Terraria

Terraria

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⚡DooM⚡ Feb 12, 2021 @ 2:17am
Visual Effects On Armor Sets Is A Sin...
The one thing I love most in the 1.4 update was the Hallowed Armor changes, not only in the form of a sprite update but also in the form of a sprite update for a separate set of armor. Putting on all three pieces of this armor just looks so damn glorious!... but it's ruined by the god awful pulsating effect. Sure this one is not as bad but when you look at all the other armor sets with great pixel work done that get ruined by even worse effects, it just is an injustice done horribly. I would of expected 1.4 with all of its QoL additions to of added an option to disable these effects...

On the topic, do any of ya happen to have a texture pack, mod, or method via files to disable these effects?
Last edited by ⚡DooM⚡; Feb 12, 2021 @ 2:17am
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Showing 1-13 of 13 comments
76561198177247834 Feb 12, 2021 @ 2:19am 
no i love that, i wish you could still see the shadow dodge/holy protection clones while invisible... great aesthetics..
⚡DooM⚡ Feb 12, 2021 @ 2:22am 
Originally posted by gabsucker368:
no i love that, i wish you could still see the shadow dodge/holy protection clones while invisible... great aesthetics..
I'm sure they go great with certain roleplays but a clientside option would be nice.
76561198177247834 Feb 12, 2021 @ 2:23am 
Originally posted by ⚡DooM⚡:
Originally posted by gabsucker368:
no i love that, i wish you could still see the shadow dodge/holy protection clones while invisible... great aesthetics..
I'm sure they go great with certain roleplays but a clientside option would be nice.
nah i dont roleplay, i just play really hardcore stuff and kill noobs LOL
i love visual armor effects
⚡DooM⚡ Feb 12, 2021 @ 3:37am 
Originally posted by gabsucker368:
Originally posted by ⚡DooM⚡:
I'm sure they go great with certain roleplays but a clientside option would be nice.
nah i dont roleplay, i just play really hardcore stuff and kill noobs LOL
i love visual armor effects
I was talking about roleplay builds where your character has a theme to it forsay a Ninja character or a demonic mage/sorcerer character. That kinda thing.
Last edited by ⚡DooM⚡; Feb 12, 2021 @ 3:37am
Smetrix Feb 12, 2021 @ 3:58am 
If you’re talking about the holy protection, you can put it in your vanity slot if you just like the look of it
Last edited by Smetrix; Feb 12, 2021 @ 3:58am
76561198177247834 Feb 12, 2021 @ 4:02am 
Originally posted by Smetrix:
If you’re talking about the holy protection, you can put it in your vanity slot if you just like the look of it
wasnt talking to you but ok
Smetrix Feb 12, 2021 @ 4:40am 
Originally posted by gabsucker368:
Originally posted by Smetrix:
If you’re talking about the holy protection, you can put it in your vanity slot if you just like the look of it
wasnt talking to you but ok
Wasn’t talking to you either, otherwise I would’ve quoted you rofl. The OP did not like the visual effects of armor, so I said to put it in the vanity slots, did you not read his post?
Last edited by Smetrix; Feb 12, 2021 @ 4:49am
geordiebroon58 (Banned) Feb 12, 2021 @ 5:21am 
Originally posted by gabsucker368:
Originally posted by Smetrix:
If you’re talking about the holy protection, you can put it in your vanity slot if you just like the look of it
wasnt talking to you but ok

how can you not tell hes replying to the discussion post and not your comment?
Ninshu Feb 12, 2021 @ 6:42am 
Originally posted by gabsucker368:
Originally posted by ⚡DooM⚡:
I'm sure they go great with certain roleplays but a clientside option would be nice.
nah i dont roleplay, i just play really hardcore stuff and kill noobs LOL
i love visual armor effects
same, too bad relogic had no ♥♥♥♥♥♥♥ clue what they were doing when making 1.4 lmao
geordiebroon58 (Banned) Feb 12, 2021 @ 7:05am 
Originally posted by Ninshu-EX:
Originally posted by gabsucker368:
nah i dont roleplay, i just play really hardcore stuff and kill noobs LOL
i love visual armor effects
same, too bad relogic had no ♥♥♥♥♥♥♥ clue what they were doing when making 1.4 lmao


