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Totally. He sells pretty much herbs.
At this rate, if you just don't like the process, you could simply make all potions reusable except they eat some silver/gold every time you use one.
But we're talking about a new NPC that sell herbs?
Yes.
The biggest part of the alchemy system, currently, is to look for ingredients. Ironically, this "Alchemist" NPC would only please people who do *not* like the alchemy system and want to remove parts of it.
I'm saying, if you don't like alchemy, why limit yourself to removing the gathering part of it? You could remove it almost entirely by making potions reusable and then imposing an on-use cost (it could even be Mana).
Of course, that would piss off people who do like alchemy.
Good point.
If someone else didn't say this I was going to say it.
Instead a npc that buys potions would be interesing, that would give potions and ingredients a lot of importance. Also as a buff for this kind of bussiness I would recommend to completelly remove the gold factory system, I mean, the statues.
Example Item:
Sun Lamp: Plants near it grow 25% faster.
Farmer Scythe: Plants destroyed by this have a chance to drop 2 of what ever the plant you were farming was.
Plant Food: Makes one plant become fully grown instantly.
Farmer Set: Vanity set of farmer stuff.
Daybloom Seeds
more seeds
more seeds
more seeds
well you get the point
You know, like that stuff. Farming would be much better. Maby it could also give a quest like needing 10 rare plants dropped from mobs in the jungle as a 20% chance or something like that. A quest that is accaly fun!
I think that would be a good idea.