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tbh most people who will read this are kids who won't understand half of the terms here anyway
Havent encountered any connectivity issues so far.
I appreciate your response. This was covered underneath point 2a, though. There's also an addendum that further reinforces this, as there are batch files pre-made and included with Terraria that facilitate single click world configuration with the lobby system, using the console. It facilitates the usage of the configuration file whilst retaining the lobby joining system of Steam, including joining and inviting people via steam services. In my opinion, there's little reason NOT to use it. But perhaps going to an installation folder is too out of the way for some people, I suppose.
As with my previous thread, I'm quite aware of this. I appreciate the reiteration, though. I'm just hoping that the few people who do have issues / wish to host decent servers with longevity in mind consider this.
That's understandable. I know a lot of people typically just use their friends list and the convenient steam relay services to broker connections. However, I personally find having to add people to join them inconvenient, especially when interacting with people for the first time. Personally, I only really want connect with people if I find them likable.
Also, for those of us who run tight networks with quality of service, traffic shaping, and quotas in mind, any bandwidth reduction that we can possibly squeeze out is very valuable. TerrariaServer.exe, when not deployed with the lobby flag, is patently more efficient bandwidth wise (provided proper configuration is observed).