Terraria

Terraria

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Ok so what kind of trap is the most effective?
I'm not talking about an entire base setup or a map to download. And I don't mean "which trap does the most damage". I mean what is the most efficient COMBINATION of traps. For example, if I combine lava with spiky ball and dart, will the damage be negated? Is honey better than lava for the sake of hitting foes more times? How should I stagger my traps? should I use multiple timers, or a crab engine, or what? I want ideas moreso than a literal design scheme. And just to clarify, this is for the sake of the standard invasion event (not pvp, not regular zombies, not statue farms)
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So wait

Agent_ACSlater2001 a écrit :
Yeah, lava can override trap damage. Same with dart poison and flame traps.

anton.doescher a écrit :
i tested it with an constant line of darts fired by my bird engine and they still took damage from lava all the time
When you say "took damage from lava" do you mean they did NOT take damage from all the darts or what?
blinkmoth a écrit :
that's what i was saying all along

that's what agent confirmed now

the lava gains damage priority over the mecha traps. forget your lava thing.
So I guess the question is, does the lava deal more damage per hit (especially considering the On Fire! debuff) than the traps themselves that they negate? And how much dps are you REALLY losing if not?
Dernière modification de Batabii • Suikoden I&II HD; 17 aout 2015 à 11h33
blinkmoth a écrit :
So I guess the question is, does the lava deal more damage per hit (especially considering the On Fire! debuff) than the traps themselves? And how much dps are you REALLY losing if not?

the lava deals significantly less dps than a spear trap battery hitting 6 times per second, as already i already stated before, i believe multiple times.

if you want exact numbers, try it out. i'm done here.
I edited my post. I don't mean INSTEAD of the traps, I mean whatever hits they negate.

Lava is just easier because one bucket covers a huge amount of ground, whereas placing, wiring, and timing all those spear traps is an awful lot of work. Especially if you're unlucky enough to not have the right statue.
blinkmoth a écrit :
blinkmoth a écrit :

yeah i got your question, and stand-alone lava dps is far weaker than stand-alone spear trap dps (= the one it negates). that's also what i meant. otherwise this whole trap discussion would be useless to even start with.

ooh sry we might have misunderstood each other again:

if the lava damage gets damage priority, it negates ALL trap damage. so you have to compare the 2 damage types stand-alone. if that answers your question.
Really? I'm going to test that out for myself. I swear I deal far more damage with lava + traps than lava alone
If you're on expert mode and post-plantera, just equip the sporesac, make it yourself comfortable inside a small cube of blocks filled with honey and go AFK. :P

YOU ARE the trap.
Dernière modification de JellyPuff; 17 aout 2015 à 11h53
The dps meter is bugged. It doesn't register damage from lava OR traps. However I did notice a definite increase with lava +traps than just lava.

Probably the best way for me to test this, rather than with the training dummy, is the chest statue, counting time per mimic death.

Jellypuff a écrit :
If you're on expert mode and post-plantera, just equip the sporesac, make it yourself comfortable inside a small cube of blocks filled with honey and go AFK. :P

YOU ARE the trap.
that would take forever and not protect me against mobs that go through walls...
So the next question is, how hard is it to make that aforementioned "maxed out traps" over a wide area? The best I've done is this

http://steamcommunity.com/sharedfiles/filedetails/?id=298419280

Yes I know I have lava all over, but that's beside the point.
blinkmoth a écrit :
and some random mecha trap to kill the bird
I could just use a bubble block with lava behind it...
blinkmoth a écrit :
I could just use a bubble block with lava behind it...

should work as well. it's just important that the bird gets killed instantly once he reaches the end of the corridor, otherwise he will fly back and deactivate the timers again = trap fails.
or put an opening at the end so it just flies away and despawns :P
blinkmoth a écrit :

or put an opening at the end so it just flies away and despawns :P

two problems with that:

the bird does not necessarily fly away, instead it could as well just fly around. if that happens, as far as i know, it constantly block one enemy spawn since it will count toward the spawned creatures (not 100% sure).

