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In Terraria, Defense provides a flat damage reduction, and crit damage is calculated *after* that reduction is applied. If your damage is 100 and you crit something with 20 damage reduction, you'll do 160 damage, not 180.
I generall prefer damage bonuses on armor too, because it actually acts as Mana usage reduction anyway (you need less Mana to do the same damage) while it also increases your max DPS.
Jungle Armor's combined -16% Mana usage and +9% crit might not be *quite* as good as Meteor's +21% damage, but they're close, though. Additionally, it's got +60 Mana.
If you use the Space Gun, I'd say definitely go with Meteor. Else, Jungle might be a tiny bit better.