Terraria

Terraria

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meow Sep 11, 2023 @ 10:11am
Terraria honestly needs a real content update.
I'm not saying I'm unhappy with the minor updates over time, or that the game even has to be updated at ALL... especially since the price isn't increasing and there's no paid DLC.

But you can only add so much "quality of life." Honestly, I feel like we're ALREADY at a point where even just engaging with vanilla game content feels like CHEATING unless you are playing on Master mode with a hardcore character! It's been trending this way for a long time.

I don't mind the game being accessible, but the game has been padded out so much and is SO accessible that some hardcore fans who actually enjoyed Terraria way back when it was barely 2D minecraft with final fantasy sprites are starting to feel a little left out.

Stop padding the game out, please. It's plenty padded. It's plenty accessible. If you really need to keep adding to it, add to the end of the game. Make content post-moonlord. Add optional, more hardcore content and I don't mean secret seeds. Add another difficulty mode that has more expansive changes than just number bloat.

Add something to the game that's worth adding and isn't just "oh, cool, an auto-clicker."
Last edited by meow; Sep 11, 2023 @ 11:39am
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Showing 1-15 of 20 comments
MaxBlue001 Sep 11, 2023 @ 11:26am 
Just to be clear, "quality of life" doesnt always mean "easier". Sometimes, it's just about being less tedious, to keep the game fun, without feeling being too grindy, too long to do one simple thing.

Few exemples: The extra equipment loadouts remove the need to manually switch equipment when changing activity (like from exploring to fishing to fighting). For clentaminator, you know know which solution you are using (which prevent using the wrong solution, if you have different solutions in your inventory). The game allow you to switch placed blocks without mining them first.

I'm sure there is many more usefull quality of life changes that made the game more enjoyable, even to you. The goal isn't necessarly to make the player "suffer" through any and every mechanics. And as far as i'm aware, the players still have the main work to do (mining ores, finding new gear, beating bosses, ...), with very few major changes made to the progression. (i think among the important stuff we had, there is just the weapons small balance changes and reworks). So the actual difficulty is overall similar.

For some of the quality of life changes, the game isn't forcing you to use them. Everyone (casual and hardcore) is free to play the way they want. It's not just about being accessible, it's also about having a variety, about the game adapting to the player's needs.

Also, what can you propose as a "post-moon lord" content, when the normal moon lord fight is already pretty long to do (with the lunatic cultist + celestial pillars). Keep in mind that after moon lord, you gain lot of very strong weapons, including crafting the zenith. If you need a new final boss, devs will have to consider players can use the zenith against that boss. Either the new final boss will get destroyed by the zenith, making the players unsatisfied by how easy and underwhelmed the fight is; or the new final boss need to be brutally hard to be a decent challenge for zenith users (but likely near impossible for everyone else), maybe similar to some calamity bosses, which might frustrate players more than enjoy.



"Add another difficulty mode that has more expansive changes than just number bloat."

I mean, that's what secret seeds are here for. What else do you want? Aren't you already happy with the get fixed boi seed? Even as a hardcore player? Unless you go with mods, it's not like the devs can change most of the core gameplay for any random playthrough.
Esce Sep 11, 2023 @ 11:28am 
You probably just got much more better at the game, than the game got easier.
For sure the game got rebalanced a lot, but I can not think of things that make the game much easier than it was.
Only things that come to my mind is getting teleporter earlier and some more potions, although I guess these are not, or not the only things you think make the game less challenging. Would you mind to elaborate further?
Last edited by Esce; Sep 11, 2023 @ 11:31am
Smetrix Sep 11, 2023 @ 11:38am 
You do not speak for all “diehard” terraria fans lol. The game has gotten much better, and the QOL additions have only improved the gameplay loop. I at no point have felt “left out”, because all additions added to my experience.

Play with special seeds if you seek a new challenge.
Smetrix Sep 11, 2023 @ 5:39pm 
Originally posted by nepdisc:

As for padding out, I think the game is plenty polished. It was polished enough as of 1.3 and it was certainly polished enough as of 1.4. I would have been fine if those were the final iterations of the game and we had to rely on mods to breathe new life into the game, and there were many indications that the torch was being "officially" passed from redigit to the modding community at several points only for them to say "okay hold on, wait, wait, I'm not done yet" and at a certain point that starts to be a bit annoying.
They're still continuing support for the game, and they are adding things that the community wants. How is that annoying? Even still, the modding community is still alive and well, so its not like every update (which have years between them, so there is plenty of time to play with mods, as well as for modders to prepare) kills off the modding scene lol.

Originally posted by nepdisc:
Mildly annoying to me, and SUPREMELY annoying to modders who don't want to re-check every damn bit of their mod to make sure it's compatible with the new game content after already spending hours testing and balancing everything. This is also an issue with tmodloader in general, but with the tmodloader creators and the Terraria devs working so closely any more it seems just as reasonable to hold either of them accountable for the same problem.
Specify what you actually find annoying, I really want to know lol. Not "oh me and others, oh I mean this one friend, and oh modders as well..." What specifically was added that you actually find annoying, and/or do not consider to be "real content"?
Last edited by Smetrix; Sep 11, 2023 @ 5:40pm
meow Sep 11, 2023 @ 6:13pm 
Originally posted by Smetrix:
Originally posted by nepdisc:

As for padding out, I think the game is plenty polished. It was polished enough as of 1.3 and it was certainly polished enough as of 1.4. I would have been fine if those were the final iterations of the game and we had to rely on mods to breathe new life into the game, and there were many indications that the torch was being "officially" passed from redigit to the modding community at several points only for them to say "okay hold on, wait, wait, I'm not done yet" and at a certain point that starts to be a bit annoying.
They're still continuing support for the game, and they are adding things that the community wants. How is that annoying? Even still, the modding community is still alive and well, so its not like every update (which have years between them, so there is plenty of time to play with mods, as well as for modders to prepare) kills off the modding scene lol.

