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It would suck if you got fewer summoners each invasion considering they drop amazing loot early Hardcore (and everything else about an invasion is trivial). Can't punish normal players to make Expert mode easier, that makes no sense.
You can set your "home" outside of your base. Mine's just a screen away and my NPCs never die.
I'd also recommend playing on Softcore. Practically everyone does. You're expected to die even on normal difficulty, it's practically a given in Expert.
They have two thousand health, and count as a single goblin when killed; and respawn directly afterwards, they have homing projectiles with health bars that move through walls and seem to have weird enough clipping for your pets to not attack them.
I don't see any logical way to prepare your house for their spawn; nor proper tactics for fighting them.
"balanced" it's an incredibly common spawn with the health and damage of a miniboss. What in the world is it balanced with? They could have had it be as strong as a normal hardcore mob and lowered the droprates; or they could have made it be treated as an actual miniboss. Also; "amazing loot early Hardcore" shouldn't be common.
I'm starting to think that my issue might just be the fact that I'm a summoner and my pets which are essentially giving it invulnerability frames are not having enough pure damage output to really help much against it.
Summoner is by far the weakest class due to having the least survivability and not being able to control where their damage goes, so it's probably a big factor. In Expert mode, you're expected to optimize your power to survive.
I suppose I'm going to be switching to sorcerer then. My spiders certainly have been fun though, and I guess I'll keep the gear around just for the sake of when I need to mobgrind without a proper grinder setup. Thanks for the insight.
For most mobs my spiders tore through them with me providing crystal storm covering fire. But I don't think that will really cut it against bosses. But as for defense, yeah I die pretty fast. Even with all my accessories giving +def.
First mistake is trying to fight them in your house where they have the benefit of all those walls and platforms. They will head to the middle of the map no matter where you build your house. Take advantage of this mechanic.
Back in the days of 1.0 when goblin invasions were semi-difficult, the key to beating them easily was to build your house a few hundred blocks away from spawn, and to make the area around spawn into a mostly flat arena with very few platforms, rooms, walls, ect to get between you and what is spawning. When the only place for goblins to teleport to is the same linear plane as everything else, you can just keep dodging and killing. Prior to hardmode, you can setup portions of this arena to have removable bridges of solid blocks above shallow pools of lava 1 block below to make things a little easier since you can hop between solid portions spaced around or just walk on it with lava walking boots.
If playing mediumcore, you should be in the practice of keeping a chest or two of extra equipment, 1 complete set per chest to quickly open, right click into place, and be able to get out of your house ASAP. Since this will give you second or third chances to fight back for these invasions.
Building away from spawn is a rather good idea, and then I could keep spawn as the goblin arena/hellivator access point.
Even building your hellivator away from spawn is a decent idea since making it a 4 wide path will usually either stop the hollow/corruption further away from spawn on that side. It also gives you a reason to build multiple breaks in the terrain so that both your base and the area around spawn remain hollow/corruption free.
Just remember not to build or open up the area directly at spawn since new characters in that world will always appear at the same exact x,y position. But, if you mark this area and level things out around that height, you can use it as a means to quickly respawn in the middle of invasions without risking your base by just resetting your spawn point to default.
It doesn't make the game require any more thought or skill, it just makes it more of an execution challenge. There's less room for error. Had Expert Mode added debuffs and statistical ailments or the like, it'd be a challenge. As it stands, it's just more health and more damage. And that's just lazy.
When the goblins arrived I simply ran out of my house into that, and slaughtered them. The sourcerers have nowhere to hide. The melee goblins tend to group up. The only somewhat dangerous ones are the archers, but once I got the bee gun the whole thing event became a total joke.
That said, I'm still pre-hard mode. But I reckon the point stands: If you're fighting them in an area where bricks/blocks can get between you, then you're shooting yourself in the foot.
What, like the way you need to remain "well fed" to get normal regen, or the way bats hit you with feral bites?
Turns out you were right. Dropped summoner, went sorcerer. That 2k health goblin is no longer a problem; especially since a rod of discord also dropped today; so now I can chase him down.