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-Getting killed, when I first started I did not experience this, it is a matter of the player realizing "I can't rambo with my bad gear, I need to be careful" The only time I would think this point is valid is at the start of hardmode
-Invasions The goblin invasion is ezy peezy pre hardmode. A goblin army happened to invade just as I killed the WoF so I had to deal with the pain in the butt summoner with pre hardmode gear. Sure, it was frustrating but I got through it. Haven't done a pirate invasion but that can be easily farmed with a simple lava trap.
-I can agree, there is a lot of walking, but once you get movement items it isn't that bad
-Building can be a pain in comparison to other non voxel based games like minecraft
-Never had an issue with the wire system
-Inventory managment can be a pain, sure. I think I simple fix would to add a backpack item or equipable to expand your inventory space.
-Terraria has RPG elements, but it is NOT an RPG at its core. There is no reason for this game to have a level system, it's fine as is. Adding a level system would restrict the player to a more linear path of progression than there already is. Sure, you have to defeat bosses in a certain order (mostly) but I'm ok with that, it gives enough progression without restraining me as a player to some set progression trees. One of the reasons I love Terraria is that I can do whatever the heck I want, I don't want to manage skill points and experience gain when I play.
You have access to Minecart tracks the moment you get Lead/iron. If you also make a minecart you can reach the far end of your map in like a minute. You don't need teleporters.
Besides, there are several items to increase your movement speed. Boots for starters that can be upgraded 3 times, several accessories that increase movement speed. Wings that allows you to move faster in air, Mounts of different kinds that increase move speed. You get the point.
Invasions. if you think that running into an invasion with your weapon swinging you will die. If you put yoruself behind some shelter and like, shoot at them they will die. In goblin invasion only one enemy shoots through blocks and that projectile can be broken with a weapon. In pirate invasions, nothing makes it past blocks.
You cannot build across the screen because that would make no sense. You could easily just build something to block all enemies or whatever. Just be glad that they increased the wire range instead.
The inventory space is sufficient. At what point do you need to carry 50 stacks fo 999 dirt? By limiting the inventory space you need to build storage. That way the player is forced to build an actual base and not just spend every hous underground. Get a Piggy bank and a Safe if you need more space. it's like a Horadic Cube.
Leveling syste, I would puke if they added this. you can find items to increase your max hp and mana, you can reforge items to suit your standards. I would throw this PC out of my window if i had to grind monsters to level up each time I play instead of mining away and doing my exploring.
This is true, Terarria is pretty mean to beginners. The only thing about this complaint is that most enemies can be exploited only if the player was to start getting creative. Terarria is essentially a survival game, and the environment to go easy on the player would be a contradiction to what the game is trying to teach you.
This principle remains present as the game progresses, as old techniques stop working and force players to come up with newer ones. This isn't a design flaw, this IS the design. That kind of design certainly isn't for everyone however.
These invasions you described exist for the same reasons describe previously. The player must realise they HAVE to progress to survive. Staying in the house all day and making a base helps, but there is much more to the game then just hiding behind walls. As far as I know, invasions are only triggered by player progression anyhow. I'm almost certain you must break 1-2 corruption/ Crimson orbs, and achieve a certain amount of health or defense. I'm fairly sure invasions will never spawn on a new players just beginning.
This I can agree with~ but I also understand what it feel like to get your first mount or speed boost as well. This is pretty much a boring part of all standard RPGs and adventure games. It's boring yes, but it's also necessary for the feelings of achievment and character progression.
This is likely for the same reasons as walking, the feeling of progression. Building is not a part of gameplay that every person will enjoy, and the players that will have items that make this kind of thing MUCH easier, especially with the updates. There's all types of items that make this point of interest possibly one of the best features. I'm not sure what your talking about.
Note: The Cosmic Car Key is an items that is especially useful for builders.
The thing with the wires makes sense to me because working with wire is already tricky enough, it didn't need to be more complicated. As far as block having a limitation, that's obviously for gameplay reasons. If players could place block like they could place wire, cave diving and exploring would be WAY too easy, and half the items in the game would be pointless. It's also important to note that Wormhole and teleportation potions Do exist, as well as Magic Mirrors.
There are WAY too many solutions to the problems you just discussed, I'm not sure what this even made it into you list of complaints. There are more storage units in this game then any game I've ever played. The only thing that could come close is a bottomless box. I enjoy Terarrias more organized, if one chooses to be organized, approach.
