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Do remember that the dungeon cannot be converted to crimson/hallow and neither can the piramids in the desert should you have any. They make great barriers for a while. If you go to the lowest point in the dungeon and dig from there you should be able to cut the entire map in 2 parts easily.
Breaking demon altars also releases the crimson on some randon tiles on your map. It's better to live with underground crimson as you can't really remove that without much work.
Overall, expensive and difficult as it may be, get the clentaminator. It annihilates unwanted biomes.
Usually, you can dig enough to protect one side of your Jungle before Hardmode (it's a good thing you thought ahead), re-dig to protect the other side if you're unlucky enough for corruption to happen that side too during transition, and get the Clentaminator before things get too out of hand (mechanical bosses aren't that powerful). Then, killing Plantera slows corruption to 1/3 of its normal speed, so you can keep things under control.
Again, if you're inexperienced, you're not going to be killing Mech bosses early enough to stop the corruption. No biggie. You can either function with most of your world corrupt (makes it easier to get Souls), and with a powerful character it's surprisingly easy to install yourself on a new world should you want a clean one.
Okay. Thanks for that.
Next, Hallow stops crimson and is to prefer over the corruption that prevents NPCs from living and a house from being suitable. But as you have observed, it can be kinda tricky to be attacked by laser shooting gastropods and unicorns.
That your underground has become hallowed or crimson actually works in your favour. You can get Souls of light/night and fight hallowed/crimson mimics. So that's a good thing. And completely normal. I think Mushroom biomes cannot change so that's always a way to create a barrier between you and the underground.
Last but not least. The Clemanator is by far the best way to prevent spread, the other one is to defeat Plantera. Defeating Plantera reverts the spread to the speed of a normal world instead of the new faster one.
sounds like you need some T4 rockets fired at most of your world.
Why not make it 99% hallow and 1% crimson or normal grass biome