Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
1) Playing around with the seeds means very little to me as a new player. I'm just now starting to look into a second seed (mostly for building at the moment, later for palying when I've got everything finished).
2 & 7) I went from melee to ranged to magic pretty quickly, and kind of settled on Magic. After testing out some of the other Weapons I find or craft, I want to consider other classes, though. I'd eventually want to build loadouts to switch between them.
3) Honestly, I had most of my trouble with Underground Desert and Jungle, and not really a lot of trouble with Crimson at all in PreHM.
8) I've overlooked explosives my entire playthrough. I only used Lava Bombs before I got an Endless Lava Bucked for creating lava moats, just kind of been sitting on the rest. I wonder if they sell for decent...
9) It's probably something that would help me, but after reading about decreased damage from potion sickness and all that, I honestly want to try to avoid it at all. (Presently, I'm notoriously bad at remembering potions exist, health or mana, hahaha.)
----
Only thing I would add is that it seems you can get a jump start on a lot of things if you don't mind fishing.