You 'Tinker' your items, you 'buff up' with potions, you improve your weapons, you build your arenas, you summon pets, you ask for help. This is all standard Terarria gameplay.
I think you might want to revise this review, it really does sound like a 'first impressions' review IMO. :3 #goodLuck
One thing that hasn't properly answered about the building distance restriction... I suspect it's because they don't want you to just block in monsters from a distance. That would make you more or less invincible. Some people already abuse the system and block themselves in when they're about to be overwhelmed, kill the monsters through the blocks with specialty weapons, then pick up the blocks and go on their merry way... and that's just stupid.
I exactly know this is intended from the creators. And personally I hadn't so much trouble with it. But as I already said: Some might like this point, many may not. And I really think there should at least be some hints/tutorialthings.
Invasions:
One point or maybe detail you all missunderstood was the reason for my Invasion-critic:
Yes, on the one side it's the difficulty starting with Hardmode, which is, in my humble opinion, ridiculous, especially the pirates. Maybe they cant get through walls, but their shootings kill you with one or two hits. And what are walls worth when dozens of Goblin-Magicians and summoners spawn behind you or shoot the hearts out of your little body? Staying behind walls and using Traps'n'stuff is hardly a solution for invasions btw.
BUT... the other side and the mainreason I have a problem with invasion is that there is no way to avoid them. And no, they dont occur only to certain progressions. Goblin-Army-Invasion has a 1 to 15 chance occuring everyday, Pirate-invasion is the same. And so they occur randomly when you're busy with building something or crafting stuff or just dont feel like getting killed dozens of times and beating over hundred enemies right now at all. I'm not saying that they should remove invasions, just that there should be SOME way to avoid them. Isn't Terraria all about "I can do whatever I want whenever I want and Im not forced to do anything"? Well, then this Invasions are the opposite of the Core of Terrarias Gamestyle, forcing you to long, stressful battles. I, for example, once had five invasions in an extremely short period of Gametime. It was horrible.
Walking:
Yes, there are some Speedboosting-Items, but seriously, what do they change at all? It's not a big difference. And yeah, I use wings. But that hasn't much to do with faster movement. I mean, we are all talking about these wings wo cant make more then four or five movements until they crash back to ground, arent't we? Even Jetpack isn't much better. And I cant agree about all standard-RPGS/similar games have as much boring walking like terraria. This isn't true at all and Im sure we all are aware of that.
Builing:
Damn, I didnt think about the point with blocking monsters with unlimited building. Still, I have the feeling there could be some better resolution, even if I dont know one right now. I mean, it whouldnt have to be unlimited building over the whole screen. A REASONABLE reach close to the figure so you dont have to jump/fly all the time building towers whould be enough.
Wires:
Think about it, there whould be so many smarter and less annoying/time-consuming ways for connectiong two teleporters, ways that other games alreasy used. For example, only Teleporters selled in doubles, so they only work with each other. Or even better, the same switch from a tunable numer of 1-999 (Maybe 99 whould be enough) on two teleporters. There whould be so many ways with which you whouldnt need spending hours laying wires. But the way it is it just feels like teasing from the creators.
Inventory:
Piggy bank and save doesn't solve the problem, only trivializes it a bit. Of course o one takes 10 x 999 Dirtblocks with him, but if you go straight into the underground your Inventory is full in less then ten minutes. There should be ways to increase your Inventoy-Space. permanent. I mean, think about it: Terraria has over 10.000 Items. And you can take 50 with you. 50. From 10.000.
Levels:
I understand and share your opinions about this but still think there should be some system with the player can raise, like the collectable hearts. And some point in defeating monsters aside from "XX has defeated the 56898435. Bat"-Messages.
Well, I read alot of my criticpoints many times and many experienced Terraria-players share them, its not only my problem with the weaknesses of the game. And as I already said, most of them came to aftter fourty or fifty hours of Gameplay.
By the way, do the creators still take Feedback/Criticism? And if so, where could I try it?
Thaaanks.
Monsters in the beginning never bother me to much besides the floating eyes if i don't got a decend ranged weapon in the beginning and even then if i get badly hurt i might just go spelunking and grab some better ores early on.
