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In my case it seems to be caused by the game loading previously uncached resources from disk (or ones that perhaps had been unloaded due to disuse). For example, placing a new wall block into the world (so the game has to load the texture), killing something after an extended period of pacifism (so the game has to load the "death" audio-sample), approaching a new biome, and so on.
I maybe notice it once or twice an hour, if that?
Frame skip can also decide slowdowns, be it on or off. Try inverting that if multicore alone doesn't fix.