Terraria

Terraria

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Gem 19/fev./2014 às 5:01
Combining items = Makes them worse?
For example, magic cuffs. Health regeneration + +20 mana ring = mana regeneration band.
Mana regeneration band + Shackle = Magic Cuffs
Health regeneration, +1 hp per second.
Mana ring, +20 permanent mana.
Crafting it into mana regeneration band removes the health regeneration and replaces it with a mana regeneration, which is good.
Mana regeneration + Shackle = Magic Cuffs. Removes mana regeneration, and gives you mana when you get damaged.
This means no:
Mana Regeneration
Health Regeneration
+20 mana +20 mana + 20 mana = 60 mana, instead it gives you 20 mana, so you lose 40 mana by recrafting all those items. Then you only get 20 mana and mana on hurt, no regeneration whatsoever. Do you see this as a downgrade or an upgrade?
TL;DR: pls make items more op, kkthx
Última edição por Gem; 19/fev./2014 às 5:01
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Exibindo comentários 19 de 9
Floofster 19/fev./2014 às 5:34 
You could consider it a downgrade. You only have 5 accessory slots though, and you better spend those well.
gallispion 19/fev./2014 às 5:52 
Some of the accessories seem like downgrades but they usually also stack with the accessories that made them, so you can also think of them as an extra boost to the first accessory if you have both equipped.
Qelris 19/fev./2014 às 6:11 
All 3, Band of Starpower, Mana Regeneration Band and Magic Cuffs, only gives 20 Mana. So, you go from 20 to 20 to 20. You aren't losing anything.

Also, I tried Mana Regeneration Band yesterday, probably for the first time ever, and found it useless. I think it was 1 less second while standing to reach max mana. Of course, these weren't deep tests, just quick ones, but seriously, who the hell will stand there and regen mana in a fight? I prefer spam Mana Potions, despite the new debuff. I can just dodge while waiting the debuff to end, or even just a few seconds to minimize the damage loss, rather than just stand there and risk getting hit.

I used to like Magic Cuffs in my previous playthrough. So far, in my 1.2.3 playthrough, I've crafted them, but haven't been using them. I don't have Spectre Set yet, but even then, I don't think I will use them. It was a nice acc when you could somewhat facetank, but considering the nerf to Spectre Healing, I think I'd rather something else, like Star Veil or a second emblem, or something, I don't know. I will see when I get to test the nerfed Hood and the new Mask.

Anyway, I believe Magic Cuffs are superior to Mana Regeneration Band. You WILL get hit.
Gem 19/fev./2014 às 6:34 
Escrito originalmente por mysmae:
All 3, Band of Starpower, Mana Regeneration Band and Magic Cuffs, only gives 20 Mana. So, you go from 20 to 20 to 20. You aren't losing anything.

Also, I tried Mana Regeneration Band yesterday, probably for the first time ever, and found it useless. I think it was 1 less second while standing to reach max mana. Of course, these weren't deep tests, just quick ones, but seriously, who the hell will stand there and regen mana in a fight? I prefer spam Mana Potions, despite the new debuff. I can just dodge while waiting the debuff to end, or even just a few seconds to minimize the damage loss, rather than just stand there and risk getting hit.

I used to like Magic Cuffs in my previous playthrough. So far, in my 1.2.3 playthrough, I've crafted them, but haven't been using them. I don't have Spectre Set yet, but even then, I don't think I will use them. It was a nice acc when you could somewhat facetank, but considering the nerf to Spectre Healing, I think I'd rather something else, like Star Veil or a second emblem, or something, I don't know. I will see when I get to test the nerfed Hood and the new Mask.

Anyway, I believe Magic Cuffs are superior to Mana Regeneration Band. You WILL get hit.
Magicuffs are much better if you are fighting hardmode enemies, or bosses. Especially in conjuration with the best magic armor.
Floofster 19/fev./2014 às 6:35 
Escrito originalmente por mysmae:
All 3, Band of Starpower, Mana Regeneration Band and Magic Cuffs, only gives 20 Mana. So, you go from 20 to 20 to 20. You aren't losing anything.

He means, all the items you use in creating the, i'll take Celestial Cuffs as example, are the following;

Band of Regeneration; increases life regeneration
Band of Starpower; increases max mana by 20
Band of Mana Regeneration; increases max mana by 20 and increases mana regenation
Shackle; increases defence by 1
Mana Cuffs; increases max mana by 20 and restores mana when getting hit
Celestial Magnet; pickup range for Mana Stars is increased

According to his ideas, the Celestial Cuffs should give the following bonuses:
+1 defence
+60 max mana
Pickup range for Mana Stars is increased
Restore mana when hit
Increases life regeneration
Increases mana regeneration

Another example, the Fire Gauntlet.
Feral Claws; +12% melee attack speed.
Titan Glove; melee knockback is increased
Power Glove; +12% melee attack speed, knockback is increased
Sorcerer Emblem; +15% magic damage
Ranger Emblem; +15% ranged damage
Warrior Emblem; +15% melee damage
Avenger Emblem; +12% damage
Mechanical Glove; +12% melee attack speed and +12% damage, knockback is increased
Magma Stone; inflict fire damage on attack

This would mean the Fire Gauntlet would have these stats;