Invasions are actually completly optional if you know how to avoid the triggers. Goblins only start spawning if you break a Shadow Orb/Crimson Heart and Pirates only spawn if you break a Demon Altar. And you can skip those 2 steps by doing fishing yes not the most exiting thing to do but it is possible to avoid all Invasions if you dedicate some time into it.
Walking: ehh not to bad tbh but i tend to never go bigger then medium worlds since the large ones are just to big for a single player 8although quite cool for MP maps). And even then i tend to just build large skyrails to all my POI.
Building: Again something that does not bother me to much since i can get items that greatly extend the building range. And i also only tend to build something actually big and interesting once i got these tools and a Mount like the UFO or the Cute Fishron just to make building a bit more easier on myself (both of those have infinite flight).
I think the reason for wires having so much reach is the fact that you need them to properly set up teleport hubs. Although Teleporters themself are a pain to properly set up and i wished there was just a way to tag them to be able to teleport between 2 without having to do all those wire shenanigans.
Inventory: Well Inventory menagement is the Alpha and Omega of games like this so you need to value your loot accordingly. Early on i tend to hoard a lot of stuff but later on stuff like Pixie Dust or Unicorn Horns just wanter straight into the trashcan because i really don't need them.
Levelingsystem: EHHHH really something i could not care less about. I think Terraria works more like games like Metroids where it's not about the levels but more about the new powerups that help you traverse the Enviroment. For example getting your first Graplinghook is a huge upgrade in terms of mobility as you are suddenly able to grab onto walls and even move up through cavesystems. So instead of looking for a proper leveling system try to see it more like an pgradesystem where each upgrade is a small level up on its own.
And for feedback i would either try the Official Terraria Forums or the Terraria subreddit. I at least know that the Devs that are still working on Terraria read those fairly frequently.
On a serious note:
No. You're being stupid for going full rambo.
No, Invasions are completely fine.
No, stop with the 50% gameplay = walking ♥♥♥♥♥♥♥♥ or get out right now.
To everything else: No. Building is fine, get used to it. Wires work perfectly, You're just incapable of working with them.
The inventory's big enough, learn to manage it or bring a piggybank with You.
And most of all: NO. TERRARIA DOESN'T NEED A LEVEL SYSTEM, STOP IT.
Jesus christ, this discussion gave me cancer. GG, I'm out.
Criteria: The criteria for a Goblin Invasion to occur at all is as follows:
You must have at least one person in the game with at least 200 current life.
You must have smashed at least one Shadow Orb or Crimson Heart.
Note: I went on an looked it up, I was right. I told you, this review really sounds like a first impressions critique.
Walking: Legend of Zelda: Link to the Past, practically any Zelda game. Chrono Trigger, Legend of Mana, Castlevania: SoTN, Super Metriod, Elder Scrolls Series, Vindictus, Dark Souls Series, etc.
Fair enough, but for now we can assume the building is the way it is for a good reason. I will say this much, as a Builder Toon (Builder Bob), one I play as, building is indeed OP. I won't say why here, but that thing about blocking off dangers has something to do with it.
I assume building in this game is for players who enjoy doing it. It's not supposed to be easy, or else everyone would build impressive structures and devices. If you see a person make something out of Legos that's impressive, nobody is listening the the guy saying "they should make it easier to do 'such-n-such' because it takes too long to...", I gurantee it.
You have a P.Bank, a Safe, a pet P.Bank, and tons of containers. As long as you have wood and metal, you can make a container. I still can't understand you complaint, but I guess we don;t have to agree on everything. :3 #shrug
It does, you get banners almost back-2-back that allow you to kill enemies MUCH faster, it's not just a counter. You can practically tame an entire area in 10mins or less. As I said before, this really just sounds more and more like a first impressions review.
Well, I'm not saying the game is perfect~ but I don't think most of your complaints are legitimate, they are all minor and solvable by some measure, be it item, structure, creativity, etc. None of these problems are things players cannot circumvent. This isn't my opinion either, I'm describing the solutions as you bring up the "issues"/ Weaknesses. :3 #ijs
I believe you can on thier homepage, https://terraria.org/
must not.. cringe..
Also, I hope this guy is just trolling, @Everyone else on this discussion.
Wow wow little Girl, slow down. You're the first person in this threat who's posting unreasonable and destructive, please start thinking about something constructive for the topic or go out. This isn't the Youtube-Comments-area here, okay? Okay.
