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Rapportera problem med översättningen
Melee can exploit boomerangs and yoyos. With really decent range (huge with bee/Terrarian yoyo or Captain America's shield). And all benefits of being technically melee, like flasks and 'On Fire! on melee hit' accessories.
Rangers have more consistent damage output regardless of ALL other circumstances. Just by the virtue of having infinite ammo craftable.
Pure mage have maximal effective range in the game (projectiles despawn after ~1 minute of flight time - placeable ♥♥♥♥ like Nimbus Rod clouds don't. Even off-screen) and, depending on setup, can clean screenfuls of small enemies, focus single targets, inflict really decent debuffs (-10 DEF from Golden Shower, anyone?) or... even heal others.
Summoners... I believe, on higher difficulty levels Summoning items are complementing other classes mostly. Unless you implement one simple trick to mow down bosses as pure summoner.
Summon Tag Damage Bonus From Different Whips Still Stacks.
Even On Sentries.
You do use Sentries as Summoner, do you?
I. e. basically Summoners are real glass cannons in this game. You waste your armor slots, you spend time preparing the setup - but then either you hit hard or you die.
Decent 4th pick in 4-player party, decent set of support items for singleplayer... and nothing else.
My fav playthrough of summoner was I was no allowed to use anything but the summons. No weapons or whips. I could not attack. Only my summons could deal damage. VERY fun playthrough. Very challenging.
Just play what's fun. Also, late game when you are just cruising around, I promise you, summoner is the best. The drops from queen fairy lady are just insane with the proper build. You'll never even see an enemy ever again. They get melted before they even appear on screen.
https://terraria.wiki.gg/wiki/Guide:Armor_progression
I played a ton on mastermode. Summoner isn't the EZ mode, but also no the worst of all. In higher difficulty the gap between classes's balance is bigger.
Melee is the worst. As every enemies is designed to try to contact damage you. Keeping distance will always be better, wich is the opposite to melee class. and the damage output is very low you take forever to kill.
Summoner is second of the worst. You're very frail, but can dish good damage as long you git gud to dodge.
Ranger is second best. Great all around. Huge damage and many guns/bows for different case.
Mage is the best, insane damage output, and can be virtually impaired by nothing. Can attack through walls, bounce wall, homing, extreme lasting weapon effect, and even in lategame the best life drain that turn everything into a joke. Just drink a mana regen potions and you have no downside at all. Even just the magic power potion is busted when you compare to other class's specific potions.
Also summoner hallowed armor is very bad. You should try dungeon defender armor, these are damn strong. Even as non summoner playthrough.
Overall, summoner might be the weakest in a start-to-finish only using one damage-type kind of run. But if you use certain classes for certain situations it has it's uses. AFK farms are best done with summoner gear.
Plus you can always just have one summoner weapon active no matter what you're doing.