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i'm assuming you are just starting off and don't have acess to such things as the clemenator so you are really not far enough to directly stop it.
i would say lave it at the moment and worry about it when you are a bit furthur on and capable of stopping it fully
Anyway, you'll not have a problem with the corruption until hardmode, and that's when you'll start savin' up money for the clementinator
Haven't tested yet whether wallpaper stops the spread through backgrounds, but that makes sense, don't you think? Probably not worth it, though. Better just to remove backgrounds.
Something to note, though: when using stone or any other Crimson- or Corruption-resistent material, you need to dig several blocks down. Corruption and Crimson is spread primarily through the grass, so putting up a barrier to stop the grass will prevent any conversion from taking place.
Another thing to remember: Curruption and Crimson can theoretically spread through rock if normal rock is connected to Ebonstone(?) or Crimstone, but not if it has to pass through grass first. So ideally you'll want a block of Corruption/Crimson grass in front of the Ebonstone or Crimstone, THEN you can put up your stone wall.
And finally, a tip: Save your purification powder for trees and stone. All you need to do to get rid of Corruption grass and Crimson grass is use your pick on the dirt block once to remove the grass.
Once you enter Hardmode, this all changes. Sand, stone, and ice will also spread corruption/crimson, and the spread can jump up to 3 tiles in any direction. While grasses are still only generally spread over the surface of dirt, stone, sand, and ice can spread in any direction.
Infections of biomes aren't just surface. It calculates depth, too. So don't be surprised if Corrupt/Crimson mobs are spawning all over your nice, clean green grass. It IS possible to completely purify a world, but very difficult and requires more work than someone is usually willing to put into the game. The Clentaminator speeds this up quite a bit, but is in no way foolproof.
It should also be noted that, post-hardmode, breaking a Demon Alter to spawn Hardmode ores can also result in a random stone block being turned into Crimson/Corruption or Hallow, to seed a new biome.
And this discussion has largely become moot, anyway, since the original poster has already said they've changed out for a different world with corruption farther from spawn.
Ideally, you want to completely purge your world of Corruption or Crimson before you enter hardmode so that you only need to worry about the Hallow afterward.
Complete busywork. Defeating the Wall of Flesh will spawn a line of Corruption/Crimson, as well as a line of Hallow. It also triggers the more voracious spread that comes with Hardmode. Also, smashing demon alters (which you'll need to do to spawn Hardmode ores) have a chance of converting 1 block of stone into Either Crimstone/Ebonstone or Pearlstone, seeding an underground biome unless you find and purify/destroy it in time.
All in all, it's largely preference.