I assumed it would leave the screen if it had the option. I guess you have a point.

also, you will most likely build the bird trap underground, because if you build it above ground, lets say somewhere in the air, the upper part will give the enemies an unwanted area to spawn. if the bird trap is underground, the bird can't fly away. (ofc you could build it just somewhere in the air and then cover it with lava as well, but that's just pointless effort in building it)
You can't make it onscreen where enemies can't spawn? Or put an opening one-block wide in the end of it?

so... unless you are a real bird lover, kill that thing instantly when it reaches the end of the corridor ;)
lol it's not like that. i was just saying another option.
Dernière modification de Batabii • Suikoden I&II HD; 17 aout 2015 à 19h37
Well Well that's for the information. I think I'll try a modified version of my old trap combined with teleporters and spear traps.

Do any of the other traps make any difference at all, or should I just stick with as many spears as I can manage? And is there a limit to how often a teleporter can trigger via pressure plate?
blinkmoth a écrit :
Well Well that's for the information. I think I'll try a modified version of my old trap combined with teleporters and spear traps.

Do any of the other traps make any difference at all, or should I just stick with as many spears as I can manage? And is there a limit to how often a teleporter can trigger via pressure plate?

spear traps all the way.

no, the porter has no limit. however, if you wire 2 porters to each other via pressure plates (basically an infinite loop), the result is unpredictable. whatever teleports might port to one or the other porter in this situation. but i don't think that's what you had in mind anyway.
Oh that didn't occur to me. I should probably place one in the air, assuming actuators don't work on them. But as I said earlier, their entire purpose is to move enemies into the traps more quickly.

blinkmoth a écrit :
and btw, for your situation, i would also go with your original layout. add 70something blocks of lava to both sides, make your porter setup to teleport the enemies into the middle, and gear up on those spear traps you already have. i think for your needs thats pretty much the best plan.
I still want to be able to take on stuff like santanks and mourning woods myself, so the middle won't be completely enclosed. Perhaps a simple pit with a platform on top that I can shoot down into.

Also while we're on the subject, which way is easier to get to the last wave, Expert or Normal? Because I hear that in expert the waves progress quicker...other than (and the usual) that are there any real changes?
Dernière modification de Batabii • Suikoden I&II HD; 17 aout 2015 à 20h11
blinkmoth a écrit :
Oh that didn't occur to me. I should probably place one in the air, assuming actuators don't work on them. But as I said earlier, their entire purpose is to move enemies into the traps more quickly.

yeah, then you only need to have 1 teleporter activated with pressure plates. the other one (at the trap area) does actually not need any activation mechanism at all. (ofc the problem only occurs if both porters are activated by press plates placed directly onto them)
I don't know, I'll have to test it but I had read that both activate at the same time regardless of where the switch (or timer) is.
blinkmoth a écrit :
Also while we're on the subject, which way is easier to get to the last wave, Expert or Normal? Because I hear that in expert the waves progress quicker...other than (and the usual) that are there any real changes?

what exactly are you trying to farm?

well actually i dont know why i am even asking. Normal mode is just so far superior to farm the pumpkin moon. with my farm, i make an average of 15-20 platinum per night on expert, and 40+ on normal mode. that speaks for itself.
I'll probably make one setup just for boss invasions and the other for usual events like goblin bloodmoon, and eclipse that I dont really need the drops from

Also I did find out you can actuate teleporters, but the bad news is that they will still teleport things inside of them. Interestingly, I managed to teleport myself parlty into the ground with this :D
blinkmoth a écrit :
well, why did you try to actuate them? did you want to prevent things from porting when they happen to be on the teleporter in your arena?
No I mean I want enemies to fall off of them as soon as they teleport
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Posté le 14 aout 2015 à 21h42
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