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Anyway, with how the potion are easily accessible, a debuff was needed to prevent the player from spamming them and being almost immortal.
- Get a philosopher stone to reduce said cooldown by 25%
- Increase your defense ( better gear , enchantment "Warding" on your accessory , ironskin potion ) so you take less damage and need less potion of healing
- Use Regeneration Potion or equip regeneration accessory so you lose less HP over time.
- Switch to ranged weaponry so you can dodge melee enemies
- Get stronger potion ( in normal mode, Healing Potions can be crafted with Lesser Healing Potions & Glowing Mushroom and you can also fish Honeyfin who heal for 120 HP in honey , in hard mode, you can craft Greater Healing Potion with Water, Pixie Dust and Crystal Shard )
It's balanced. If you use the philosopher stone, you can have it to be 45 seconds, you can also use a charm of myths to reduce it by more.
(Charm of Myths=Philosopher Stone+Band of HP Regen)
As it is, it's enough to keep you alive if you have proper gear and dodge a minimum as long as you don't venture where you're not supposed to be.
Where are you venturing and with which stuff exactly to find the potion sickness debuff so troublesome ?
As is, between potions and moving the nurse near boss arenas, people have been able to just power through bosses... So I imagine that the nurse might even be getting some sort of cooldown soon.
It's balanced. If it wasn't people would be complaining, and yet it's only you. Just get better.