Terraria

Terraria

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Mr8Bit6 Aug 21, 2015 @ 3:26am
the alchemist NPC
so what you do to get the alchemist NPC is you have to have 5 potions on you at once for 2 mins if you have avalible housing then he moves in and he sells vile mushrooms normal mushrooms daybloom blink root etc. all the basic potion making ingrediants
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Showing 1-15 of 35 comments
what
TauTauri Aug 21, 2015 @ 5:18am 
Originally posted by Snarffle:
what
It made perfect sense to me
CrystalArmature Aug 21, 2015 @ 5:51am 
Good idea for an NPC, dude.
Kaldur Aug 21, 2015 @ 5:56am 
I would so need this NPC!
Mr8Bit6 Aug 21, 2015 @ 6:02am 
yeah it would help with summoning the eater of worlds
Kaldur Aug 21, 2015 @ 6:03am 
Originally posted by mr.8bit6:
yeah it would help with summoning the eater of worlds
And anything else
Raynuva Aug 21, 2015 @ 6:34am 
I think a better name for this NPC would be the Herbalist
MochaMatty Aug 21, 2015 @ 6:43am 
Originally posted by Raynuva:
I think a better name for this NPC would be the Herbalist

Totally. He sells pretty much herbs.
Pixel Peeper Aug 21, 2015 @ 6:53am 
So... turn the alchemy system into a gold sink?

At this rate, if you just don't like the process, you could simply make all potions reusable except they eat some silver/gold every time you use one.
MochaMatty Aug 21, 2015 @ 6:54am 
Originally posted by Tripoteur Ventripotent:
So... turn the alchemy system into a gold sink?

At this rate, if you just don't like the process, you could simply make all potions reusable except they eat some silver/gold every time you use one.

But we're talking about a new NPC that sell herbs?
Pixel Peeper Aug 21, 2015 @ 7:03am 
Originally posted by {✪} ʍѦҬҬⓎ_¢⊕ɭє {✪:
Originally posted by Tripoteur Ventripotent:
So... turn the alchemy system into a gold sink?

At this rate, if you just don't like the process, you could simply make all potions reusable except they eat some silver/gold every time you use one.

But we're talking about a new NPC that sell herbs?

Yes.

The biggest part of the alchemy system, currently, is to look for ingredients. Ironically, this "Alchemist" NPC would only please people who do *not* like the alchemy system and want to remove parts of it.

I'm saying, if you don't like alchemy, why limit yourself to removing the gathering part of it? You could remove it almost entirely by making potions reusable and then imposing an on-use cost (it could even be Mana).

Of course, that would piss off people who do like alchemy.
MochaMatty Aug 21, 2015 @ 7:10am 
Originally posted by Tripoteur Ventripotent:
Originally posted by {✪} ʍѦҬҬⓎ_¢⊕ɭє {✪:

But we're talking about a new NPC that sell herbs?

Yes.

The biggest part of the alchemy system, currently, is to look for ingredients. Ironically, this "Alchemist" NPC would only please people who do *not* like the alchemy system and want to remove parts of it.

I'm saying, if you don't like alchemy, why limit yourself to removing the gathering part of it? You could remove it almost entirely by making potions reusable and then imposing an on-use cost (it could even be Mana).

Of course, that would piss off people who do like alchemy.

Good point.
Drag Aug 21, 2015 @ 7:36am 
Originally posted by Tripoteur Ventripotent:
Originally posted by {✪} ʍѦҬҬⓎ_¢⊕ɭє {✪:

But we're talking about a new NPC that sell herbs?

Yes.

The biggest part of the alchemy system, currently, is to look for ingredients. Ironically, this "Alchemist" NPC would only please people who do *not* like the alchemy system and want to remove parts of it.

I'm saying, if you don't like alchemy, why limit yourself to removing the gathering part of it? You could remove it almost entirely by making potions reusable and then imposing an on-use cost (it could even be Mana).

Of course, that would piss off people who do like alchemy.

If someone else didn't say this I was going to say it.
NeosDany Aug 21, 2015 @ 7:45am 
In my opinion a npc that sells potions would be useful but will remove a lot of interesing things that make the game great, for instance growing plants would be a waste of time, bottles will be obsolete, so less use for sand, etc...
Instead a npc that buys potions would be interesing, that would give potions and ingredients a lot of importance. Also as a buff for this kind of bussiness I would recommend to completelly remove the gold factory system, I mean, the statues.
OUnilateralis Aug 21, 2015 @ 8:08am 
IDEA! Maby, to not break farming, the npc could sell stuff to incress the speed of the stuff growing.

Example Item:

Sun Lamp: Plants near it grow 25% faster.
Farmer Scythe: Plants destroyed by this have a chance to drop 2 of what ever the plant you were farming was.
Plant Food: Makes one plant become fully grown instantly.
Farmer Set: Vanity set of farmer stuff.
Daybloom Seeds
more seeds
more seeds
more seeds
well you get the point

You know, like that stuff. Farming would be much better. Maby it could also give a quest like needing 10 rare plants dropped from mobs in the jungle as a 20% chance or something like that. A quest that is accaly fun!

I think that would be a good idea.
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Date Posted: Aug 21, 2015 @ 3:26am
Posts: 33