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I mean, everyone will come here and say the Stardust Dragon does a ton of damage, and that's true enough.
But its AI is pretty weak, and the Summoner is left using some other class' weapon half-assed while trying not do die despite having the worst Defense in the game and no healing.
The Guardian should be better, survivability should be increased one way or another, and most of all, Summoners need class-specific "weapon" that lets them designate targets for their minions.
Else you're just some weak idiot running around while your minion chases its own tail half the time.
Mages have their own glorified life-drain weapon(life drain staff) like melee does now, so a summoner debuff that causes minions slightly heal you or give you a regeneration over time buff on hitting the afflicted enemy sounds interesting.
Perhaps a weapon that lets you ''eat'' your minions to heal yourself but gives you a debuff that decreases your max minion count every time it is used for a few seconds, a summoner would have to choose whether or not sacrificing their minions for a quick heal is worth it.(or hell, possibly other buffs)
In my opinion, Summoners were supposed to be a support class. Dealing a great amount of damage without even getting near them. Like the ranger, it wasn't ment for straight up to the face combat. Just a support class.
Stardust Dragon is great vs bosses, it hugs the target and if you fully max out your summoner with the best items for its class it could easily kill the Mech Bosses up to Moon Lord easily. Summoners are best at its job, being a support class. It supports as a extra damage dealer. Summonners could outclass Melee in terms of DPS aswell as Ranger I don't know if it could out class mage with the Lunar Flare and the Last Prism.
I do expect them not to die in literally 3 hits on expert mode. There is a serious balancing issue where any class besides summoner can forgo their damage-increasing accessories for defensive ones and still do a massive load of damage, but summoners neglecting their accessories cripples their usefulness even more and the defense they gain from it won't even allow them to survive possibly more than 1 or two hits.
Like I said, their damage and strength simply doesn't amount to much when it comes to endgame content, Warriors not only have a far more tankier structure and more forgiving build standard, but their weapons literally cause pandemoniom on the screen with little effort, and they have the absolute highest DPS in the game now with the Terrarian.
Stardust dragon sucks against bosses that you are expected to fight by the time you get it. Sure, it destroys the twins, thje destroyer, and skeletron prime, but those bosses are complete garbage, being able to destroy the destroyer in 2 seconds has been pretty standard in Terraria, I could do it with a daedalus stormbow without even switching to ranger gear!
Against fishron, it can barely keep up with him and doesn't do much damage compared ot just steamrolling him with one of the sunlight weapons or the nebula weapons. It takes no effort to fly away from fishron and spam these, the magic one even auto-aims towards fishron and the player using it is free to make more mistakes because they'll likely have the spectre armor on and will be MASSIVELY healing themselves every time they take damage.
It's a complete joke on moon lord, and even with a balanced minion army, they can't keep up with the pillar invasions or moon events, it's much easier to just mindlessly spam the solar eruption that goes through walls and throw some vampire knifes when your HP gets low as a melee, as a summoner you can't even support yourself with vampire knifes with the chaos that goes on because you just take way too much damage and will likely die.
It's unfair that Melee has higher DPS and Armor, and is free to customize their accessories much more lazily than summoners because of this freedom, when a summoner has to literally dedicate their accessories to their minions or they lose a MASSIVE amount of utility that they already are lacking.
Even if the gaurdian was buffed to block a % damaage for the player, the absolutely abyssmal pre-hardmode defense of the armor would cause you to die in like 3 hits on expert mode anyway, but at least it wouldn't be two hits, and with everything taken into consideration is the least they could do to help summoners compete.
they also FAIL as a support class, BADLY, the stardust dragon when fully upgraded causes so many hitsplats on a target that nothing else can attack the enemy it happens to be sitting on. I have tested this, a single charge of the stardust dragon attacked a paladin in my world, and was hitting ot so much my solar javelines went right through the paladin and my solar eruption could not hit it, you are DENYING your comrades possible hits in favor of your damage that can't even do critical hits and isn't even the highest anymore with the introduction of the terrarian, and non summoners can throw out a single charge of the stardust dragon to handle their offscreen enemies and just disable it on boss fights and get the best of both worlds.
all things considered, summoners need an endgame buff, they were fine in the 1.2 update and had their realistic pros and cons, but with the introduction of expert mode and these end game enemies, it just can't keep up with the other classes.
