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Сообщить о проблеме с переводом
Whereas other classes have weapons that can vastly out-DPS it.
Another idea would be a healer minion. It could come in a number of forms. An unmoveable area of effect minion to something that flies around healing each player that needs it. Rate of healing, its movemnet (or lack of), and maybe hp could get better as you find better versions.
There could be minions that add buffs to other players. Maybe something like the buff from bettle armour that goes away after each hit, maybe something with a short time limit so you need to be near the minions to keep the effect, or maybe you just need to be near the minion.
If the summoner had to juggle a bunch of support minions as well as attack minions it would give them something to do in battle. It would also be nice if there were types of minion slots so you would have to mix more types of minions, instead of just spamming the strongest one.
These are all great ideas. Honestly it's exactly what Summoners need.
Except Summoners SHOULDN'T do less work. Re-Logic made them a full-blown class, but they don't TREAT it like a full-blown class, which is why it's vastly underpowered compared to the others. They should be able to hold their own against anything the game can throw at them, by themselves, JUST LIKE THE OTHER CLASSES CAN.
Summoners require less work. They do a majority of their DPS whether they even press any keys or not. All their attacks home in (or at least lock on to enemies, even if the projectile itself is slower). You're exchanging defense for the safety of your horde. After all, how can you get hit (other than by bosses) when everything else is dead before it can get anywhere near you? In that respect, Summoner is far less risk than mage.
That doesn't mean Summoners should have less defense than other classes, though. With Ranger and Mage, you trade off defense in return for ranged attacks. And while you have to do less work, that doesn't mean you should have defense that's subpar for taking on wave events or bosses. This mainly applies to Expert Mode but Normal Mode is the same, really.
out of all the suggestions I've seen this is one of the few that I think is good.
most other suggestions don't really seem like they would really help
the stardust armor's set bonus does have some issues for sure but many suggestions just don't seem like they would fix the problem
Stardust armor does have a poor defense but it is still better than a large part of hardmode armors. maybe bring it up to 40-42 defense (summoner should be the lowest defense but right now it is 8 less than nebula armor).