Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
mah fav class and ppl r always k with it
gunner is sometimes separated from ranger
The only time I can justify a build that isn't max damage, regardless of class, is with a tank-type melee user. Because of the way defense works, it's only really worth stacking when you stack a whole lot of it, so a tank-type character isn't feasible for the other classes but it certainly is for a melee user. Just make sure you also throw in lots of regeneration items and stuff like the Worm Scarf and Frozen Turtle Shell, since even 100+ defense on its own isn't enough to allow you to tank effectively at endgame.
While I wouldn't call it a "subclass", more of a hybrid class, I've also found that using a combination of melee and magic weapons with Nebula or, earlier on, melee armor can be very effective. You still want to maximize damage there, though.
Sounds pretty interesting, once you get to post-plantera dungeon try to get master ninja gear accessery, it'll help improve your dodging ability. Plus it's dash will help to keep away from mobs GL with that build.