Terraria

Terraria

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Whub (已封鎖) 2015 年 7 月 14 日 下午 7:21
Expert mode too easy
Expert mode is basically like normal once you get OP gear. They should make a Ultra-expert mode, doubles the difficulty, and all items stats are cut in half, this could be a difficulty for the pros who can beat the WoF on Expert without getting hit. But why should this be avalible from the start? It isn't, since of the hard difficulty, you have to beat every boss on Expert.


Note:This is an idea, you can love and hate on it all you like.
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目前顯示第 1-15 則留言,共 17
ArchSolid7 2015 年 7 月 14 日 下午 7:25 
actually the more you beat a boss it potencially gets more powerfull
ArchSolid7 2015 年 7 月 14 日 下午 7:26 
and it gets 3 times harder if you invite someone
ArchSolid7 2015 年 7 月 14 日 下午 7:26 
with the new 1.3.4
Zwei 2015 年 7 月 14 日 下午 7:31 
As you stated its just your opinion.. but..

I believe Terraria is about the journey, not the destination. Also even with the best of the best top of the line gear you can still die if you play haphazardly. Now to address your version of "Ultra-Hard Mode" you've basically added nothing to the game except making creatures/bosses take longer to kill. Difficulty is hard to address in a game like Terraria because there are so many different ways to play the game.

If I was to add anything it would be something more of a challenge mode where you are set in specific conditions with specific items with different objectives. It would be something you could add with an npc. I havent given it too much thought, but simply saying that the "Expert" mode is too easy isn't true. Especially if you've been through a Raining Slime event where you have to fight the king slime with iron/silver weapons.

Yes you can make Expert mode really easy by just cheesing all the bosses and bringing in items from other worlds, but where is the fun in that??
Whub (已封鎖) 2015 年 7 月 14 日 下午 7:37 
引用自 Kamina
As you stated its just your opinion.. but..

I believe Terraria is about the journey, not the destination. Also even with the best of the best top of the line gear you can still die if you play haphazardly. Now to address your version of "Ultra-Hard Mode" you've basically added nothing to the game except making creatures/bosses take longer to kill. Difficulty is hard to address in a game like Terraria because there are so many different ways to play the game.

If I was to add anything it would be something more of a challenge mode where you are set in specific conditions with specific items with different objectives. It would be something you could add with an npc. I havent given it too much thought, but simply saying that the "Expert" mode is too easy isn't true. Especially if you've been through a Raining Slime event where you have to fight the king slime with iron/silver weapons.

Yes you can make Expert mode really easy by just cheesing all the bosses and bringing in items from other worlds, but where is the fun in that??
I get what you are saying about the "Adventure not Destionation" thing. Maybe there would be more rarer items, more NPC's and hostiles added in.





引用自 minecraft_lover2003
actually the more you beat a boss it potencially gets more powerfull
I like your style, it could prevent farming making Kamina's opinion on adventure better, you would have to go out and do stuff instead of farming the same boss over and over again.


引用自 minecraft_lover2003
and it gets 3 times harder if you invite someone
Multiplayer is about cooperation, and since there would be more difficulty and stuff to kill/collect, there is basically no point into adding that in.


引用自 minecraft_lover2003
with the new 1.3.4
That would be 1.4 since alot of times, that means it would be a bugfix/patch.
Chubblezap 2015 年 7 月 14 日 下午 7:38 
Apprentice Bait
Delthea 2015 年 7 月 14 日 下午 7:40 
引用自 (GL) XXX_MLG_BLOKE_XXX
Expert mode is basically like normal once you get OP gear.

QED.

Once you *GET* the top end gear, it doesn't matter. The fun of expert mode is getting slaughtered by Skeletron as you learn his pattern, or jumping out of your seat as Eye of Cthulhu begins his rapid dash attacks.

If the game is *still* too easy, hardcore mode exists. I've only gotten a handful past plantera, and never cleared frost moon with any of them.
Yes, I have a Mic. 2015 年 7 月 14 日 下午 7:40 
Noones going to love or hate on it. Its just you going "AWWW! I'M TOO SKILLED FOR EXPERT MODE! :'( IF ONLY IT WERE HARDER OR I WEREN'T SO AWESOME!!! DEY SHULD GIVE ALL BOSSES A BILLION HP! OH P.S; DON'T HATE ON TEH PRO!!! LOL LOL LOL XD"

Try starting fresh with a hardcore character on expert mode. Have fun.
Zwei 2015 年 7 月 14 日 下午 7:42 
引用自 RaphielDrake

Try starting fresh with a hardcore character on expert mode. Have fun.

I totally forgot Hardcore was a thing. Yeah that'll do it too lol.
Whub (已封鎖) 2015 年 7 月 14 日 下午 7:43 
引用自 RaphielDrake
Noones going to love or hate on it. Its just you going "AWWW! I'M TOO SKILLED FOR EXPERT MODE! :'( IF ONLY IT WERE HARDER OR I WEREN'T SO AWESOME!!! DEY SHULD GIVE ALL BOSSES A BILLION HP! OH P.S; DON'T HATE ON TEH PRO!!! LOL LOL LOL XD"

Try starting fresh with a hardcore character on expert mode. Have fun.
I am not stating I was a pro, and I am not very skilled at it either. But I haven't played Hardcore mode yet, ill give it a try. Sorry for my ignorance on Hardcore mode. Haven't been paying attention to it.
Soren 2015 年 7 月 14 日 下午 7:51 
Multiplayer, T-shock expert world, medium core characters only isn't easy in the slightest. The T-shock plugin forcing the character to the world and making it so you can't cheese your way through by playing normal first. Heck, even most of the bosses aren't cheesable by nurse heal spamming if the nurse is locked off to a server's spawn and you aren't allowed to fight bosses there. The only thing that Terraria needs to address when it comes to difficult is the ability to build custom arena's that can cheese a boss. Like some Moon Lord setups that I've seen. Traps shouldn't even be able to harm bosses.