You know why this Game got better? You know why this Game has a Version 1.3? You know why other Games get better? Because people complain.Or rather, people give feedback and critics, then they discuss about it and maybe creators change something. That's how a developing-process works. As long as the posts here are not insulting (like yours) and constructive I see no problem. I dont insult people for other opinions either, do I?
Toxophilite@
Please stop with the first Experience-stuff. :P As I already said Im moving to 200 hours of Gameplay and the weaknesses (In my opinion) came after many hours of great gaming. And even now I still enjoy Terraria, no doubt about that. But there are points people dont like. Yes, people, not only me. It's okay to not have the same opinion, but if you look through this thread you can see that at least a few points are not so unlikely. ;)
Yes that is the trigger for they to be possible. But as far as I know, and that's what I experienced and what the official wiki says, from this moment on the Goblin army has a 1/15 chance to occur everyday, regardless what you do. Same with pirates. You can like that or not, Im only saying that there should be a way to avoid them after the tenth time of beating an army.
I have to confess that I cant follow your logic. So the only way to build something impressive and fascinating is to make the tools difficult and circuitous, because if they were not it whould be too easy to build something and everyone could do it, which whould be bad, because... also, personally I cant follow your metaphor. LEGO is one of the easiest and most simple ways to build something impressive where everyone has the same tools and an easy process. But I guess this is going too far... Terraria hasn't a bad Building-Gameplay, but it could take some improvements.
Because Im quite sure, let's clear about that - Nearly no one is playing a Retro-Pixel-Game for the Fighting or for the bosses. Most of us are playing Terraria for Exploring and Building.
You should say "I dont agree with them" because in any case, most of them are somehow legitimate. You can like the Teleporter-System or not, but it could get improved. You can like the Building-System or ot, but it could get improved. Doesnt have to, but it could, and many people whould appreciate it. :)
THANKS for the Tipps for Feedback btw., maybe I will try it.
Reminder: Please stay friendly. We are just exchanging opinions here, no need to get trolly. <3
Building: They added the Architect Gizmo Pack, and having unlimited reach is just silly. Can you reach over to Australia and pet a Koala? Well then neither should your character.
Wire: I agree, wires are a bit confusing at first, but with practice, they are one of the most useful things. They can fix a couple other of your problems as well, such as invasions and bosses. Set up a good arena, put some nice Spiky ball or spear traps, and most bosses can be beaten easily, if not just wrecked while your grabbing a snack.(The teleporter 1-99 idea does sound good though. Might be a thing if you make them more expensive, or have it be an attachment, 'Wire-less Wires.')
Walking: ...Really? WALKING??? Teleporters, Wings, Hoverboard, Mounts, Weather in bottles and balloons, climbing claws, umbrella, swiftness potion, wormhole potion, the list goes on and on. For early game, they made Minecarts one of the most useful things. I still use them after Moon Lord, they go so fast when you have the mechanical cart.
Inventory: Can you carry 15 swords, a mountain, 2 picks, a couple buckets of lava, and some armor? To be honest, it's weird you can fit it in your piggy bank or safe. But I think the inventory is fine. The chest-rooms that you think are horrible are amazingly useful. Don't remember where you keep harpy feathers? Look in your enemy loot chest. Where did you leave that old rusty Terrablade? Oh right, the weapon chest.
Level System: If you want this, go to a mod. Fight 1500 monsters and you now know how to deal 5 more damage. Woo. Lots of people already do this, and I still think it's a terrible idea. You already got lots of tiers and progression.
Wood -> Metal -> Demonite/Crimtane/Jungle -> Meteor/Dungeon -> Underworld and first hardmode ores -> Pirates -> Mech-bosses -> Plantera -> Solar Eclipse/Golem -> Pumpkin Moon -> Duke -> Cultist/Pillars/Moon Lord -> Frost Moon.
Not to mention the fact you can use arenas to progress, start with some platforms and campfire, upgrade to honey and heartlanterns, then make it bigger, then switch to using traps as well.
Getting killed again and again? Make armor. Don't run naked being pummeled by slimes. Get a better weapon. Don't run out into the hordes of zombie with a stick. Hide underground, find abandoned houses, get double jumps to dodge. It gets easier if you play.
(15x15)
I'm probably wrong, I was never good with probability.