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http://terraria-servers.com/server/551/
Anti Cheat script in place (I believe a modified version of Tshock)
Item Spawn with /i command
Server power awarded for donators and winners of events
and much more~
(no It is not my server ; i'm just a guest)
I must re-emphasize these:
The items will not put you in god mode. You will die, and you will die a lot in this game. The PC version of Terraia is clearly different from the other platforms. And should be treated as such.
1. You will never know if a player that has joined your world is also "legit"
2. You will never know if other people are "legit" on big servers.
3. You wll never be able to compete in PvP as many other players use item spawning.
I assure you it is not an ego thing, we do not feel we are better than you. We are merely keeping up with the entire PC Terraria player base.
If I were fighting Skeletron Prime and I cheated in solor armour with the Terrarian I would most likely take no damage and kill him fast so... Plus if your good in terraria you probly wont die much...
This is true in a way... the game dosen't really start until hardmode. Most new players wont even know how to spawn items, thus forcing them to enjoy normal mode in their "legit" style. I think this is where most of the conflict comes into play.. I know that in general... people do not like change. I can see them honoring that style of play. Once these same people join other servers they will quickly realize their legit gear is outmatched. This leaves the player with 1 of 2 options to pick from.
1. Leave the game and go back to their single player world forever
2. Accept the server rules... spawn items and have fun in multiplayer with no worries at all.
Obviously I go with 2.
just killed prime last night with my trap arena using tungsten armor and a copper sword. (yes spawned in that copper sword lol)
You're also talking about someone who does it in extremes. There's a difference between someone who cheats in overpowered items to go through the main game (in your reference), someone who spawns items for multiplayer purposes/ for funsies ( the OP, i think?), and someone like me, who dupes gold and boss spawn items so i can get the freaking warding buff on my stuff so I dont die left and right trying to fight a boss for the umpteenth time.
For reference, I know I'm not the best at this game, but at the same time, I've been through it "legit" enough times to have had most of my fun with "legit" characters.
While it is true that even at endgame there are still limits imposed by the game and your equipment, the fact remains that part of the game is grinding like crazy to get an item. "Cheating" in an item only robs you of the experience and (depending on your perspective) enjoyment of playing the game. But on the other hand, if you are not like me and don't enjoy mass mob obliteration, then cheating in an item to remove the grind is entirely your choice.
To these sets of statements, in my oppinion:
1. That is by definition. The internet will expose you to people from all walks of life, those who have actually sat down and wasted 500+ hours of their lives manually grinding mobs and worlds for items, those who set up afk traps to do it for them, and those who said "Nah, son," and just used an inventory editor.
2. Thus why I avoid big servers. More people mean that are more chances of at least one person having decided to break the rules and cheat in an item anyway.
3. "Never" and "hundreds of hours" are completely different words. I've never edited anything in, and yet I still have the same endgame limits as everyone else. While I don't have any actual PvP experience, in what way am I at a disadvange? If anything I have the advantage of the experience of grinding those items. As I've found through multiple playthroughs, the fact I've gone through the pain of manual progression has only made me better at the game; while my friend who did edit items in stuggled, I survived.
4. Again, "forever and "hundreds of hours" are different words. If you don't really enjoy the game enough to do a proper playthrough, you're robbing yourself of the experience the game's developers intended. The goal of a game, last I checked, was to enjoy yourself. If a $10 dollar game eats 500 hours of time, that's time I don't need to get fun out of another game, and thus more money. But again, it's your game and your time and money. If you want to edit in items to do so, that's your call.
5. Early game, yes. But as you progress, you can get more materials, make more blocks out of ores that are completely useless at your point of progression, and eventually rebuild your town from the boring materials to something more visually appealing. But that's also not required in the game. Nothing is, given that it's a sandbox with combat. My main world and base are still made of gray bricks and wooden walls, but now I'm out of new stuff to violently murder, I can get other materials for building purposes, should I decide to do so.
And to these I reply:
1. Yes, grinding is part of the game, and in order to spawn the boss in repeadly, you need materials that are also ground to obtain. In many cases, doing so does not require ores or other items that are in finite quantity in your world.
2. Again, still grinding. Just in a less active way, aside from the building part. I personally don't use afk farms. I personally get my murder on, which I enjoy, and thus why I like the game.
3. More grinding, but this time it's something finitely available in a world. Sometimes worldgen isn't kind and you'll need to do this to find whatever item you wanted on a specific character.
These statements are mostly true, but not the entire story. Death, while it is a mechanic in this game, is not a game mechanic anywhere near as much as a game such as dark souls (or so I'm told.)
While you are new to the game and have no idea what the heck is going on, yes, you will die. But a skilled player (or tryhard, depending on your perspective) will learn from their mistakes, figure out effective counters to certain threats, and then address them properly.
A well balanced game grants players in-game tools and mechanics that can be used to address those threats. How those are used and how difficult it is to use use them vary by game. Unique gameplay stems from this: a game where you can't just go and brute force your way through everything tends to be more fun than running in and killing everything while barely trying.
Terraria puts you in a situation where dodging is part of your defense in combat. In most cases, figthing a boss with on-tier gear means that you can't just stand there and face-tank their attacks. This becomes more and more evident toward endgame.
Yes, you cannot go into god-mode with items. But at the same time, those items still make a difference, and when used correctly with skill, you can survive the game very easily.
TL;DR
Editing in items only robs you of the experience of playing the game. Doing this is entirely your decision.
How you behave after doing it is an entirely seperate subject.
No problem! Although I do have to be completely honest... the community is very much going downhill. The trick to be critical of the concept. Not the person saying it.
Oh, and also thanks for snipping out my wall of text. The WoF can suck it. This is the real way to start hardmode!