+32% melee attack speed
+39% damage (+24% for summon damage)
Melee knockback is greatly increased (3x)
Inflict fire damage on attack

I shouldn't even get started on the Sniper Scope, but, why not.
Ranger Emblem; +15% ranged damage
Warrior Emblem; +15% melee damage
Sorcerer Emblem; +15% magic damage
Avenger Emblem; +12% damage
Eye of the Golem; +10% critical hit chance
Destroyer Emblem; +10 damage and +8% critical hit chance
Rifle Scope; increased zoom range for guns

The sniper scope would have the following stats;
+49% damage (+34% for summon damage)
+18% critical hit chance
Increased zoom range for guns

Yeah. This up here is all you need to know that it's a terrible idea.
Gem 19/fev./2014 às 6:40 
Escrito originalmente por Lyralicious~:
Escrito originalmente por mysmae:
All 3, Band of Starpower, Mana Regeneration Band and Magic Cuffs, only gives 20 Mana. So, you go from 20 to 20 to 20. You aren't losing anything.

He means, all the items you use in creating the, i'll take Celestial Cuffs as example, are the following;

Band of Regeneration; increases life regeneration
Band of Starpower; increases max mana by 20
Band of Mana Regeneration; increases max mana by 20 and increases mana regenation
Shackle; increases defence by 1
Mana Cuffs; increases max mana by 20 and restores mana when getting hit
Celestial Magnet; pickup range for Mana Stars is increased

According to his ideas, the Celestial Cuffs should give the following bonuses:
+1 defence
+60 max mana
Pickup range for Mana Stars is increased
Restore mana when hit
Increases life regeneration
Increases mana regeneration

Another example, the Fire Gauntlet.
Feral Claws; +12% melee attack speed.
Titan Glove; melee knockback is increased
Power Glove; +12% melee attack speed, knockback is increased
Sorcerer Emblem; +15% magic damage
Ranger Emblem; +15% ranged damage
Warrior Emblem; +15% melee damage
Avenger Emblem; +12% damage
Mechanical Glove; +12% melee attack speed and +12% damage, knockback is increased
Magma Stone; inflict fire damage on attack

This would mean the Fire Gauntlet would have these stats;

+32% melee attack speed
+39% damage (+24% for summon damage)
Melee knockback is greatly increased (3x)
Inflict fire damage on attack

I shouldn't even get started on the Sniper Scope, but, why not.
Ranger Emblem; +15% ranged damage
Warrior Emblem; +15% melee damage
Sorcerer Emblem; +15% magic damage
Avenger Emblem; +12% damage
Eye of the Golem; +10% critical hit chance
Destroyer Emblem; +10 damage and +8% critical hit chance
Rifle Scope; increased zoom range for guns

The sniper scope would have the following stats;
+49% damage (+34% for summon damage)
+18% critical hit chance
Increased zoom range for guns

Yeah. This up here is all you need to know that it's a terrible idea.
I didn't say it should be like that for all of them, just that some items should get buffs. Magicuffs aren't really that good except for the mana boost and the health-to-mana buff.
Qelris 19/fev./2014 às 6:50 
Escrito originalmente por Lyralicious~:
Escrito originalmente por mysmae:
All 3, Band of Starpower, Mana Regeneration Band and Magic Cuffs, only gives 20 Mana. So, you go from 20 to 20 to 20. You aren't losing anything.

He means, all the items you use in creating the, i'll take Celestial Cuffs as example, are the following;

Band of Regeneration; increases life regeneration
Band of Starpower; increases max mana by 20
Band of Mana Regeneration; increases max mana by 20 and increases mana regenation
Shackle; increases defence by 1
Mana Cuffs; increases max mana by 20 and restores mana when getting hit
Celestial Magnet; pickup range for Mana Stars is increased

Yeah. This up here is all you need to know that it's a terrible idea.

Oh... Oh god no. Even if they removed the ability to stack the same line from different accessories, it would be ridiculous. :|

But yeah, I guess I can understand about Celestial Cuffs. It's not like 40 more mana, 1 def and slightly higher mana regen would make you completely imbalanced.

Wait.. do Celestial Cuffs and Magic Cuffs stacks? I'd check myself, but Travelling Merchant never sells Celestial Magnets. :(
BROLY 32 19/fev./2014 às 7:27 
Celestial Cuffs should keep the 20 mana bonus. As of now, it's kinda meh...
Lucky Thirteen 19/fev./2014 às 7:45 
Escrito originalmente por BROLY 32:
Celestial Cuffs should keep the 20 mana bonus. As of now, it's kinda meh...
Exactly. That is the one accessory which "upgraded" version is in fact a downgrade.
Trading the very useful +20 mana for much less useful range for mana stars? I think I'll pass.



Escrito originalmente por Celly:
For example, magic cuffs.(...) Removes mana regeneration, and gives you mana when you get damaged.
This means no:
Mana Regeneration
Health Regeneration
(...)
Actually, the mana when damaged is way more useful than passive mana regen in Hardmode.
You WILL be taking damage, so you'll be at almost full mana most of the time.
This is extremely useful in combination with the Spectre healing set (as you will be easily able to heal the damage you take, while not having to worry about mana).

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