honistly i dont really get what people are so annoyed about in 1.4 i get maybe npc happiness can be a bit annoying but most of the content is just avoidable or irelavent

empress of light can easily be avoided (like duke fisheron)
queen slime has an armor set but i dont think you really need it ether
block swap can be turned on and off
ruler is now no longer tied to the goblins item so its good for builders
torches can increse luck if you care about it but will not remove luck (re logic listend to the community and fixed that complaint to make it better for the comunity) + you can defeat torch god to get the option to autmaticlty convert it for free

the update mostly just repolishes the game and dosnt change much outside a few balence changes or the npc happiness and tbh despite id prefore not haveing the happiness the pylons are good and i dont have much to complain about with the happiness

tell me what did they actually screw up so much that you hate the update for
Last edited by geordiebroon58; Feb 12, 2021 @ 7:06am
⚡DooM⚡ Feb 12, 2021 @ 7:21am 
Originally posted by geordiebroon58:
honistly i dont really get what people are so annoyed about in 1.4 i get maybe npc happiness can be a bit annoying but most of the content is just avoidable or irelavent

empress of light can easily be avoided (like duke fisheron)
queen slime has an armor set but i dont think you really need it ether
block swap can be turned on and off
ruler is now no longer tied to the goblins item so its good for builders
torches can increse luck if you care about it but will not remove luck (re logic listend to the community and fixed that complaint to make it better for the comunity) + you can defeat torch god to get the option to autmaticlty convert it for free

the update mostly just repolishes the game and dosnt change much outside a few balence changes or the npc happiness and tbh despite id prefore not haveing the happiness the pylons are good and i dont have much to complain about with the happiness

I have not many problems with 1.4 myself. Just sucks they skipped something people asked for over years now. One thing I wish they added was a postMoonlord hardmode. Not in the sense of a new tier of progression but more in the sense of "everything scales to your tier level" ordeal. The game gets too easy after Moonlord.

Empress of Light, I still haven't beaten as of yet during the day but I think she is a great boss addition to the game. I don't think she is too hard and I only play Master Mode now. Block Swap is definitely an amazing QoL addition as having to destroy something to replace it, especially chests, can be a pain. Ruler is definitely a great QoL that doesn't break the original accessory as it is still fuel for a recipe. Torch God event is definitely easy to do. Small square room with platforms and put all torches in the middle. Run one direction around and you beat it.

If people actually complain about stuff like this then they must be ♥♥♥♥♥♥♥♥ just for the sake of it. NPC hapiness is the one thing I can see worthy of ♥♥♥♥♥♥♥♥ over. The negatives of it should not be there at all. It discourages creative builds with npcs which a lot, including myself, do with their worlds. I like to make a city in the middle of the map with npcs in all the different skyscrapers. This update discourages that with the negative happiness system. The Pylons should be the only positive/negative system for the npcs. All npcs in one place means no Pylon network. Spreading out npcs means that you can have Pylon travel. There is also an inbetween. I can bet once Tmodloader hits 1.4, everyone is gonna jump to those mods first that remove negative npc happiness.
geordiebroon58 (Banned) Feb 12, 2021 @ 8:16am 
Originally posted by ⚡DooM⚡:
Originally posted by geordiebroon58:
honistly i dont really get what people are so annoyed about in 1.4 i get maybe npc happiness can be a bit annoying but most of the content is just avoidable or irelavent

empress of light can easily be avoided (like duke fisheron)
queen slime has an armor set but i dont think you really need it ether
block swap can be turned on and off
ruler is now no longer tied to the goblins item so its good for builders
torches can increse luck if you care about it but will not remove luck (re logic listend to the community and fixed that complaint to make it better for the comunity) + you can defeat torch god to get the option to autmaticlty convert it for free

the update mostly just repolishes the game and dosnt change much outside a few balence changes or the npc happiness and tbh despite id prefore not haveing the happiness the pylons are good and i dont have much to complain about with the happiness

I have not many problems with 1.4 myself. Just sucks they skipped something people asked for over years now. One thing I wish they added was a postMoonlord hardmode. Not in the sense of a new tier of progression but more in the sense of "everything scales to your tier level" ordeal. The game gets too easy after Moonlord.

