Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
The Witch Doctor isn't really needed at first, especially if you aren't Melee; he offers virtually nothing until Hard Mode, and even then you need a Jungle biome. So yeah, not really progression at the point the Queen Bee becomes a boss unless you are a melee based character who would benefit from the Flasks. By the time you really need him, you're in Hard mode and have gear to make her easy, so there's no issue for a character who wants all the NPC's.
Skeletron is actually required to unlock content(The Dungeon), as are the Mechanical trio, Wall of Flesh and Plantera. This leaves the Cthulu based bosses and the Eater of Worlds, along with the Queen Bee, as bosses that can be avoided with very little penalty; it's also worth noting that the mechanics don't really guarantee a player is prepared based on the spawning, since it's only based on defense(And not offense), health and NPC's(Which the player can 'avoid' having), nor is it based on how prepared a player is. But I digress, I'll give you that three bosses offer no progression; however, claiming the rest do not, when they are specifically required to unlock content that meaningfully changes the game, is silly. You sure don't NEED to beat even the bosses that offer progression, but denying that they unlock content that heavily changes the game(And thus offer progress), is, once again, silly.
I enjoy a good boss fight, and granted I only play on a character that was made before 1.2, so I've never faced her 'fairly', as I've got Hallow Armor and dislike farming on a new character to get to that point. But really, when the difficulty(How I see it, at least) comes from the fact that the base area tends to be small(Which can be fixed, but is time consuming) and that you essentially need a way to dodge vertically. That seems to be all, since you can just put down a Campfire, a Heart Lantern and maybe even make a pool of Honey to heal yourself up. I'd rather have a boss that, even if I build my Arena to be useful against it, will still be a challenge to me me; Queen Bee is not a boss that meets those criteria, from what I see, since it's just too easy to abuse her patterns and build an appropriate arena.
There are actually no risks involved, minus time and materials, in fighting bosses on Soft-core characters. And frankly, I find Medium-core and Hard-core to be flimsy ways of hurting the player through making them invest more time. I have no problem with a challenge, I have problems with rewards that are relatively low in relation to what the challenge is, as well as challenges that are based more around wasting my time preparing, rather than actually fighting.
A small edit; this is a single player game. I see no reason why someone who wants a more casual experience shouldn't over-prepare for bosses; if I wanted hard-core competition where my mistakes are heavily punished and I get outplayed, I'd go play a multi-player game. Sure, bosses are supposed to be hard, but not every person likes that, and some people enjoy the concept of a game, but not the difficulty; I see no harm in changing difficulty in order for someone to have a pleasurable experience, unless it's a multi-player game... but Terraria has a single-player option.
Dude, creating a thread doesn't make it entirely yours. If you post something in a public space and it goes somewhere you don't like it to go, then you just have to roll with it. Learn from whatever responses in this thread make the most sense to you.
Try a diamond staff or ruby staff. Get gold armor or anything higher. Get a minishark, a few rounds of musket balls or whatever, and a few grenades. Bring health potions.
.....
They should keep trying. They'll learn more and get a greater sense of achievement if they keep trying. No matter how long it takes, no matter how often they die, no matter how frustrated they get. If challenges aren't what someone considers to be fun, then they shouldn't be playing a challenging game. And Terraria is a challenging game.
That's too bad. everyone else either needs to get better at playing the game or stop playing it and admit they suck at it.
Maybe not, but once you delay it long enough to get better equipment, you cannot then call that part of the game "easy." That's not an adequate evaluation or judgement. That's just a cheap way to boost your ego.
There is if they want to call themselves good players, or if they want to call the game "too easy." They aren't good players. The game isn't too easy. They are only stacking the odds in their favor. And if you prevent them from doing this, then they'll cheat. Many players are doing this already with Terraria by using mods.
That's what I meant in my response. None of what she drops is necessary or advantageous later in the game because the other bosses either give you an opportunity to obtain better equipment prior to encountering them or they don't require better equipment in the first place. You can technically fight The Eye Of Cthulhu with copper armor and a copper bow. It will be difficult but it's doable.
Here we go again. If someone wants a hornet summoner then they need to defeat the queen bee. It isn't necessary, but there is no reason why someone wouldn't want that anyway.
At some point, if you want what he sells, then you are required to defeat the queen be. So she still is a required boss. You'll just need to wait longer if you want the fight to be easier. And there is no reason why you should wait if you can afford a few deaths in order to get the Witch Doctor NPC now.
First of all, if you want to rescue the witch doctor or acquire the hornet summoner, then defeating the queen bee is still game progression no matter how late it is.
Second, getting something earlier that will be useful later is advantageous; getting it later rids it of being as advantageous as it once could have been. If a beginning character somehow manages to defeat the queen bee, what they will get can be very advantageous. And sometimes greater difficulty is worth acquiring an early advantage. There are people who want this, so calling the queen bee "easy" is somewhat of a misnomer; it's largely relative to how strong the character is, so if someone WANTS an early advantage and is willing to do whatever it takes to acquire that advantage, you'd then be doing them a disservice by giving them a skewed evaluation of what they'll be up against.
