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Few exemples: The extra equipment loadouts remove the need to manually switch equipment when changing activity (like from exploring to fishing to fighting). For clentaminator, you know know which solution you are using (which prevent using the wrong solution, if you have different solutions in your inventory). The game allow you to switch placed blocks without mining them first.
I'm sure there is many more usefull quality of life changes that made the game more enjoyable, even to you. The goal isn't necessarly to make the player "suffer" through any and every mechanics. And as far as i'm aware, the players still have the main work to do (mining ores, finding new gear, beating bosses, ...), with very few major changes made to the progression. (i think among the important stuff we had, there is just the weapons small balance changes and reworks). So the actual difficulty is overall similar.
For some of the quality of life changes, the game isn't forcing you to use them. Everyone (casual and hardcore) is free to play the way they want. It's not just about being accessible, it's also about having a variety, about the game adapting to the player's needs.
Also, what can you propose as a "post-moon lord" content, when the normal moon lord fight is already pretty long to do (with the lunatic cultist + celestial pillars). Keep in mind that after moon lord, you gain lot of very strong weapons, including crafting the zenith. If you need a new final boss, devs will have to consider players can use the zenith against that boss. Either the new final boss will get destroyed by the zenith, making the players unsatisfied by how easy and underwhelmed the fight is; or the new final boss need to be brutally hard to be a decent challenge for zenith users (but likely near impossible for everyone else), maybe similar to some calamity bosses, which might frustrate players more than enjoy.
"Add another difficulty mode that has more expansive changes than just number bloat."
I mean, that's what secret seeds are here for. What else do you want? Aren't you already happy with the get fixed boi seed? Even as a hardcore player? Unless you go with mods, it's not like the devs can change most of the core gameplay for any random playthrough.
For sure the game got rebalanced a lot, but I can not think of things that make the game much easier than it was.
Only things that come to my mind is getting teleporter earlier and some more potions, although I guess these are not, or not the only things you think make the game less challenging. Would you mind to elaborate further?
Play with special seeds if you seek a new challenge.
Specify what you actually find annoying, I really want to know lol. Not "oh me and others, oh I mean this one friend, and oh modders as well..." What specifically was added that you actually find annoying, and/or do not consider to be "real content"?
Every time the game updates, mods need to update. This causes parity issues. I've lost mods I love to the gap between 1.3 and 1.4 and nobody can update them, because the code for those mods is lost forever.
I don't care enough to learn how to mod and remake those mods myself, but I care enough to feel mildly irked by it or even make a thread.
I don't care enough to campaign in the streets or shout at people, either. I am satisfied just making a thread to say that I have made my opinion heard and hoping that someone somewhere sees it and thinks "yes, I agree."
I know there's people out there who just straight up don't like some of the new content at all because it's so cheaty and it's just too much. There's mods out there that nerf the terraspark boots, for example.
what on earth is MMHCGFB
doing a google search AND a yandex search for "MMHCGFB" gets absolutely NOTHING. This is clearly something you made up and are trying to push.
Good luck!