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回報翻譯問題
I believe Terraria is about the journey, not the destination. Also even with the best of the best top of the line gear you can still die if you play haphazardly. Now to address your version of "Ultra-Hard Mode" you've basically added nothing to the game except making creatures/bosses take longer to kill. Difficulty is hard to address in a game like Terraria because there are so many different ways to play the game.
If I was to add anything it would be something more of a challenge mode where you are set in specific conditions with specific items with different objectives. It would be something you could add with an npc. I havent given it too much thought, but simply saying that the "Expert" mode is too easy isn't true. Especially if you've been through a Raining Slime event where you have to fight the king slime with iron/silver weapons.
Yes you can make Expert mode really easy by just cheesing all the bosses and bringing in items from other worlds, but where is the fun in that??
I like your style, it could prevent farming making Kamina's opinion on adventure better, you would have to go out and do stuff instead of farming the same boss over and over again.
Multiplayer is about cooperation, and since there would be more difficulty and stuff to kill/collect, there is basically no point into adding that in.
That would be 1.4 since alot of times, that means it would be a bugfix/patch.
QED.
Once you *GET* the top end gear, it doesn't matter. The fun of expert mode is getting slaughtered by Skeletron as you learn his pattern, or jumping out of your seat as Eye of Cthulhu begins his rapid dash attacks.
If the game is *still* too easy, hardcore mode exists. I've only gotten a handful past plantera, and never cleared frost moon with any of them.
Try starting fresh with a hardcore character on expert mode. Have fun.
I totally forgot Hardcore was a thing. Yeah that'll do it too lol.
The best part here is that fishing finally compensates for the game's lack of resources in a mulitplayer environment. This was always the weakness of T-shock servers. It meant you had to have a network of 3 servers usually, one for creative, one for pre hard mode, and one for hard mode. The pre hard mode and hard mode servers needed to be reset constantly. Sure, some accessories and chests aren't covered in crates, but generally the good stuff is. Dungeon crates, sky crates, corrupt/crimson crates, jungle crates, etc.
It's really designed to be beatable, but not just willy nilly like on normal mode. On normal you can kill bosses with subpar gear, without an arena, and even by summoning them on accident. Google night 1 Skeletron, it'll be an older video but the dude does it with like... cactus armor and some weapon the rng gods gave him in the underground ice biome. On Expert you'll find that even pre-hardmode bosses can give you trouble if you're not ready for them. (I actually had a hardtime with the Queen Bee, even with buff potions, a minishark, and a proper arena above the jungle surface it was still pretty difficult especially when she stops channeling bees and does extra fast rush attacks all the time instead)
Honestly, the game is fine where is currently is. Any of the complaints I've seen so far are having to do with pre-hard mode bosses only. In fact, I'd say "colour me impressed" if someone could solo the Moon Lord on Expert, without a cheesable arena either. If they could do it without moon lord weaponry, gotten from the Moon Lord on Normal, I'd be even more impressed, although, I think that last part is impossible.
It was never meant to be an ultra-brutal mode that would be unwinnable. Nor was it intended to be something where every enemy could 1-hit kill you. Primarily because these kinds of difficulties just get stupidly boring after awhile and generally aren't worth the effort of making when many of these things can be accomplished with user-specified challenges to add in their own form of artificial difficulty. Because that's what it is... Artificial difficulty.
If you really want a challenge, try playing with only increasing your max health to 200, or without using any armor. Try playing where you can only use non-projectile swords against bosses. Even doing a playthrough where you don't reforge anything, use wings/mount, or combine accessories could prove to be very challenging. Or, just find another game.
They could make another difficulty level where all bosses are balanced around you having the best gear in the game, but that would be a lot of work and it would all have to be rebalanced every time more endgame content is added.