There is no reason why you can't defeat these bosses at a later time. You'll just need to wait a little longer in order to progress in the game. Or don't defeat them at all, if that's not what you care about.
Unless you want what you can get from defeating them. And some people want to do this as early as they can in order to gain a better advantage. So are you really going to tell THEM that these bosses are "easy?"
Defense and health go a long way in determining how prepared someone is to fight a boss. You do not want to go up against a boss like Skeletron if you have 100 health points and no armor, no matter how powerful your weapon happens to be. You will get your butt handed to you on a platter. But atleast the game will use some reliable trigger to determine whether or not you should even be attempting to defeat the boss in question, once you are able to do it. You then get the option of deciding whether you want to try defeating a boss now and get whatever it is that they drop now, or put it off and try later.
I never denied that they unlocked anything. I only said you don't need to unlock it if you don't want to. If someone doesn't want to enter the dungeon, then they don't need to defeat Skeletron. If someone doesn't want to enter hardmode, then they don't need to defeat The Wall Of Flesh. If someone doesn't want meteorite or a goblin invasion, or a pickaxe that can mine hellstone, then they don't need to break a single shadow orb or crimson heart, let alone defeat The Eater Of Worlds or The Brain Of Cthulhu. Heck, if all someone wants to do in Terraria is build, then they don't need to defeat any of the bosses. Progress by itself isn't even a requirement.
Then why the heck are you telling other people - some of whom have new characters - that the queen bee is easy??? You sould instead be saying that the queen be isn't easy NOW but you can make her easier.
So the queen bee is hard, but you can make her easier to defeat by giving yourself certain health advantages. See, if I knew that, then I would be able to make a much more informed decision. Do I want to have a go at it without any health-boosing and/or health-recovering items at all? Is this boss still easy? What if I have a death wish? How quickly will I die if I go there armed with only a gold broadsword, a few shurikens, and copper armor? THIS, too, is very useful to know when you are weighing your chances given your current condition.
Then fight her on her terms. Go to her hive, her environment, and you might just get more of an advantage. Customizing the environment you fight a boss in will always give you some sort of advantage. The Wall Of Flesh is much more difficult when water and lava can't be turned into obsidian. In the same token, you could always fight The Eater Of Worlds in a cramped underground tunnel. You won't have very many advantages (if any at all) but then maybe that is the whole point. If no matter how you modify the surrounding environment you still don't have any advantage over a given boss, then eventually either you or someone else will start whining and moaning about how the game developers have made THAT boss way TOO difficult and hence the whole game will be considered inherently flawed. And as much as I hate seeing players post that kind of crap on here, it is likely what I will end up seeing.
Then why not fight those bosses as soon as you can get at them rather than waiting and propping yourself up with rediculously powerful mumbo jumbo just so you can say you defeated them? Where is the fun in saying you defeated something when you never had to sweat for it?
Ah. There you go. When something finally becomes difficult for you to do, then all of a sudden it is what's wrong here and not you. I get it now. You are naturally talented, and if you can't do something well, then something's gotta be wrong with the universe. This is like hearing people on here attacking the game merely because they haven't yet learned to play it.
I have two words for you: GIT GUD.
If the reward is low then the challenge is low. Take a challenge when - and as soon as - you need the reward, and you shouldn't have a problem.
Then don't prepare. The less time you spend "preparing," the more time you'll spend fighting. You might die more often, but as we've both said earlier, that isn't such a bad thing, is it?
OK then. Going back to why this whole debacle began, why are you telling players who want more of a challenge that the queen bee is "easy" when you yourself have said you take measures to ensure a more casual and stress-free gaming experience? If I want to fight the queen bee right after I fought the Eye Of Cthulhu - which I did involuntarily the first time - with silver armor, a silver bow, a bone sword, and practically nothing else, what would you tell me?
Back on topic, build an arena, make sure you can avoid her rams by jumping(Cloud in a Bottle/Cloud in a Balloon and such help), get more health(That never hurts), and build a Campfire for passive regeneration in said arena. Otherwise, rapid firing guns to deal with the hornets she launches during that phase, or using spells to compensate, will help; preferably those that pierce. If you can get a Demon Scythe, assuming you can survive the Underworld, then it can help by allowing you to cast them horizontally as she charges through them, allowing you to get more damage, and they do pierce, so they can be used to limit the damage taken from hornets she fires, particularly with the slow speed allowing them ample time to be used as shields.
I suck. Not because I'm a casual gamer (which I am, actually) but because more often than not - when I fight a boss - I fail. But I do so with the understanding that I will get better. There are those who have an easier time defeating bosses, and I don't think they suck because it is likely at least some of them went through the same sorts of challenges I did. I wouldn't call that being "elitist." I call that being Cynical. I think everyone - myself included - should be challenged at some point beyond their comfort zone. Even beyond their limitations.
The OP can actually delete this whole thread if they want to, and they can start a new one with a warning not to argue. I won't be posting in this thread anymore and I don't care who does.
EDIT: Fixed some spelling errors.
She can be kind of tough for starting players, but since you have Molten already, as long as you're careful, you should be more than a match for her. Good luck.
Then why did you post in this thread in the first place?