Steamをインストール
ログイン
|
言語
简体中文(簡体字中国語)
繁體中文(繁体字中国語)
한국어 (韓国語)
ไทย (タイ語)
български (ブルガリア語)
Čeština(チェコ語)
Dansk (デンマーク語)
Deutsch (ドイツ語)
English (英語)
Español - España (スペイン語 - スペイン)
Español - Latinoamérica (スペイン語 - ラテンアメリカ)
Ελληνικά (ギリシャ語)
Français (フランス語)
Italiano (イタリア語)
Bahasa Indonesia(インドネシア語)
Magyar(ハンガリー語)
Nederlands (オランダ語)
Norsk (ノルウェー語)
Polski (ポーランド語)
Português(ポルトガル語-ポルトガル)
Português - Brasil (ポルトガル語 - ブラジル)
Română(ルーマニア語)
Русский (ロシア語)
Suomi (フィンランド語)
Svenska (スウェーデン語)
Türkçe (トルコ語)
Tiếng Việt (ベトナム語)
Українська (ウクライナ語)
翻訳の問題を報告
Looks like a nice Ectoplasm farming setup, I would definitely use it that way rather than my usual "enter dungeon, kill things as they appear" tactic.
However, you're activery killing things in that video. Even a Summoner would need to pick up and sell the junk regularly. Doesn't that defeat the purpose of an "AFK" farm?
Why not just do a Pumpkin Moon? It's 25-30 Platinum in 9 minutes (plus 5 minutes for selling several inventories' worth of loot).
It's kind of sad that Terraria's money system is mostly useless. You need money for reforges, and... ...yeah, that's about it. They could dump the entire money system and just let you pick which modifier you want on your items, wouldn't change the game much.
Or maybe the fun in building farms isn't about the payoff? I know some people love building things regardless of their usefulness, but not being creatively inclined myself I don't find any pleasure in it.
Still works well in 1.3.
Spooky Armor is still best because Tiki and Stardust makes the slimes do more than 1 tick of damage.