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Bumz Apr 12, 2019 @ 9:40am
Housing Not Valid, Need Help
I have 20 3x12 NPC prisons with a chair and workbench in each of them. For some reason, only 3 of them are considered valid. Anyone know why this is happening or how to fix? The link is here: https://imgur.com/a/8mGYpF8
Originally posted by Saver Sigonith:
The problem may be that Crimson over there. Notice the valid houses are the ones furthest away from it.
While there might not be enough "grass" blocks alone to breach the limit, every block of vine or tall grass counts if I recall.
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Showing 1-12 of 12 comments
Sofi Apr 12, 2019 @ 10:49am 
.-.
TigerCi Apr 12, 2019 @ 11:01am 
Only 3 people are satisfied in living than less than ideal conditions. They probably like to hurt themselves.
The author of this thread has indicated that this post answers the original topic.
Saver Sigonith Apr 12, 2019 @ 11:17am 
The problem may be that Crimson over there. Notice the valid houses are the ones furthest away from it.
While there might not be enough "grass" blocks alone to breach the limit, every block of vine or tall grass counts if I recall.
Last edited by Saver Sigonith; Apr 12, 2019 @ 11:20am
Sofi Apr 12, 2019 @ 11:18am 
Dōiu imidesu ka???????
TigerCi Apr 12, 2019 @ 11:53am 
Originally posted by Saver Sigonith:
The problem may be that Crimson over there. Notice the valid houses are the ones furthest away from it.
While there might not be enough "grass" blocks alone to breach the limit, every block of vine or tall grass counts if I recall.
I don't think it's biome dependant... Is it?
Saver Sigonith Apr 12, 2019 @ 11:57am 
Originally posted by TigerCat1204:
I don't think it's biome dependant... Is it?
Originally posted by https://terraria.gamepedia.com/House:
"If a House is located near Corruption or Crimson, it may become uninhabitable. If these spread near an occupied House, the NPC living there may move out and wander the area until a new House becomes available.
A House is considered corrupted based on its "Corruption/Crimson rating," which calculates all tiles in a 45-block "radius" around the house; a house's Corruption/Crimson rating must be 250 or less. This is about half the blocks in the radius.
Each tile of Ebonstone/Crimstone, Ebonsand/Crimsand, and Corrupted/Crimson vines/plants increases a House's rating by 1.
Each tile of Hallowed grass, Pearlsand, and Hallowed vines/plants reduces the rating by 1.
Each Sunflower reduces a House's rating by 5."
In practice, it sometimes seems upset about amounts lower than that 250 tiles. So I'd recommend removing the crimson grass and see if that helps.
Last edited by Saver Sigonith; Apr 12, 2019 @ 12:00pm
TigerCi Apr 12, 2019 @ 12:12pm 
Originally posted by Saver Sigonith:
Originally posted by TigerCat1204:
I don't think it's biome dependant... Is it?
Originally posted by https://terraria.gamepedia.com/House:
"If a House is located near Corruption or Crimson, it may become uninhabitable. If these spread near an occupied House, the NPC living there may move out and wander the area until a new House becomes available.
A House is considered corrupted based on its "Corruption/Crimson rating," which calculates all tiles in a 45-block "radius" around the house; a house's Corruption/Crimson rating must be 250 or less. This is about half the blocks in the radius.
Each tile of Ebonstone/Crimstone, Ebonsand/Crimsand, and Corrupted/Crimson vines/plants increases a House's rating by 1.
Each tile of Hallowed grass, Pearlsand, and Hallowed vines/plants reduces the rating by 1.
Each Sunflower reduces a House's rating by 5."
In practice, it sometimes seems upset about amounts lower than that 250 tiles. So I'd recommend removing the crimson grass and see if that helps.
There go my plans for making a base in the evil biomes...
Saver Sigonith Apr 12, 2019 @ 12:20pm 
Originally posted by TigerCat1204:
Originally posted by Saver Sigonith:
In practice, it sometimes seems upset about amounts lower than that 250 tiles. So I'd recommend removing the crimson grass and see if that helps.
There go my plans for making a base in the evil biomes...
The crimson limit doesn't apply to rooms for players to set spawn in. If you want NPCs to live there with you it may be a challenge, but a clever artist may be able to pull it off with very careful block placement.
An area can still produce the crimson/corruption music and background while being NPC-inhabitable...it just takes some work!
Last edited by Saver Sigonith; Apr 12, 2019 @ 12:20pm
TigerCi Apr 12, 2019 @ 12:20pm 
Originally posted by Saver Sigonith:
Originally posted by TigerCat1204:
There go my plans for making a base in the evil biomes...
The crimson limit doesn't apply to rooms for the player to set spawn in. If you want NPCs to live there with you it may be a challenge, but a clever artist may be able to pull off the appearance with very careful block placement.
An area can still produce the crimson/corruption music and background while being NPC-inhabitable...it just takes some work!
Sadly I'm mediocore at best...
Saver Sigonith Apr 12, 2019 @ 12:23pm 
Originally posted by TigerCat1204:
Sadly I'm mediocore at best...
Haha, hey so what? So's everyone who's never tried ;)
Give it a go sometime, ye might have fun~!
TigerCi Apr 12, 2019 @ 4:17pm 
Originally posted by Saver Sigonith:
Originally posted by TigerCat1204:
Sadly I'm mediocore at best...
Haha, hey so what? So's everyone who's never tried ;)
Give it a go sometime, ye might have fun~!
Already got new plans for an underwater ocean base.
Sofi Apr 12, 2019 @ 5:20pm 
Originally posted by TigerCat1204:
Originally posted by Saver Sigonith:
Haha, hey so what? So's everyone who's never tried ;)
Give it a go sometime, ye might have fun~!
Already got new plans for an underwater ocean base.
plan plan plan! whats with you ppl with many and many plans!
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Date Posted: Apr 12, 2019 @ 9:40am
Posts: 12