Empress of Light, I still haven't beaten as of yet during the day but I think she is a great boss addition to the game. I don't think she is too hard and I only play Master Mode now. Block Swap is definitely an amazing QoL addition as having to destroy something to replace it, especially chests, can be a pain. Ruler is definitely a great QoL that doesn't break the original accessory as it is still fuel for a recipe. Torch God event is definitely easy to do. Small square room with platforms and put all torches in the middle. Run one direction around and you beat it.

If people actually complain about stuff like this then they must be ♥♥♥♥♥♥♥♥ just for the sake of it. NPC hapiness is the one thing I can see worthy of ♥♥♥♥♥♥♥♥ over. The negatives of it should not be there at all. It discourages creative builds with npcs which a lot, including myself, do with their worlds. I like to make a city in the middle of the map with npcs in all the different skyscrapers. This update discourages that with the negative happiness system. The Pylons should be the only positive/negative system for the npcs. All npcs in one place means no Pylon network. Spreading out npcs means that you can have Pylon travel. There is also an inbetween. I can bet once Tmodloader hits 1.4, everyone is gonna jump to those mods first that remove negative npc happiness.


iv seen people calling it an actuall bad update before which was rather stupid i guess enemies could be buffed but i think people seem to rather forget no matter what the game is going to have ultra op end game progression weapons that make the game too easy (zenith in this example) sure you can buff it up but then that just defeats the point of the end game item being so strong

and even if there stronger theres still no real reason to continue playing the game with that op loot sure things are harder to kill but it dosnt change how easy it will be

its an issue that ultimitly cannot be fixed the game is designed around being ultra weak yourself to every enemie you encounter being pretty much 1 shot instead of you being part of the satisfaction the game offers so makeing em stronger is rather pointless and defeats the purpose of the end game items which have little purpose to begin with

also empress of light is such a good boss altho iv not really thought her properly before (i skip over empress and duke to just kill the cultest no point in struggleing with a fight when the next stong gear is easy to get)
⚡DooM⚡ Feb 12, 2021 @ 8:27am 
Originally posted by geordiebroon58:
iv seen people calling it an actuall bad update before which was rather stupid i guess enemies could be buffed but i think people seem to rather forget no matter what the game is going to have ultra op end game progression weapons that make the game too easy (zenith in this example) sure you can buff it up but then that just defeats the point of the end game item being so strong

and even if there stronger theres still no real reason to continue playing the game with that op loot sure things are harder to kill but it dosnt change how easy it will be

its an issue that ultimitly cannot be fixed the game is designed around being ultra weak yourself to every enemie you encounter being pretty much 1 shot instead of you being part of the satisfaction the game offers so makeing em stronger is rather pointless and defeats the purpose of the end game items which have little purpose to begin with

also empress of light is such a good boss altho iv not really thought her properly before (i skip over empress and duke to just kill the cultest no point in struggleing with a fight when the next stong gear is easy to get)
It depends on how you play the game. Sometimes people will wait to do builds until after Moonlord as that is when you actually have access to all items in game. A buffed up enemy roster would be nice to compliment that style of play. I think I will try to make that a mod when 1.4 modding comes around.

The progression in the game could use some more ties but also, optional bosses are nice as well. I couldn't see Empress being a mandatory boss at the stage she is in right now. She definitely feels like more a preMoonlord boss in difficulty. Shoot, even postMoonlord during the day.
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Date Posted: Feb 12, 2021 @ 2:17am
Posts: 13