Terraria

Terraria

Ver estatísticas:
Este tópico foi trancado
If you could add anything in terraria 1.4...
if you could add anything in 1.4 what would you add? please no innapropiate stuff

what i would add: a portable cannon it's like the cannons you place down but you hold it in your hand and use cannonballs for ammo it would be affected by gravity and explodes on contact. it would be a expert drop from the flying dutchman from the pirate invasion.

Edit: 1.4 will likely come out, we still have two people updating terraria and red is going to hire a new team to update terraria, if terraria was not gonna get an update how was 1.3.1 out


i have seen some people stealing my thread idea, so this is a originality test:
if this item is shown on the thread of someone else, and if it doesn't lead to their inventory, it isn't their thread http://steamcommunity.com/profiles/76561198116949628/inventory/#440_2_5887002901 (ik this is a tf2 item, but i don't got anything terraria related :\)

it is of the upmost importance that you share further information regarding your request to add additional content to the survival sandbox game known as Terraria.

No overused memes


NO CTHULHU IDEAS


NO RANDOM SPAM

NO UNDERTALE REFERENCES (for reasons)

NO MINECRAFT REFERENCES (for reasons)

NO FIDGET SPINNERS SUGGESTIONS (for reasons)

please try not to derail the thread too many times

no fnaf references

no random discussions that are not related to the discussion

no overwatch references
Última edição por TheGraveDigger; 3/dez./2017 às 3:11
< >
Exibindo comentários 32,97132,985 de 36,291
Albcatmastercat 17/set./2017 às 13:10 
Escrito originalmente por Nova Solarius:
Escrito originalmente por SeekoDestroyer:
Make it so Dungeon Guardians only spawn after being in the dungeon for two minutes.
Change their AI too, so that they give off light when in blocks so that you can see them and they also are slower then you until you exit the dungeon, in which they speed up.
So basically remove everything that makes them dangerous in the Dungeon? Dungeon Guardians have one purpose, that being to kill the dumb ♥♥♥♥♥ that ignore the warning to stay out pre-Skeletron. What is stopping players from entering, grabbing a bunch of loot and teleporting home before your version can kill them?
I say have the Mirror items not work when in the Pre-Skeletron Dungeon.
Dankstein 17/set./2017 às 13:10 
Escrito originalmente por SeekoDestroyer:
Escrito originalmente por Nova Solarius:
So basically remove everything that makes them dangerous in the Dungeon? Dungeon Guardians have one purpose, that being to kill the dumb ♥♥♥♥♥ that ignore the warning to stay out pre-Skeletron. What is stopping players from entering, grabbing a bunch of loot and teleporting home before your version can kill them?
How about after 30 secdonds?
There's no point. They're fine as they are, no need to change it.
Nova Solarius 17/set./2017 às 13:10 
Escrito originalmente por SeekoDestroyer:
Escrito originalmente por Nova Solarius:
So basically remove everything that makes them dangerous in the Dungeon? Dungeon Guardians have one purpose, that being to kill the dumb ♥♥♥♥♥ that ignore the warning to stay out pre-Skeletron. What is stopping players from entering, grabbing a bunch of loot and teleporting home before your version can kill them?
How about after 30 secdonds?
How about adding a summoning item for the guardian to let players summon them if they really want the bone key?
lyca 17/set./2017 às 13:11 
Escrito originalmente por DankPastaMaster:
Escrito originalmente por SeekoDestroyer:
How about after 30 secdonds?
There's no point. They're fine as they are, no need to change it.
I think something's a lot more terrifying if you're given the chance to run from them then just instantly dying immediantly after they spawn.
Última edição por lyca; 17/set./2017 às 13:11
Nova Solarius 17/set./2017 às 13:12 
Escrito originalmente por SeekoDestroyer:
Escrito originalmente por DankPastaMaster:
There's no point. They're fine as they are, no need to change it.
I think something's a lot more terrifying if you're given the chance to chase them then just instantly dying immediantly after they spawn..
They're meant to kill, not to scare.
Lance Axiom 17/set./2017 às 17:28 
How about adding a summoning item for the guardian to let players summon them if they really want the bone key? [/quote]

i like that idea.also sounds like a good way to mess with people.
Lance Axiom 17/set./2017 às 21:10 
the ability to use furniture ?
(sit in chairs and such)
Spoopy Witch Doggo 17/set./2017 às 21:24 
Escrito originalmente por Cicle:
Escrito originalmente por Lance Axis:
the ability to use furniture ?
(sit in chairs and such)
Like the NPC's? 100%
o o f
Última edição por Spoopy Witch Doggo; 17/set./2017 às 21:24
Dani 17/set./2017 às 21:38 
Water Campfire
Can be placed
Increases spawn rates 2x the amount of a regular Water Candle
Disables regeneration

Crafted with 3 Water Candles and 15 Bones


Peace Campfire
Can be placed
Decreases spawn rates 2x the amount of a regular Peace Candle
Increases regeneration 2x the amount of a regular Campfire

