The Blacksmith:
Originally posted by Mickmane:

If going a few screens away at night won't help, please make a screenshot.

Because if that doesn't help, something else is wrong, and your diagram only shows what you want (if people bother to try to follow it), not what's really there.

Steam screenshots and uploading is really easy.


nope. its actually showing whats there :/

Check all the posts where people talk about housing problems. That's what I mean concerning the difference between what you want and what's there. Your layout does not show the real houses, only the layout.

Did you even try going a few screens away during a time npc would be at home?

Edit: You posted screenshots while I was typing.

The dye trader's room as shown on the shot is not valid housing, it has a gap at the right side that's not closed by wall or platform.

http://steamcommunity.com/sharedfiles/filedetails/?id=418338595

That's exactly what I meant concerning what you want not being what's there.

You can check whether he actually lives there with the housing menu (press esc, then look at the right side for a little house icon, click that).
Last edited by Mickmane; Apr 2, 2015 @ 12:19pm
BossBTL Apr 2, 2015 @ 12:16pm 
Originally posted by Mickmane:
Originally posted by Smithy The Blacksmith:


nope. its actually showing whats there :/

Check all the posts where people talk about housing problems. That's what I mean concerning the difference between what you want and what's there. Your layout does not show the real houses, only the layout.

Did you even try going a few screens away during a time npc would be at home?

Or are you prolonging an april's fool's joke and that's why you refuse to do a screenshot?


look up -.-
Mickmane Apr 2, 2015 @ 12:20pm 
Originally posted by Smithy The Blacksmith:
Originally posted by Mickmane:

Check all the posts where people talk about housing problems. That's what I mean concerning the difference between what you want and what's there. Your layout does not show the real houses, only the layout.

Did you even try going a few screens away during a time npc would be at home?

Or are you prolonging an april's fool's joke and that's why you refuse to do a screenshot?


look up -.-

Edited my post accordingly.
they dont need to be able to walk to them they TP automaticly if you are 150 or more blocks away for around 8-10 minutes
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Date Posted: Apr 1, 2015 @ 11:30pm
Posts: 18