The best part here is that fishing finally compensates for the game's lack of resources in a mulitplayer environment. This was always the weakness of T-shock servers. It meant you had to have a network of 3 servers usually, one for creative, one for pre hard mode, and one for hard mode. The pre hard mode and hard mode servers needed to be reset constantly. Sure, some accessories and chests aren't covered in crates, but generally the good stuff is. Dungeon crates, sky crates, corrupt/crimson crates, jungle crates, etc.
最後修改者:Soren; 2015 年 7 月 14 日 下午 7:52
Lord Motav 2015 年 7 月 14 日 下午 7:52 
Expert mode is only meant to be challenging if youre actually progressing with gear you get yourself. Of course using top end gear makes most of it a joke, it's balanced around what you can get at the time still. And even then, fights are made easy with certain items. (WoF is made easy with the Hive Pack and a ton of Beenades for example and the Destroyer is super easy with a Nimbus Cloud)

It's really designed to be beatable, but not just willy nilly like on normal mode. On normal you can kill bosses with subpar gear, without an arena, and even by summoning them on accident. Google night 1 Skeletron, it'll be an older video but the dude does it with like... cactus armor and some weapon the rng gods gave him in the underground ice biome. On Expert you'll find that even pre-hardmode bosses can give you trouble if you're not ready for them. (I actually had a hardtime with the Queen Bee, even with buff potions, a minishark, and a proper arena above the jungle surface it was still pretty difficult especially when she stops channeling bees and does extra fast rush attacks all the time instead)
Soren 2015 年 7 月 14 日 下午 8:05 
引用自 Lord Motav
Expert mode is only meant to be challenging if youre actually progressing with gear you get yourself. Of course using top end gear makes most of it a joke, it's balanced around what you can get at the time still. And even then, fights are made easy with certain items. (WoF is made easy with the Hive Pack and a ton of Beenades for example and the Destroyer is super easy with a Nimbus Cloud)

It's really designed to be beatable, but not just willy nilly like on normal mode. On normal you can kill bosses with subpar gear, without an arena, and even by summoning them on accident. Google night 1 Skeletron, it'll be an older video but the dude does it with like... cactus armor and some weapon the rng gods gave him in the underground ice biome. On Expert you'll find that even pre-hardmode bosses can give you trouble if you're not ready for them. (I actually had a hardtime with the Queen Bee, even with buff potions, a minishark, and a proper arena above the jungle surface it was still pretty difficult especially when she stops channeling bees and does extra fast rush attacks all the time instead)
It's like the shield of chuthulu was made in mind for the Queen Bee. Just dash her at the very last second when she is charging you. You don't take any damage and she takes 30 for every dash dodge you pull off. Heck, half of the pre-hardmode bosses feel like they were designed to be dash dodged while you have spectre boots.

Honestly, the game is fine where is currently is. Any of the complaints I've seen so far are having to do with pre-hard mode bosses only. In fact, I'd say "colour me impressed" if someone could solo the Moon Lord on Expert, without a cheesable arena either. If they could do it without moon lord weaponry, gotten from the Moon Lord on Normal, I'd be even more impressed, although, I think that last part is impossible.
Ͽ҈҉Ͼ 2015 年 7 月 14 日 下午 8:17 
Expert Mode was intended as a way to make people who played back in 1.0 and 1.1 have a reason to start over again to see all the new content. Many of those people, myself included, didn't really touch the game since then and couldn't really be bothered to create and build up a new world for 1.2 just to see the couple extra bosses and events. It was meant as a game mode that was still somewhat challenging, but entirely possible without being a super-skilled player. And for many it succeeded in bringing in 40-60 more hours of entertainment to a game they previously played to completion.

It was never meant to be an ultra-brutal mode that would be unwinnable. Nor was it intended to be something where every enemy could 1-hit kill you. Primarily because these kinds of difficulties just get stupidly boring after awhile and generally aren't worth the effort of making when many of these things can be accomplished with user-specified challenges to add in their own form of artificial difficulty. Because that's what it is... Artificial difficulty.

If you really want a challenge, try playing with only increasing your max health to 200, or without using any armor. Try playing where you can only use non-projectile swords against bosses. Even doing a playthrough where you don't reforge anything, use wings/mount, or combine accessories could prove to be very challenging. Or, just find another game.
最後修改者:Ͽ҈҉Ͼ; 2015 年 7 月 14 日 下午 8:25
Pixel Peeper 2015 年 7 月 14 日 下午 8:31 
By all accounts, Expert mode is quite challenging. Sure, OP gear makes pretty much everything easy, but you can't get said gear without going through the content first. Obviously it's balanced around fresh progression, not coming in from a Normal world with Moon Lord drops.

They could make another difficulty level where all bosses are balanced around you having the best gear in the game, but that would be a lot of work and it would all have to be rebalanced every time more endgame content is added.
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張貼日期: 2015 年 7 月 14 日 下午 7:21
回覆: 17