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Fordítási probléma jelentése
Actually, the Horseman's Blade is pretty great, so long as you aren't fighting a boss (or doing one of the two event Moons). I often use it to clear out an AFK farm if I come back and find that it's gotten overpopulated.
Even discounting the Horseman's Blade's rather situation use (that is, it's specifically crowd control and not good for much else), the Flairon is significantly better than the Terra Blade, and has a noticably higher DPS than the North Pole, so long as you know what you're doing with it.
Blizzard Staff.
Nymbus Rod.
Razorblade Typhoon.
my favorite is Bubble Gun.
I use all of them depending on situation.
Don't really like ranged weapons.
The best routes for Melee are as Tanks (Beetle Armor w/ Shell, Warding Accessories including Paladin's Shield/Ahnk Shield), Nukers (Beetle Armor w/ Scale Mail, Menacing Accessories), or a mix of the two (Beetle Armor w/ Scale Mail, Warding Accessories or Beetle Armor w/ Shell, Menacing Accessories. Either way, you'll want an Ahnk Shield or a Paladin's Shield), and the best weapons are the Flairon (Godly), Paladin's Hammer (Godly), North Pole (Godly), Terra Blade (Legendary), and the Horseman's Blade (Legendary).
If you enjoy using guns, rockets, and/or bows/repeaters, you'll want Shroomite Armor. The best guns are the Chain Gun (Godly or Rapid), the Sniper Rifle (Unreal), and the Venus Magnum (Unreal), the best Rocket Launcher is the Snowman Cannon (Unreal) without question, and the best bow is either the Pulse Bow (Unreal) or the Tsunami (Unreal), depending on who you ask. Ranged weapons also factor in the damage of the ammunition used to get your total damage dealt. For example, the Chain Gun will do it's base damage (35) + the damage of the bullet used (7, for the Musket Ball, 8 for the Crystal Bullet, 9 for the Silver Bullet, etc.) to get your damage (before defense).
Once you reach hardmode, what class armor is is very well defined compared to pre-hardmode armors. More importantly, each class (except for summoner) pretty much has its own set of armor at each teir in the game's progression. For the most part, the base ingredients for these armors are the same for each class.
Melee users are given the highest defense, but at the cost of overall range, and in some cases, damage. This class tend to handle mobs well but struggle with bosses due to lack of range. However, melee users can use boomerang-style weapons (which counts as melee damage) and some higher-teir swords offer a projectile on swing/hit.
Ranged users have smaller defense, but what they give in defense, they generally gain in offense. However, by their very definition, their attacks also strike at a distance. This in and of itself is a defense. You can kill something from a safe distance away before it can reach you to hurt you. On the other hand, certain, closed environments can present a challenge to a ranger trying to hit a mob or boss. You also need ammo to fight with for just about every weapon, meaning you'll need to keep replacing your ammo. Ranged wepaons tend to handle bosses better than melee.
Mages have the lowest defense, but combine the reusable nature of melee weapons and the range of ranged weapons. Generally speaking, again, they tend to do really high damage. Although you're the most vulnerable class of the three, you still have the ability to unmake enemies very easily. You do have to manage mana and maintain whatever distance you can, but you're still able to dish out the kind of damage that brings down bosses quickly. Much like the ranger, though, if you're in an awkward place to fight in, you'll have difficulty with dealing with whatever's attacking you.
Do note that all of this is highly general. Just because someone's a melee class doesn't mean they can't outdamage a mage or ranger, and vice versa. A ranger can end up doing more damage at melee range tahna melee class if he or she does it right. Endgame also has quite a few toys that often fly in the face of these ideas.
Also note that you don't have to use a class of weapon that matches your armor. You could very well mix a melee set with a magic weapon. The only downside is that you lose out on raw damage from the stats on the armor, and from the set bonus of the armor. There's nothing wrong with spraying lead out of a chaingun while wearing magic armor, either.
The thing to take out of this is that what kinds of weapons and armor you use it pretty much entirely a matter of preference, especially once you reach the endgame teir of equipment. Using the right weapon with the right armor can cause unspeakable damage or make you virtually impossible to kill. Once you reach endgame, it's up to you to experiement and figure out what works best for you.
If you've only got a Fiery Greatsword, though, you should be focused on the next step in your progression, not on what weapons are the best. You still have over half the game to go through before any of the weapons we're talking about here even become available, so you ought to wait until then to think about it.
Yes, indeed, it is a matter of your oppinion. The endgame weapons are highly comparable for the most part (although the cristmas tree sword? Oh please...)
You appear to enjoy magic, as it's your class as you claim. Others however, don't care so much for magic. Similarly, they may enjoy melee or ranged while you might not think so.
Even amongst mages, there could be disagreement on which weapon serves best. Although just about everyone who's used the razorpine and/or blizzard staff find those weapons great, someone could prfer the bubble gun. Its range might be short, but the wiki and other reports show that it's capable of even higher damage output than the blizzard staff. But of course, the weapon has highly limited range, which could very easily limit someone from liking the weapon at all.
The same applies within rangers and meleers (or warriors, which sounds kinda better.) What the best ranged weapon is can vary by oppinion. I'm very partial to the tsunami and chaingun, while others enjoy the sniper rifle and other projectile weapons. Even the ammo that's used is also a matter for debate. The same applies with end-game melee weapons.
This is also highly useful information, for the original poster. Don't be so quick to run in with the best just yet. The natural progression is quite an enjoyable experience.
Although it's true that the horsman's blade doesn't reach such high damage, neither does the stake launcher.
If you're going to talk about what makes a weapon "best" or not involves far more factors than what you've listed.
The stake launcher in it's own right is an endgame weapon, as it's dropped by a pumpkin moon boss. However, it's far from the "best" weapon.
The damage on the stake launcher for a single attack basis is far from the highest. Even with its ammo having a decent base damage on its own, the weapon is still outdamaged by by a sniper rifle with musket balls. Sure, the stake launcher can do 4 digit damage on vampires during solar eclipses, but that's an extremely situational use. You'll only get that benefit during a solar eclipse, and the vampires aren't that common of a mob during the eclipse either.
Although range with indeed a factor, it's still a very limited one. Different players have different play styles, and thus different preferences on how close they want to be to their target. Many other weapons also have ranged capability as well, including melee weapons such as the terra blade.
The main driving factor for most people to consider a weapon "best" is overall damage output over a short time. This does come from the weapon's raw base single-hit basis, but it also depends on rate of fire, overall accuracy, pierce capability (but mostly for mobs) and the skill of the player using it. The stake launcher does feature good raw single-hit damage and a good rate of fire, but the rate of fire is far from the best. Although its piercing capability is great, the weapon's inherently low rate of fire makes it difficult for a less than skilled player to use.
Overall in use, the stake launcher is a great weapon, but if you've used a chaingun, sniper rifle, tsunami, or snowman cannon, you'll probably find any of those to be preferable to the stake launcher. It just doesn't kill as fast as the other end game ranged weapons.