Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I've ben doing a playthrough with 4 friends in a new Expert world since 1.3 was released, all of them seasoned veterans, and we've had lots of fun. It's not called "Expert" for nothing, that's for sure, and the early game was pretty rough (either because we were still a bit rusted from not having played in a while, or because even the most basic enemies have really high stats in Expert when you're not geared yet), but so far it doesn't feel much harder than when we first started playing years ago, without really knowing much about the game.
Now I also agree that some monster seem a bit unfair, like the pre-nerf Medusa (it's much more manageable now) but once you know their patterns and play more carefully they're not really that dangerous, unless there's a bunch of other mobs around and you can't really focus.
Mothron is definitely another big issue. Its health seems fine, but it's WAY too fast, seriously no other mob can keep up with a player going full speed in a mechanical cart. Thankfully it only appears after you've beaten all 3 mechanical bosses and got that cart. Otherwise it's not much harder than Goblin Summoners.
So, in the end, Expert mode has been lots of fun so far and a welcome breath of fresh air to the game. The new boss patterns are nice, and while it can be frustrating at times (either because of enemies or new game mechanics), I still haven't thrown my keyboard through my monitor, so that's something.
Just a tiny tweak like adjusting its spawn rate would make it infinitely better! Perhaps I was just unlucky, but as i mentioned before that thing would just keep on spawning almost immediately when I re-entered the area of the invasion. (And no, it wasn't the same one I died fighting in my previous attempt!)
It's "Oldskool difficulty", where you keep dying, until you find that one specific counter to whatever is killing you.
Like Crawlipedes from the Solar Pillar, which counter is to stay firmly on the ground.
I, personally, like that sort of stuff.
My problems with expertmode and perhaps with non-expert (*coughgolemcough*) as well, is that difficulty spikes crazy and early normalmode and early mardmode is all about racing to to top armor.
You basically need to skip right to gold/plat or go straight to the jungle or crimson/corruption with some bombs, doing trial and error and in HM, it's going straight to adamantite/titanium/frost.
Progression is a bit "abrupt".
About the random difficulty, which really is all over the place:
Early normal mode: "OH GAWD WHY".
Mid normal mode "I'm here to kick-butts and eat well-cooked-fish...and i'm all out of well-cooked-fish."
Late normal mode: "HOW? WHAT? NO WAY!!!?" (Skellingtron)
End normal mode: "Well, that was easy."
Early hardmode: "Here we go again..."
Rinse and repeat.
Similar to fishron, you can't really directly run away from it. You need flight to properly avoid his charges, and ocne you know he's there, you should be spending just about all of your time airborne until it's dead.
As far as expert mdoe goes, I agree that it's just right. If you really know what you're doing and play your crads right, it's hard, but still managable. Figthing most of the new bosses was such a rush, but at the same time I found most of the expert loot from to be disappointing. Especially the demon heart not working in normal mode worlds (although at the same time, why would you need six slots in a normal world? It's not that hard.)
Tl;DR: Basically any enemy/boss that has an "I'm going to sit on your face and deal constant high damage to you til you have 20 health left" is unfair, buff these enemies in other ways if neccesary but take away that bull crap attack, please.
'Expert Mode' implies that yes it should be difficult, but it shouldn't be unfair, which in some specific parts, expert mode is unfair, for the most part it's just right, but there were times I felt as though there was nothing I could have done better or differently to avoid dying. So if you're going to try and make a point, Please try to do better than "Well it is EXPERT mode ya'know?" cause that's just lazy
And not only that, skeletron's drop is pretty terrible too :P unless you're an avid thrower. Even then its not the best.
---------------------
*Moon lord: You can't expect a ranger/mage to reliably defeat moon lord without outrunning him with tools like UFO. Taking like 160-180 dmg from those balls is ridiclious. You are either gonna be near perfect and not go tank melee, either go tank melee or just hold m1 with chrolo bullets while moving zigzag with ufo. (NERF NERF NERF)
---------------------
*Face Sitting: Removal of stupid you made one mistake you loose 350 hp things (skeletron's head spin).
---------------------
*Buff EOC: So we can't get best second expert loot with just 200 hp and and a rifle.
---------------------
Also I don't think people plays expert mode to rage, more like for a challange :3
Well said.