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回報翻譯問題
Definitely not a design choice I'd have personally made, but I guess they wanted corruption to really feel threatening.
Of course, if that's their motivation, it's weird that this is the only biome to suffer permanent damage due to corruption. You can just cleanse corruption off of everything else, but your Jungle might be entirely destroyed.
I don't know if this is ever going to be changed, but until it is... make sure you isolate your Jungle before Hardmode.
The thing is, if you're Jungle's been fully corrupted, there's not a whole lot of mud left on your world, and unless you saved some Seeds, you can't get them there either.
You'd have to go to another world, collect a boatload of Mud and some Seeds, bring it back to yours, dig out a ton of Dirt and replace it with Mud, then plant Seeds and wait for the Jungle grass to spread. The time investment of this entire task is... well, let's just say you don't want to have to do it.
Unless you intend to progress very quickly in Hardmode and cleanse everything away, a 3-block gap all around your Jungle (preferrably before Hardmode) is practically a necessity. I'd make one 3-block Hellevator on each side of it, just to be safe, and make sure Hardmode corruption doesn't hit inside that protected area (else you have to quanrantine it).
Yeah... I guess corruption really is a huge pain thanks to this Mud to Dirt conversion.
Well, You still HAVE mud in your world, thats at the BOTTOM of the Jungle and Glowing Mushroom Biomes
Not much of a point, though; digging up 12,000 blocks of Dirt, converting them and putting them back in isn't fun. Neither is waiting for grass to grow back.
Protect your Jungle.
The first world I made, I didn't know about the conversion and my Jungle got destroyed. Took me hours to cleanse the map too, just because I used 2-block gaps when digging vertically. Second time, with 3-block tunnels everywhere (and especially around my Jungle), I isolated the corruption and it just wasn't a problem. Really wish I'd known that the first time around.
I know this because I have a world whose Jungle is protected from the Crimson by the Hallow. It reached only parts of the jungle where the Dirt was already there or areas where I'd used the Purification Powder to purify blocks of Crimson and the Hallow crossed over onto those blocks.
Nevertheless, Jungle getting destroyed by Corruption and Crimson is indeed a huge pain ... I don't know why they made it so, though ..... Beats me, man.
Corruption and Crimson can convert mud to dirt, but Hallow can't. Unless it was changed in the latest patch, which I doubt
That said, I don't like fact that Corruption/Crimson can destroy the Jungle very much, either.
IMHO it would be much more interesting if Corrupted jungle became... well, a Corrupted Jungle, not just a plain old Corruption.
The monsters that are normally found in the jungle would mutate into something, the grass would turn unhealthy dark green-brown-ish... Yeah, that's something I could live with
Lucky, I am 100% sure that the hallow can convert mud to dirt. I've seen it happen, even in my artificial jungle.
That's strange, because I'm 100% sure Hallow cannot convert mud to dirt :
Ever since I triggered Hardmode in my World some months ago, my Jungle is protected by Hallow and the mud is intact.
Last time I checked, it wasn't changed in the new patches (1.2.3 or 1.2.3.1), so mud should still prevent Hallow from spreading O.o
Wiki doesn't mention any changes since Hallow was introduced, either.
I agree with lucky thirteen.
Simply make sure that the hallowed places in your world are big enough.. so that they actually overwhelm crimson/corruption, because the 3 fight each other.