Crafted with 10 Pink Torches and 15 Pearlwood


Water Crystal
Can be placed
Material

Rare ore, generates in small amounts in the Dungeon in Hardmode


Peace Crystal
Can be placed
Material

Rare ore, generates in small amounts in the Hallow in Hardmode


Concentrated Water Crystal
Can be placed
Nullifies the effects of all Peace Candles/Campfires in the surrounding area
If used in conjunction with a Concentrated Peace Crystal, it will nullify the effects of both Water Candles/Campfires and Peace Candles/Campfires

Crafted with 1 Water Crystal, 6 Souls of Night, and 10 Ichor/Cursed Flames


Concentrated Peace Crystal
Can be placed
Nullifies the effects of all Water Candles/Campfires in the surrounding area
If used in conjunction with a Concentrated Water Crystal, it will nullify the effects of both Water Candles/Campfires and Peace Candles/Campfires

Crafted with 1 Peace Crystal, 6 Souls of Light, and 10 Crystal Shards
Spoopy Witch Doggo 17/set./2017 às 21:44 
Escrito originalmente por Kat-Kun:
Water Campfire
Can be placed
Increases spawn rates 2x the amount of a regular Water Candle
Disables regeneration

Crafted with 3 Water Candles and 15 Bones


Peace Campfire
Can be placed
Decreases spawn rates 2x the amount of a regular Peace Candle
Increases regeneration 2x the amount of a regular Campfire

Crafted with 10 Pink Torches and 15 Pearlwood


Water Crystal
Can be placed
Material

Rare ore, generates in small amounts in the Dungeon in Hardmode


Peace Crystal
Can be placed
Material

Rare ore, generates in small amounts in the Hallow in Hardmode


Concentrated Water Crystal
Can be placed
Nullifies the effects of all Peace Candles/Campfires in the surrounding area
If used in conjunction with a Concentrated Peace Crystal, it will nullify the effects of both Water Candles/Campfires and Peace Candles/Campfires

Crafted with 1 Water Crystal, 6 Souls of Night, and 10 Ichor/Cursed Flames


Concentrated Peace Crystal
Can be placed
Nullifies the effects of all Water Candles/Campfires in the surrounding area
If used in conjunction with a Concentrated Water Crystal, it will nullify the effects of both Water Candles/Campfires and Peace Candles/Campfires

Crafted with 1 Peace Crystal, 6 Souls of Light, and 10 Crystal Shards
You know what, just post these on the official forums. But I would like it if you changed the Water Campfire so it only slows regen.
Nova Solarius 18/set./2017 às 0:33 
Potion of Eternal War
Grants the "Eternal War" debuff.
Doesn't run out on its own, must be healed by the nurse or through death.
Multiplies the spawn rate of all enemies by 30.
On-screen monster cap is multiplied by 100.
Quadruples all damage dealt to normal enemies, event bosses and naturally spawned bosses.
Halves all damage taken.
Triples max health and life regen. Shiny stone effect is doubled instead of tripled.
"In the grim darkness of the far future, there is only war."
Última edição por Nova Solarius; 18/set./2017 às 1:08
Aghyzuth 18/set./2017 às 0:36 
Escrito originalmente por Nova Solarius:
Potion of Eternal War
Grants the "Eternal War" debuff.
Doesn't run out on its own, must be healed by the nurse or through death.
Multiplies the spawn rate of all enemies by 30.
Quadruples all damage dealt to normal enemies, event bosses and naturally spawned bosses.
Halves all damage taken.
Triples max health and life regen. Shiny stone effect is doubled instead of tripled.
"In the grim darkness of the far future, there is only war."
At the same time it sounds like a farewell to framerate, extreme fun and extreme stupidness...
Nova Solarius 18/set./2017 às 0:39 
Escrito originalmente por Ghosty:
Escrito originalmente por Nova Solarius:
Potion of Eternal War
Grants the "Eternal War" debuff.
Doesn't run out on its own, must be healed by the nurse or through death.
Multiplies the spawn rate of all enemies by 30.
Quadruples all damage dealt to normal enemies, event bosses and naturally spawned bosses.
Halves all damage taken.
Triples max health and life regen. Shiny stone effect is doubled instead of tripled.
"In the grim darkness of the far future, there is only war."
At the same time it sounds like a farewell to framerate, extreme fun and extreme stupidness...
It's good for farming, provided you have a good machine.
Última edição por Nova Solarius; 18/set./2017 às 0:39
Escrito originalmente por Nova Solarius:
Escrito originalmente por Ghosty:
At the same time it sounds like a farewell to framerate, extreme fun and extreme stupidness...
It's good for farming, provided you have a good machine.
But how about the on-screen monster cap?
Nova Solarius 18/set./2017 às 1:07 
Escrito originalmente por Ice Ice Baby (Bday on 25th):
Escrito originalmente por Nova Solarius:
It's good for farming, provided you have a good machine.
But how about the on-screen monster cap?
I forgot about that. One moment.
Edit: fixed.
Última edição por Nova Solarius; 18/set./2017 às 1:08
< >
Exibindo comentários 32,97132,985 de 36,291
Por página: 1530 50

Publicado em: 6/fev./2016 às 7:51
Mensagens: 36,292