I mean, there's what, five sets of Summoner armor? And only one of those is pre-hardmode? There's 3 Summoner weapons, the earliest you can guarantee one is in Jungle ffs. And after that is Hell! And then you have to brave a hardmode spider cave for the next set. The next set is after Plantera. And then Pumpkin Moon. And then Moon Lord. And after hardmode starts there still isn't many Summoner weapons. Most of them don't do very good damage for very long, or can hold up against bosses.
You said Ranger was a support class. Ranger has the highest sustainable DPS in the game. It has better defense than Mage and Summoner. It has the ability to not consume ammo, multiple ammo types, even multiple weapon types. Once you get to the endgame, stealth mode comes into play, which rapidly increases your ranged attack stats at the cost of mobility.
Mage is the easiest class, once you get your Mana maxed, which shouldn't take long, and it gets waaaay easier once you have the Mana Flower. Essentially pick a spell and spam. And there's a HUGE array of spells to choose from. Pair that with Mages having the earliest specialized set (Gem Robe and a Wizard's Hat) and they're pretty great from the start, and stay strong up till the end. Once you get farther along, you get to heal yourself at the cost of damage, or do extra damage at the cost of defense, while still having a decent amount of defense either way. Not that it really matters, you never have any reason to get close to the enemy. And endgame? Good defense, and you can buff regen, mana, and strength just by dealing damage with your spells. By that point, spells will either cover a large area or home, if not both. Most spells penetrate, from even the earliest spells, and penetration is ALWAYS a good thing. Oh, and Mage ties with Ranger for having the highest sustainable DPS (Ranger can likely sustain for longer, however).
Are you seeing a pattern here? If Melee is the main class and the others are support, then Summoner should be able to hold its own as well, but it can't, making a dedicated Summoner ultimately useless. It's nice if you want to challenge yourself, but not at all practical.
Piercing also isn't always a good thing, especially lategame, as only a certain number of piercing attacks can behitting an enemy per second and any other damage is meaningless(like my problem with stardust dragon sitting on a paladin).
Mages end game are the real support class, the droppable boosters they have makes melee users immortal, they simply cannot die. I tried multiplaying with someone just to see how easy the game would be with 2 players and with the regeneration boosters and my melee set I simply could not die, it was impossible, that's a real support class.
The cells are pretty lacklustre themselves, I was doing an expert mode pumpkin moon with all the summoner accessories, 2 stardust dragons and the rest cells and they couldn't even begin to compete with how fast I demolish everything on my melee set at lower risk of death and the ability to heal myself reliably.
Unfortunately it seems no one has any realistic arguments to the viability of summoning in the late game, it's really mediocre and needs a buff, I'm not sure what it needs to be able to compete with other classes but as it stands right now I feel like I wasted my time farming all these accessories and the stardust set.
However, I do agree that Stardust armor's set bonus is pretty pathetic. At the very least, he should be able to attack without you telling him to, rather than just standing there and watching you take damage until you finally remember he's there (itself difficult at times). A lot of people have been complaining about the Stardust Guardian on official forums and such, so the devs are probably aware that there's a problem and will hopefully buff him in the next update.
Also, I'm not sure that the Terrarian is the highest DPS weapon in the game. Maybe with the Yoyo Bag, yeah, but I'm pretty sure that S.D.M.G. with stealthed Vortex armor is still better.
I guess you have a point about summoning though, my main use for it has been helping me deal with spelunking for the most part, summons are very well equipped to deal with bats and generally support your DPS and with the stardust dragon spelunking undisturbed is usually how my experiences are most of the time, especially if you throw in a spore sac for good measure.
It's harder to measure the Terrarian's DPS since it doesn't home on target dummies, but I don't think it does much more than 5000. Maybe if you had a boost from a Nebula user it could get higher, but rangers can get those boosts too.
I'm pretty sure Last Prism does way more DPS than the Terrarian, too, especially if you can line up multiple targets. Actually I'm more or less sure that melee has the lowest DPS out of all the classes - probably including summoner, too, since they can also use the Terrarian in addition to summons - which is how it should be.
When it comes to multi-target DPS then yeah, mages have everything beat.
Summoners can't out DPS the terrarian because the lack of critical hit on minions, and the minion AI is very shoddy at times and can't consistently perform the same way a Terrarian can, I'll check out the S.D.M.G though and see how that fares with all my range stuff/