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Meteorites used to be a good way to bridge the armor gap, and they still are, but not being able to mine them with bombs anymore means its no longer an opportunity to tech up early like it used to be. You need to get a decent ways through ore progression before you can even mine it now.
I used to farm a bunch of spelunker/mining potions early to mitigate the grindiness of digging, but blinkroot is a pain to farm unless you rush to the jungle to get the staff of regrowth. And at that point, the only things you probably need to go mining for is armor and heart crystals, making it somewhat obsolete until hardmode ores.
I'm also starting to really dislike special world seeds, since they keep tossing unique content behind world seeds like Mechdusa, waffle iron and Legendary mode. Like, why couldn't have any of that stuff just been part of the actual game instead?
womp womp then uninstall the game kid
also -10 ragebait half of this doesnt even make sence lol "waffle iron and legendary mode. like, why couldnt have any of that stuff just been part of the actual game instead?" are you 12? its PART of the game lol stop crying
We're apparently getting hoppers in 1.4.5, so do with that what you will.
You do know this is a thread about "least favorite aspects" right?
You can't even write a proper sentence correctly, including the word 'sense' and you're calling me a kid with ragebait? Also the part about the world seeds I am referring to is for Terraria to actually have the legendary mode to be selected with the rest of difficulty options and Mechdusa accessed by a summon item or alternative options in any world instead of locking both of them being two special seeds where either only bored people looking at the wiki or people stumbling on random videos will know about.
Pay no mind to them, they're literally everywhere on the Terraria Steam forum as of late and very rarely helpful.
I'm really not a fan of letting my jungles get corrupted. That means carving up the land in pre-hardmode, to stifle the spread of the Hallow and evil biomes. That means 8 or so hellevators, with several horizonal shafts to connect them. And that means an iron grip on where the WoF dies, so I build a slime-proof bridge across the Underworld.
Yes, I know the Biome Sight potions and binoculars exist now. Yes, slaying the WoF is supposed to spring new issues on me. Yes, I could persevere until I get the Clentaminator. Yes, they patched demon altars planting corruption all over the world so I don't have to remove the Jungle's stone. Yes, the beginning of hardmode is supposed to be hard; it's in the name.
But I'm on Master difficulty. I might not be on Legendary difficulty, but still: how about I skip all that adversity and urgency, by building arenas and teleporters everywhere and optimizing the fun out of my game? It's not like the Clentaminator can fix a corrupted jungle.
By comparison, I have a lot more fun with installing a network of fishing lakes. I go all out on them: I fish from below the surface for torch luck, and use water pumps to control the biome depth. Plus I add Shimmer pumps, for coin luck. That's fun, that's rewarding.
Preventing punishment with tedium, however, is not fun.