Terraria

Terraria

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Cory the guy Sep 16, 2015 @ 1:46pm
Do people consider "subclasses?"
Might sound like a weird question, but are there multiple "styles" for each class. For example, is there really an advantage in playing with full shadow armor and wich is squishier than most other armors and using a fast sword instead of a deadly flail?

Or, what about a "warlock" kind of build that uses tanky armor and switches between melee/range and magic?
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Kenny Sep 16, 2015 @ 1:48pm 
Ninja thrown weaps snowball vampire knives shurikens and eventually katana
mah fav class and ppl r always k with it
Ardyh Sep 16, 2015 @ 1:49pm 
i consider them and my subclass for warrior is tank and minions i use every thing to get warding but to me that isn't enough so go all out with every stationary minon and stardust dragon i don't know what you would call this but thats what i choose
so ninja armor katana and sherukins?
Kenny Sep 16, 2015 @ 1:49pm 
yoyo can be a subclass but isnt most of da time
gunner is sometimes separated from ranger
my subclass is tank/mage/summoner because i have a mage build, 2 summons, and i have so much defense
Ardyh Sep 16, 2015 @ 1:50pm 
Originally posted by Ardyh333:
i consider them and my subclass for warrior is tank and minions i use every thing to get warding but to me that isn't enough so go all out with every stationary minon and stardust dragon i don't know what you would call this but thats what i choose
i also try get as much damage as possible so i go for ruthless
Cory the guy Sep 16, 2015 @ 1:56pm 
I'm trying to build my char like some sort of quick and dodgy guy for now, in pre hardmode, heres my setup: Full shadow armor, spectre boots and feral claws. For my weapons, I have a ruthless bee keeper (Good for finishing off enemies) and a godly enchanted boomerang.
Celator Sep 16, 2015 @ 3:03pm 
Technically, since there are three main stats (damage, defense, and crit; four if you're going melee), you could make a subclass for each class focusing on each one of those stats, but the problem is that not all of those will work as well as one another. All of the endgame equipment and challenges seem to be catered around the assumption that the player will maximize damage, so generally that's the only one worth going with. For instance, for a while I ran a ninja-type character whose emphasis was on melee speed, but eventually I realized he was inferior to my warrior in every way, so I deleted him. It's likewise difficult to justify a mage, ranger, or summoner who places emphasis on defense, due to the low defense of their armors and the superfluidity of defense in general, especially at endgame. As for crit chance, due to the way the game calculates crit, it's 100% outclassed by damage bonuses for anything other than the Dungeon Guardian.

The only time I can justify a build that isn't max damage, regardless of class, is with a tank-type melee user. Because of the way defense works, it's only really worth stacking when you stack a whole lot of it, so a tank-type character isn't feasible for the other classes but it certainly is for a melee user. Just make sure you also throw in lots of regeneration items and stuff like the Worm Scarf and Frozen Turtle Shell, since even 100+ defense on its own isn't enough to allow you to tank effectively at endgame.

While I wouldn't call it a "subclass", more of a hybrid class, I've also found that using a combination of melee and magic weapons with Nebula or, earlier on, melee armor can be very effective. You still want to maximize damage there, though.
Radlia Sep 16, 2015 @ 3:10pm 
Originally posted by Raging Poutine:
I'm trying to build my char like some sort of quick and dodgy guy for now, in pre hardmode, heres my setup: Full shadow armor, spectre boots and feral claws. For my weapons, I have a ruthless bee keeper (Good for finishing off enemies) and a godly enchanted boomerang.

Sounds pretty interesting, once you get to post-plantera dungeon try to get master ninja gear accessery, it'll help improve your dodging ability. Plus it's dash will help to keep away from mobs GL with that build.
Officer Honk Sep 16, 2015 @ 3:51pm 
I prefer the Yo-Yo master subclass thing. Use melee armor, But have Yo-Yos. Pretty simple.
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Date Posted: Sep 16, 2015 @ 1:46pm
Posts: 10