Originally posted by nepdisc:
Mildly annoying to me, and SUPREMELY annoying to modders who don't want to re-check every damn bit of their mod to make sure it's compatible with the new game content after already spending hours testing and balancing everything. This is also an issue with tmodloader in general, but with the tmodloader creators and the Terraria devs working so closely any more it seems just as reasonable to hold either of them accountable for the same problem.
Specify what you actually find annoying, I really want to know lol. Not "oh me and others, oh I mean this one friend, and oh modders as well..." What specifically was added that you actually find annoying, and/or do not consider to be "real content"?

Every time the game updates, mods need to update. This causes parity issues. I've lost mods I love to the gap between 1.3 and 1.4 and nobody can update them, because the code for those mods is lost forever.

I don't care enough to learn how to mod and remake those mods myself, but I care enough to feel mildly irked by it or even make a thread.

I don't care enough to campaign in the streets or shout at people, either. I am satisfied just making a thread to say that I have made my opinion heard and hoping that someone somewhere sees it and thinks "yes, I agree."
Smetrix Sep 11, 2023 @ 6:17pm 
So, your issue isn't with new content, but with mods being lost?
meow Sep 11, 2023 @ 6:23pm 
Originally posted by Smetrix:
So, your issue isn't with new content, but with mods being lost?
I also just don't always agree with the way new content implements things, whereas with mods I would have a choice.

I know there's people out there who just straight up don't like some of the new content at all because it's so cheaty and it's just too much. There's mods out there that nerf the terraspark boots, for example.
dandinks Sep 11, 2023 @ 6:37pm 
Originally posted by nepdisc:
Originally posted by Smetrix:
So, your issue isn't with new content, but with mods being lost?
I also just don't always agree with the way new content implements things, whereas with mods I would have a choice.

I know there's people out there who just straight up don't like some of the new content at all because it's so cheaty and it's just too much. There's mods out there that nerf the terraspark boots, for example.
how could someone think that having a permanent water walking potion and lava charm is so game breaking they make a mod exclusively to make it useless
Esce Sep 12, 2023 @ 7:25am 
Originally posted by nepdisc:
Every time the game updates, mods need to update. This causes parity issues. I've lost mods I love to the gap between 1.3 and 1.4 and nobody can update them, because the code for those mods is lost forever.
Is not it solved by the beta braches of tModloader? You can still play 1.3.5 if I remember correctly.
76561199245476171 Sep 12, 2023 @ 9:10am 
👽👽
meow Sep 12, 2023 @ 11:36am 
Originally posted by Democles007:
👽👽
bogos binted?
OxygenAddict Sep 12, 2023 @ 10:28pm 
You have a point in that the new difficulties are really just increased numbers. That's my main issue with master mode, it doesn't really add much onto the game like new attacks and accessories like expert mode did. However, I think the QoL updates were only really good additions. The only purpose non-autoswing served pre 1.4 was making the player click more, which was neither hard nor fun. All QoL has to do is make the game less tedious, not necessarily make it easier. Going back to 1.3 after playing 1.4 can be annoying at times, because of how much more tedious some things are. And the game being too easy isn't really the case either, You've got MMHCGFB, which may not be as difficult as other games, but it provides plenty of challenge to those who want it. And if that's not enough, you've got plenty of mods to use for post ML content and even harder challenges.
meow Sep 13, 2023 @ 1:35pm 
Originally posted by xaresx37:
You have a point in that the new difficulties are really just increased numbers. That's my main issue with master mode, it doesn't really add much onto the game like new attacks and accessories like expert mode did. However, I think the QoL updates were only really good additions. The only purpose non-autoswing served pre 1.4 was making the player click more, which was neither hard nor fun. All QoL has to do is make the game less tedious, not necessarily make it easier. Going back to 1.3 after playing 1.4 can be annoying at times, because of how much more tedious some things are. And the game being too easy isn't really the case either, You've got MMHCGFB, which may not be as difficult as other games, but it provides plenty of challenge to those who want it. And if that's not enough, you've got plenty of mods to use for post ML content and even harder challenges.

what on earth is MMHCGFB
Smetrix Sep 13, 2023 @ 1:57pm 
Originally posted by nepdisc:
Originally posted by xaresx37:
You have a point in that the new difficulties are really just increased numbers. That's my main issue with master mode, it doesn't really add much onto the game like new attacks and accessories like expert mode did. However, I think the QoL updates were only really good additions. The only purpose non-autoswing served pre 1.4 was making the player click more, which was neither hard nor fun. All QoL has to do is make the game less tedious, not necessarily make it easier. Going back to 1.3 after playing 1.4 can be annoying at times, because of how much more tedious some things are. And the game being too easy isn't really the case either, You've got MMHCGFB, which may not be as difficult as other games, but it provides plenty of challenge to those who want it. And if that's not enough, you've got plenty of mods to use for post ML content and even harder challenges.

what on earth is MMHCGFB
Master Mode, Hardcore, getfixedboi
meow Sep 13, 2023 @ 2:08pm 
Originally posted by Smetrix:
Originally posted by nepdisc:

what on earth is MMHCGFB
Master Mode, Hardcore, getfixedboi

doing a google search AND a yandex search for "MMHCGFB" gets absolutely NOTHING. This is clearly something you made up and are trying to push.

Good luck!
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Date Posted: Sep 11, 2023 @ 10:11am
Posts: 20